tag:blogger.com,1999:blog-600589111118264680.post5266635801290490995..comments2024-03-10T21:35:32.778+11:00Comments on 3++ is the new black. | Kirb your enthusiasm!: Bubble wrap units; why they workAnonymoushttp://www.blogger.com/profile/07693773850422698445noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-600589111118264680.post-10650248861719708332011-06-16T12:17:37.567+10:002011-06-16T12:17:37.567+10:00To the infantry Nids, yes as you are shooting thro...To the infantry Nids, yes as you are shooting through things. To the MC Nids, only if they are 50% covered, which infantry generally do not give.Anonymoushttps://www.blogger.com/profile/07693773850422698445noreply@blogger.comtag:blogger.com,1999:blog-600589111118264680.post-6513257107385762562011-06-11T01:19:48.588+10:002011-06-11T01:19:48.588+10:00Hi!
Like to comment on this old text here. I was ...Hi!<br />Like to comment on this old text here. I was wondering about my own bubble wrap units giving cover to anything that i shoot with the tanks that are protected by the bubble wrap. Like those tanks shooting tyranids in the last vassal picture.Miikahttps://www.blogger.com/profile/13309392980008067004noreply@blogger.comtag:blogger.com,1999:blog-600589111118264680.post-80069425004457947132010-03-17T17:04:44.272+11:002010-03-17T17:04:44.272+11:00Just thought I'd post this quote from Strangle...Just thought I'd post this quote from StrangleWeb.<br /><br />"A quick 101 for the uninitiated. The definition of ‘Metagaming’ is effectively using external factors, or other information outside of your actual game, to influence your pre-game or in-game decisions. This almost sounds like cheating, but it’s nothing of the sort. Let’s say you are playing ‘John Doe’, who loves fielding Plague Marines. You therefore bring along a few extra Plasmaguns to get around his FNP. You have just been metagaming. You’ve used your external knowledge of your opponent to make a decision integral to the game, in this case your army selection."<br /><br />That's tailoring. He even admits it next paragraph.<br /><br />"Then there’s the ‘bigger’ metagame, that isn’t tied to one particular player. This is the one that is discussed all over the web. <b>This is where you tailor your force to face the style of army you are most likely to face.</b> If you were to come to Warhammer World at the moment on a Wednesday night, and just play a game against a random opponent, there are 3 armies you would more than likely face. Tyranids, Orks and Space Wolves, but most likely Tyranids. That’s the Metagame in Nottingham. Give it three to four months, it will most likely be Blood Angels."<br /><br />*sighs*Anonymoushttps://www.blogger.com/profile/07693773850422698445noreply@blogger.comtag:blogger.com,1999:blog-600589111118264680.post-49909480374027491622010-03-01T13:59:07.353+11:002010-03-01T13:59:07.353+11:00My computer is working! O.o I'm so good at fix...My computer is working! O.o I'm so good at fixing things... anyways<br /><br />@Magic, assuming the infantry unit passes it's Ld test and depending on it's depth and tank movement speed, the infantry unit essentially wraps around the tank. This is why tank shocking should happen at the ends of the screen so the tank doesn't get surrounded and the bubble-wrap sort of gets bunched together in the middle (think of that scene in King Arthur where the Knights shoot at the edges of the Vikings to make them clump together and break the ice). This is also why you should put the ends of bubble-wrap units in cover (roll a 1!) or a board edge so there is still some trapping of the vehicle.<br /><br />And as Raptor1313 alluded to, you disembark before the vehicle is wrecked (p67) and you can't disembark ontop of a vehicle, so on a wreck they are gone if you've completely surrounded the vehicle. With an explosion you can generally get 1-2 lines of models in depending on tank size.<br /><br />The em_en_oh_pee guy keeps arguing with me that countering the "metagame" isn't tailoring even though it's simplying tailoring on a bigger scale and why metagames in 40k shouldn't exist. You can take armies which can beat any other armies unlike other games. I'm going to recall my Magic: The Gathering days in early 2000-2001 (7th edition was just coming out when I quit). I had a really good blue deck that owned any sort of build-up deck (i.e. Green Tramples) as it could remove all your creatures, enchantments, lands and hand with an unblockable creature (with enchantments on it + counterspells, etc.) but against a Goblin deck I might as well pack up and leave as the deck can't handle anything that puts out lots of damage quickly. To make the blue deck be able to deal with faster decks I'd have made myself a lot weaker versus the slow decks and since Trample decks were so popular at the time I'd take my loses to Goblin decks. In 40k you can counter everything. The "metagame" is 5th edition.Anonymoushttps://www.blogger.com/profile/07693773850422698445noreply@blogger.comtag:blogger.com,1999:blog-600589111118264680.post-60287961335896193862010-03-01T11:25:52.576+11:002010-03-01T11:25:52.576+11:00Bubble wrap is a shooty army's best friend.
W...Bubble wrap is a shooty army's best friend.<br /><br />With Tau, I pay about 224 points for a couple of large kroot squads.<br /><br />If they do anything other than take potshots at nearby infantry, it's 'die'. (Other than that one time they won a protracted assault against chaos raptors...).<br /><br />An IG bubblewrap platoon costs close to the same, but actually brings heavy weapons to the table, which is a nice bonus.<br /><br />Honestly, I don't see much to add to your points, Kirby.<br /><br />I'm also 100% with you on the metagame; tailoring may make things easier, but ONLY if you guess right. Better hope your flamer-spam doesn't meet Black Templar Land Raider Spam, or you may cry and take your minis away.<br /><br />@Juggler:<br />I believe you have to DISEMBARK from the tank if it's wrecked. If you have nowhere else to go, THEN you can be placed in the tank wreckage, but if the enemy has completely surrounded it you're going to be harder-pressed to keep all the squad alive. The simple exercise is to slap a bunch of infantry around a Rhino/chimera hull 1" away, remove the hull, and see how many of your own infantry you can slap in there more than an inch away from other folks.Raptor1313https://www.blogger.com/profile/16909802419382710809noreply@blogger.comtag:blogger.com,1999:blog-600589111118264680.post-28608115414990099822010-02-28T13:47:17.285+11:002010-02-28T13:47:17.285+11:00How *does* the Tank-surrounding work? I am lost. I...How *does* the Tank-surrounding work? I am lost. It says if you wreck a vehicle, then they try to disembark (within 2" of the hull if not ramps)...would that mean they could place themselves on top of the original model? You can't really trap passengers anymore, right?<br /><br />That said Kirby, you could still make it work against Transports/Skimmers of the Non-tank variety. You know, like those pesky Land Speeders or Valkyries known for their alpha-striking killiness.MagicJugglerhttps://www.blogger.com/profile/14389692084919259441noreply@blogger.comtag:blogger.com,1999:blog-600589111118264680.post-78931168169646097602010-02-28T12:33:52.680+11:002010-02-28T12:33:52.680+11:00Sure Kaney when I have time next I'll post one...Sure Kaney when I have time next I'll post one up.<br /><br />Magic do you mean a reverse T with the long part sticking towards the enemy? This would certainly work against foot units (i.e. that Carnifex and Hormaguant model) as if they wish to assault they are further out with their assault or as you suggested have to deviate somewhat to get closer to your main line. Meltas in transports less so as they can be tank shocked out of the way and you want to have a thick line when you get tank shocked so you can surround the tank if you pass your test (+ DoG if you so desire).Anonymoushttps://www.blogger.com/profile/07693773850422698445noreply@blogger.comtag:blogger.com,1999:blog-600589111118264680.post-23331552912272606152010-02-28T01:55:19.132+11:002010-02-28T01:55:19.132+11:00Thought: Why not a T-formation for some bubble-wra...Thought: Why not a T-formation for some bubble-wraps? Set part of the unit in a line in cover, and have another line of infantry that forms a direct line from the melta unit to the target they would wish to negate? Force them to move at an angle?MagicJugglerhttps://www.blogger.com/profile/14389692084919259441noreply@blogger.comtag:blogger.com,1999:blog-600589111118264680.post-430025569819555892010-02-28T01:01:28.019+11:002010-02-28T01:01:28.019+11:00Hey dul, can u post an effective IG list which inc...Hey dul, can u post an effective IG list which includes a bubble wrap platoon, i cant seem to fit one in in 2000. ChearsKaneynoreply@blogger.com