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"Pink isn't a color. It's a lifestyle." - Chumbalaya
"...generalship should be informing list building." - Sir Biscuit
"I buy models with my excess money" - Valkyrie whilst a waitress leans over him

Wednesday, March 21, 2012

Disccusion: Staying in combat

Making combats last is an important and tricky part of 5th edition. First off, the dice never do what you want them to do you’re not always going to get what you want. You might want to finish off a unit who rolls snake eyes in combat and continues on or Fire Warriors might turn around and drub your Daemon Prince something good. However, there are lots of ways to get around this through knowledge of the rules and this is something which should be talked about.

However, I’m super tired currently – putting bat reps together is time consuming! This post is therefore putting the floor open in regards to discussing ways to pull punches in combat and have units therefore become more likely to stick around and not get shot the next turn. I'll take everything that's said along with what's not said and make a big old post about it with hopefully some off-shoots as well.

To get the ball rolling in regards to ways to pull punches:
  • congo-lining
  • mutli-assaults in general
  • multi-assaults using vehicles

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