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"Pink isn't a color. It's a lifestyle." - Chumbalaya
"...generalship should be informing list building." - Sir Biscuit
"I buy models with my excess money" - Valkyrie whilst a waitress leans over him


Thursday, July 21, 2011

Trial Menoth Lists



Made some lists to get some ideas in relation to what I want/need to buy and how I want to play with the faction. SirBiscuit was of some help, what a nice young lad! Have at ye. (all are 35 points).

eFeora (+6)
-          Reckoner (8)
-          Redeemer (6)
-          Vanquisher (8)
Min Errants + UA (7)
Min Choir (2)
Full Basitons (8)
Covenant of Menoth (2)


I personally like this one the most with the ability to set a lot of things on fire and obviously use Feora's feat in conjunction with this. This obviously has minimal effect on Warjacks though so we've got three of our own though as I understand it, the Vanquisher isn't that flash against heavy jacks itself. With the Basitons do I have enough ability to punch through high DEF/ARM? I'm happy with the two units of Errants and Basitons though would prefer the Errants to be a full squad - alas points! Covenant and Choir obviously support.

pSeverius (+6)
-          Blessing of Vengence (7)
-          Avatar of Menoth (11)
-          Crusader (6)
Full Errants + UA (10)
Min Choir (2)
Vassal of Menoth (2)
Convenant of Menoth (2)
Wrack (1)

This is an army where I was aiming to use BoV which obviously works very well with Severius. Avatar of Menoth is self sufficient and the Crusader being assaulted oriented, I can use Severius early to cast spells through BoV. That's the plan anyway. Errants are as always a useful unit but I wonder with four support units if that's too much. If I cut back on the Errants and dropped the Covenant + Wrack I could get a Min Flameguard + UA. Thoughts?

pKreoss (+5)
-          Crusader (6)
-          Vanquisher (8)
-          Reckoner (8)
Full Errants + UA (10)
Full Choir (3)
Vassal of Menoth (2)
Convenant of Menoth (2)
Wrack (1)

This would be the list I'd start with based on the starter box at the 35 point level. Three heavy 'jacks backed up by an Errant and a bunch of support units looks solid to me but I again wonder about the amount of support. I think here where I'm running three 'jacks it's more important for focus management and making those 'jacks as scary and durable as possible but I again worry about only having the 'jacks, Kreoss + Errants unit as actual smack your head in units. Thoughts again?

I've decide on a rough paint scheme as well I think. I'm thinking black with a striking trim color. The magenta the normal models have looks good but perhaps a bit brighter. Off-set color with an electric blue - including the flames. For now though, time to paint some 40k!

Comments (16)

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Personally I'm a fan of the 4th list. Im a fan of the vanquisher and reckoner myself and you got good support with the vassel and wracks to up them.
2 replies · active 714 weeks ago
4th? There's only 3...
Yeah take the hint
lol
Ok, lets break down each list. With the first list, you basically threw in the most efficient fire-causing jacks in the army. With eFeora, loves it. Consider Ignite on the Reckoner as the target of choice. The Covenant can give the Errants fire continuous, again another boost to the army, especially with eFeora. The Bastions can serve well as a secondary line, though they'll be last to the party as far as combat is concerned. Should be very strong, though the Bastions can be dropped for something else like max Errants or another unit if desired.

Second list, I don't see any real issues. Jacks are all solid choices, along with Choir naturally. The only change I'd recommend because he has so many upkeep spells and one expensive spell you want to cast just about every round is the Hierophant. It can take the place of the Covenant. Otherwise Ashes to Ashes + Eye + BoV will cause lots of headaches for your opponent's infantry and caster.

As for the final list, my concern is going to be in the focus efficency department. 3 Heavy Jacks puts a strain on his 5 remaining Focus, seeing how the Reckoner and Vanquisher will be at least gobbling 3 Focus between themselves. It'll work just fine, just be wary of the focus issues here.

One final note on the Covenant. It's a great model to be sure, just be wary that it's abilities may not be needed in every game. Having Fire is great, and best served on a unit like the Errants. Power of Faith is inherently the most useful as it prevents KD, a great slap against feats like pKreoss or Barnabus. Lawgiver's Creed is most likely the least useful and most situational. Definitely playtest the model, and see if it does help your army or not. If not, there's no shame in switching it out for another solo, except in eFeora's case. That should be where it shines 100% the most out of your 3 lists.
1 reply · active 714 weeks ago
1) Yay. Basitons is more of a ooo I like unit and wished to include. Not sure if there's a better way?

2) Yay. Will check out Hierophant.

3). My thoughts as well re: focus.
All three lists look pretty solid, I think. Minor tweaks to each could make them better.

List a) needs a Vassal. This will probably be in place of the Covenant, which is less needed here, or by reducing the Redeemer down to a Repenter. Honestly, that list has a lot of hitting power as is - if you want to keep the Covenant, drop the Vanquisher down to a Repenter, add a Vassal, and another 2-point solo, possibly Gorman or the Errant Seneschal. Bastions are fine here, though eFeora won't help them too much. It's more what they can do for her.

List b) probably also doesn't need the Covenant. A Hierophant, or replacing the Crusader with a Reckoner, is probably a slightly better choice. Otherwise, really solid and what a lot of people tend to play at 35. Just note that the Avatar is not included in a battlegroup and you can't use warcaster points on it.

List c) is much the same, but I would replace the Crusader with a Redeemer, for more ranged firepower. You really don't need more than two heavies to deal with opposing armor, usually, and Kreoss Redeemer is a nice combo. Also, if you drop the choir down to a minimum unit, you could replace the Wracks with a Hierophant, which here is nice because it increases the range of Kreoss' spells and effectively plays the same role as Wracks. Alternately, drop the choir to a min and drop the Covenant, and add in eEiryss, to give you a credible assassination threat against focus-camping warcasters.

Really, Crusaders are good at small point levels (15-25), higher point levels with eFeora and Amon, and in tier lists with Harbinger and eSeverius, but really not good enough any other time.
List 1:
>2 jacks don't have the fire continuous effect. Considering eFeora has the bond keep Reckoner and trade Redeemer for a Repenter?
>Min Errants + UA are good against most infantry and hit or miss with light jacks with the weapon master, Max make the unit devastating.
>Bastion can deal dmg to heavy warjacks, but not by much. Against certain Heavies, you likely won't be doing anything at all. There more of a tanky deterrent to infinity and light jacks, and act as a nuisance to heavy line breakers. Still good though, but I think Max Temple Flame Guard with UA would do better.
>It's an okay list. I think your going to end up having to rely on your Heavies to deal with other Heavies.

List 2:
>I don't like the Avatar. It's a dedicated Heavy/solo killer. However I find Holy Vessel is likely to limit you ability to only disrupt not kill heavies, and unlucky roll for damage boxes can make you turn moot, thankfully solo's will die. However, considering your don't have a lot of infantry units the gaze of menoth will be an amazing asset.
>This list I think will have a tough time against the first one. I think not having another infantry units will hurt and that you need something to wall of your caster in case of flanking pathfinders or snipes.

List 3:
>Would like to see some points free bump the crusader to Fire of Salvation.
>In all, same comment as list 2.

Overall I like list 1 the most as the other two as they seem a bit to jack dependent and lack flexibility to deal the odd all infantry heavy lists. Depending on your local meta, you may be safe, but Since as of Mrk2 infantry is starting to play a much more active role than it did before.
For everyone who is suggesting drop the Redeemer, I bring a counterpoint. The Redeemer has 3 AoE 3 shots at Range 16". Reckoner has 1 12" single shot with critical fire. You do not need a direct hit with the Redeemer. You do with the Reckoner. Keep the Redeemer. It will set your opponent on fire far sooner than any other warjack in our arsenal as long as it is bonded to her. Remember, her bond gives the warjack's attacks continuous fire.
5 replies · active 714 weeks ago
I completly forgot it had AOE 3 with that ROF. That changes things. I suggested not to use the redeemer because Rat 5 with Inaccurate practically kill it. In this case You will likely be scattering most of the time and with the awkwardness of War/hordes scatter it's not likely you'll get a direct 3 hit. Sucks the majority of damage will be 2d6+6, but then again who cares when you have it bonded to eFeora for POW 12 CFE. Nice catch, pretty epic. Nice catch, maybe you'll be able to swap Vanquisher or Reckoner with a Castigator instead?
Technically the gains are great as having at least two to three focus on other jacks is great. Also Kirby can almost easily just sit back and spend the focus a couple of turns before thanks to the redeemers range, eFeora's Caustic Presence should be able to keep a few burning by the time the feat needs to pop. Errants + Covenant will lessen the load too. Note Kirby can work the feat turn in about 4 different ways right now with the Redeemer in. I think Kirby and Wild got a great idea, and one I'm surprised I haven't seen. I generally forget about the little jacks...
Also note that the Vanquisher can quite easily be run with no focus - the only time I give it any is if it's running T1, or I'm specifically sending it into combat rather than shooting its gun. And it should only be needed for serious combat for one turn, which can be her feat turn, when she can pump all her jacks full in theory.
With the choir, it's 2d6+8. :)
Thanks for the responses guys :) .

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