tag:blogger.com,1999:blog-600589111118264680.post5188716387263128409..comments2024-03-10T21:35:32.778+11:00Comments on 3++ is the new black. | Kirb your enthusiasm!: Eldar.Anonymoushttp://www.blogger.com/profile/07693773850422698445noreply@blogger.comBlogger16125tag:blogger.com,1999:blog-600589111118264680.post-36177781917665720202011-06-29T12:40:05.281+10:002011-06-29T12:40:05.281+10:00I thought "the" eldar list was double au...I thought "the" eldar list was double autarch reserve hammerBrotherOraclehttps://www.blogger.com/profile/16267017779049211188noreply@blogger.comtag:blogger.com,1999:blog-600589111118264680.post-11507070399431088652010-09-24T07:38:37.355+10:002010-09-24T07:38:37.355+10:00really ?? is this suposed to be an eldar article ....really ?? is this suposed to be an eldar article . in favor o against . Really it only mock on eldar , and it joke with them and their true power .<br />Are you jealous ? Yo cant win against Eldar ? Are you playing the right players ? from the end of the world . ArgentinaLeonardo Martínhttps://www.blogger.com/profile/11382695464911359088noreply@blogger.comtag:blogger.com,1999:blog-600589111118264680.post-8758250100886835122010-09-14T08:50:51.361+10:002010-09-14T08:50:51.361+10:00I'm glad this post didn't sink to a wishli...I'm glad this post didn't sink to a wishlist of how to "fix" eldar, but it still has quite the zing to it.<br /><br />I personally don't think that eldar are broken, even if they may not be as super as we'd like. for the most part, I think that they play as they should. I mean, all the units play roughly as we'd expect them to with a long term knowledge of the trajectory of space elves. The units are distinctive specialists. Yeah, they are not king anymore, and our poor Farseers should be able to counter counter psy, but banshees still chop and scorpions still tear. The poor dying race just aren't doing enough of each respective thing to keep up.<br /><br />And how much would Eldar change? Since I started GW has given us what, three new units? Shining spears, Fire Prisms and Nightspinners; the latter two essentially being revamps from epic scale precursors anyways. Maybe the Eldar are a sacred concept, can't change too much or Jes Goodwin will quit (which would make us all cry). A copy/paste job might be inevitable, but everything will get cheaper points wise so we can put more on the table money wise.<br /><br />Good thing they're still fun to play regardless ~: )1nfinite zer0https://www.blogger.com/profile/01340952459798910392noreply@blogger.comtag:blogger.com,1999:blog-600589111118264680.post-42244069094936931112010-09-12T09:37:44.496+10:002010-09-12T09:37:44.496+10:00@Lyracian; the Eldar you see are years behind then...@Lyracian; the Eldar you see are years behind then ^^. <br /><br />@post; I think the outlook is too negative against Eldar. They have certainly gone downhill with the release of 5th edition codecies but it's not all doom and gloom. Whilst they can only saturate to a certain extent + Vypers, the biggest issue Eldar have is relying on the opponent's rolls. Energy fields are awesome but if they 'fail' all at once or on a couple of tanks in the same turn, Eldar don't have as much ability to recover as your modern day mech lists.<br /><br />Are they still competitive? Yes. You can still put out 9+ AV12 tanks which are quite survivable, mobile and put out an impressive amount of firepower. The problem with this firepower is it's all about stopping the opponent from shooting and basically attritioning your opponent away until late game. This makes them quite predictable because there's only so much they can do on the table but they do have the tools for the job unlike Orks/Chaos/Necrons/Daemons. <br /><br />Are they in desperate need of an upgrade? Yes.Anonymoushttps://www.blogger.com/profile/07693773850422698445noreply@blogger.comtag:blogger.com,1999:blog-600589111118264680.post-57857698706715941662010-09-12T03:03:01.781+10:002010-09-12T03:03:01.781+10:00No, you just have to move the guy closest to the o...No, you just have to move the guy closest to the original target into contact with.<br /><br />So assault marines want to charge guardians.<br />They move the closest guy, who's say within 4, then move another guy into contact with the wraithlord, and a third into contact with the avatar.<br /><br />All units must still be within charge range, of course, and once all your charging models have been move, defenders react.VT2https://www.blogger.com/profile/13922615677851541327noreply@blogger.comtag:blogger.com,1999:blog-600589111118264680.post-42871042196468566052010-09-12T03:01:36.116+10:002010-09-12T03:01:36.116+10:00Wallshammer, you are incorrect. As long as each m...Wallshammer, you are incorrect. As long as each model maintains coherency, you can move freely into other nearby units. Read the CC rules again, and you'll see that there is no requirement to fully engage one unit before moving into another.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-600589111118264680.post-1838175303820230372010-09-12T02:55:06.590+10:002010-09-12T02:55:06.590+10:00However, I do generally agree with your sentiments...However, I do generally agree with your sentiments... sorta. Eldar just aren't as sharp as the new codexes. But then again... is anyone? Chaos Marines have even lost a ton of their lustre now. It's sorta the big 3, then everyone else.Wallshammerhttps://www.blogger.com/profile/14543135205443601567noreply@blogger.comtag:blogger.com,1999:blog-600589111118264680.post-72442746199306758702010-09-12T02:54:22.383+10:002010-09-12T02:54:22.383+10:00I think people are doing assault wrong if they thi...I think people are doing assault wrong if they think they can do that. Everyone in your unit moves into B2B with the opponent you declare against first. THEN if there is anyone left over, you go to the next closest and pile onto that one. 10 guys is about 2 wraithlords and that's it. No way the guardians are close enough behind to get into b2b with them as well.Wallshammerhttps://www.blogger.com/profile/14543135205443601567noreply@blogger.comtag:blogger.com,1999:blog-600589111118264680.post-48403873818435555842010-09-12T02:25:11.730+10:002010-09-12T02:25:11.730+10:003 predators, 2 tactical rhinos, 3 sternguard rhino...3 predators, 2 tactical rhinos, 3 sternguard rhinos, 2 plasmabacks, 1 assault marine rhino.VT2https://www.blogger.com/profile/13922615677851541327noreply@blogger.comtag:blogger.com,1999:blog-600589111118264680.post-87802290042670438562010-09-12T02:22:24.862+10:002010-09-12T02:22:24.862+10:00Interesting Take on Eldar. Most of the Eldar I se...Interesting Take on Eldar. Most of the Eldar I see are now packing Seer Council.<br /><br />So what is in your Marine List to get 11 tin cans at 2k? 3 Preds. 2 Plasmabacks (Sternguard & Command Squad I assume), 6 Rhinos (2 Tacs, where are the other four from?)Lyracianhttps://www.blogger.com/profile/13021663969271276571noreply@blogger.comtag:blogger.com,1999:blog-600589111118264680.post-85466248402271479262010-09-12T01:55:17.953+10:002010-09-12T01:55:17.953+10:00Yeah VT, I don't think my gaming group has rea...Yeah VT, I don't think my gaming group has really caught up to the internet and the idea that MSU and Razorbacks are actually good. The current idea of good is a hammer unit, usually terminators, Templar blobs and triple vindicator armies. That probably has a big effect on how my army does, but they are catching up to psychic defense.Heretichttps://www.blogger.com/profile/14998180583172670653noreply@blogger.comtag:blogger.com,1999:blog-600589111118264680.post-48494364522549267972010-09-12T01:47:30.494+10:002010-09-12T01:47:30.494+10:00Six fast vehicles allowed you to 'dictate'...Six fast vehicles allowed you to 'dictate' things during 4th edition, but these days, when imperial guard have 15+, and marines back 11+, it's just not scary.<br /><br />I see eldar being put on the defense, rushing their dragons forward as fast as possible, through huge hailstorms of linked plasmaguns, autocannons, missiles, and lascannons.<br />It doesn't even work more than half the time now, and destroying a single rhino at the expense of a 225+ points unit is really not a good deal.<br /><br />Multi-charging lolords is easy.<br />People either hold the lord in front of the guardians for 'cover,' or they march the lords, avatar, and guardians forward in a tanking formation, kinda close together, so you have to 'deal with them all the same time if you dare charge!'<br />You don't really need more than 10 men in a squad to do it.VT2https://www.blogger.com/profile/13922615677851541327noreply@blogger.comtag:blogger.com,1999:blog-600589111118264680.post-22408351188462295472010-09-12T01:42:35.300+10:002010-09-12T01:42:35.300+10:00Eldar got the same 4th ed treatment that Chaos did...Eldar got the same 4th ed treatment that Chaos did. Lots of people thought they were overpowered, so they made a 4th ed codex simply to "rebalance" them. Both codices were made much more flexible, but were also made less powerful. I can't think of any actual new units in the codex compared to its 3rd ed (and craftworld) cousin.<br /><br />Even in 4th ed, Eldar weren't really powerful because of their codex, but because skimmers were very powerful, and Eldar had the best skimmers.<br /><br />-willydstyleAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-600589111118264680.post-55132598909172681452010-09-12T01:36:01.615+10:002010-09-12T01:36:01.615+10:00I have to disagree with you both, VT and AJ. I st...I have to disagree with you both, VT and AJ. I started playing 40k with Tau two years ago when 5th ed. came out and played them for almost all of those two years. Recently I've been playing a slightly different style of Eldar than you posted VT and I've been having a lot more success than I did with my Tau.<br /><br />The primary advantage I see with Eldar is their ability to dictate, to some degree, where the fighting will take place with their fast vehicles. My seer council (on bikes, I know horribly inefficient) is the only real weak link I find unless I'm fighting our local Templar player who has the best army I can think of against Eldar. Psychic stop is an annoyance, but I've had enough luck with my lance serpents and fire dragons to take out enough vehicles while my fire prisms take out their contents.<br /><br />The points costs of some units seem to be a bit high (primarily the council) and there aren't any appealing fast attack choices, but I think that if you play to the speed of the Eldar and can focus on just one target, the codex works rather well.Heretichttps://www.blogger.com/profile/14998180583172670653noreply@blogger.comtag:blogger.com,1999:blog-600589111118264680.post-51945115049413148772010-09-12T01:32:21.868+10:002010-09-12T01:32:21.868+10:00Some of the examples are a bit eldar hate, no? Yo...Some of the examples are a bit eldar hate, no? You're multicharging guardians, an avatar AND multiple wraithlords with one unit? There isn't a unit in the game that can do that, nor a real instance where that will happen.Wallshammerhttps://www.blogger.com/profile/14543135205443601567noreply@blogger.comtag:blogger.com,1999:blog-600589111118264680.post-37252119751786238672010-09-12T00:49:52.182+10:002010-09-12T00:49:52.182+10:00I agree with you completely. The Eldar were my se...I agree with you completely. The Eldar were my second army when I started playing the tabletop game a year and a half ago (I'm a Dawn of War convert.) For the past several months I have been playing them casually and at tournaments while I build up my Blood Angels army. I have tried several different builds and regardless of opponent, or tactics, or my attempts at synergy to overcome some of their glaring weaknesses, I have always fared poorly with the Space Elves.<br /><br />I jumped on the Eldrad bandwagon almost immediately. Since Librarians of some sort seem to be the HQ choice du jour, there's a proliferation of psychic defenses, including table-wide hoods and the ridiculously good jamming abilities of the big lump of Rune Priests every Space Wolf player seems to have. Eldrad is useless a fair amount of time when I field him, and in an army that lives and dies on psychic power, you just can't afford that.<br /><br />As you pointed out, you can't field enough of their vehicles to compete with the other mech armies out there. The points costs compared to utility of their units is ridiculous.<br /><br />I've taken what I thought were the best lists I could manage to tournaments. My first tournament I was massacred three times, by the likes of such esteemed opponents as Tau and Sisters of Battle. The second tournament I fared only marginally better, with one massacre and two major losses - although Eldrad did have one shining moment where he fortuned himself and survived the massed firepower of an entire IG army...<br /><br />Anyway, just wanted to conclude that your assessment of the SpElves is correct from my experience. So, just like Dean Stockwell did to Lucy Lawless on Battlestar Galactica, I boxed the whole line. They're tucked away in my closet somewhere, waiting patiently for a good codex to come along. Hopefully they won't have to wait as long as their dark brethren have....Autarch Jameshttps://www.blogger.com/profile/17003750549681539281noreply@blogger.com