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Thursday, February 18, 2010

Email in: Roland's 2k Wolves

Hey Kirb!
Seeing as we were discussing pieces of this on Vassal, I figured I'd just send the whole thing for you to take a gander at. Any commentary appreciated and if I'll gladly explain my reasoning behind some of my choices!

~ Roland


Vayar Protectors of Miklaagaard VI

HQ:

Master of Runes Odin
Rune Priest
Master of Runes (Living Lightning, Tempests Wrath)
WTN
Chooser of the Slain
Saga of the Beast Slayer
Total: 170


Lord Tyr
Wolf Lord
Wolf Claw
WTN
Belt of Russ
Saga of Warrior Born
Wolf Tail Talisman
Thunderwolf Mount
Total: 240

Elites:

Pathfinders
5X Wolf Scouts
Meltabombs
Meltagun
PW
Total: 125

Thor, The Lone Berserker, Seeker of Doom
Lone Wolf
Terminator Armor
TH/SS
1X Fenrisian Wolf
Total: 95

Baldr, The Lost Brother, He Who is Bound in Chains
Lone Wolf
TH/SS
Jormagundr (1X Fenrisian Wolf)
Total: 90


Troops:

Emir's Bane
10X GH
2X MG
PW
MotW
Rhino
Total: 220


Masters of Roos Tertius
10X GH
2X MG
PF
MotW
Rhino
Total: 230


Protectors of Byznum
10X GH
2X MG
PW
MotW
Rhino
Total: 220

Protectors of The Citadel (Odin)
9X GH
1X MG
PF
MotW
Rhino
Total: 215

Fast:
2X Speeders
HB
ML
Total: 180

1X Speeder
HF
MM
Total: 70

Heavy:

Long Fangs
5 LF
1 Pack
5X ML
Total: 140

Total: 1995


Next email (I've got another one to get to but will do it tomorrow seeing as I'm tired at it's late...). I'll go through it unit by unit and see what we can come up with!

Rune Priest doesn't need Master of the Runes. When you need to use Tempest, you need to use it and it outweighs Lightning. Whilst being able to shoot lightning the same turn you use Tempest is nice, it's not worth 50 points. Otherwise drop the WTN and a good setup there.

You're not getting a +1 attack with the wolf claw and for a few extra points you can get a 3++ (it's the new black.) on your Lord. Follow up with dropping the WTN (you're hitting on 3s most of the time, it's not worth the points). With Warrior Born this unit has a big *hit me* sign and I think he really needs a unit to escort him in which you don't really have... but you can run him behind your Rhinos and it can work in that regard just don't send him off on his own until he racks up a kill total.

I don't really like Wolf Scouts. I have an idea what we can do here but I'll see if you have the points. LIking the Lone Wolves but give the second one TDA. It's 5 pts essentially in this build and worth it. We may drop the puppies later but shall see how points go.

Now I think you have one too many GH squads so let's drop the 9 man squad and certainly get rid of the PFist in the second squad (1-2A is not good). Personally I'm happy with just 10xGH and MotW as they shouldn't really be slamming into heavy hitting squads anyways and being more of a melta delivery system but we'll leave them there for the moment.

Now we've saved a few points so let's see what we can do with your Heavy Support, that extra Elites slot and Fast Attack. We've got 800 points to play with and I think we need a delivery unit for the Wolf Lord. So let's try an Iron Priest w/4x Cyberwolves, WTN and a TW mount. I'm not thrilled that it's not a duplicated unit but in keeping with the theme Roland has we don't want to make this a calvary hybrid list. We also need a unit for the RP so we'll bring back the LF unit with 4 MLs and we shall have two of these. This leaves us 335 points. 2 Typhoons and 2 MM/HF later and we have 15 pts spare. So let's drop the wolves from one of the Loners and add a LF w/ML to a squad and add a Banner leaving us with:

HQ -
RP w/Saga of the Beastslayer, CotS, LL, Tempest

WL w/TWM, Wolf Claw, SS, Warrior Born

Elites -
Iron Priest w/TWM, WTN, 4x cyberwolves

LW w/TDA, SS, TH

LW w/TDA, SS, TH

Troops -
10x GH w/Banner, PW, MotW, 2xmeltaguns, Rhino

10x GH w/PW, MotW, 2x meltaguns, Rhino

10x GH w/PW, MotW, 2x meltaguns, Rhino

Fast Attack -
Typhoon

Typhoon

2x LS w/MM/HF

Heavy Support -
5x LF w/4ML (RP goes here)

6x LF w/5ML

That gives you 2k points if I can add, 44 infantry, 7 vehicles and 6 beasts.

Still to your liking Roland (and cuddly?) and thoughts?

2 pinkments:

Anonymous said...

Interesting. I definitely appreciate the tweaking and like how it's been refined a bit.

THe only two units I figure would probably need some explaining are the Scouts and 9man Greys.

Wolf Scouts are a holdover from my 3rd ED list and actually after talking to you on Vassal, I looked at them again and was doubting their utility. While OBEL is awesome, it seemed like a hit/miss type deal. So yeah it's cool with me they're gone.

That 4th 9X Grey scquad was mainly my RP delivery system and allowed more room to wiggle around with objectives. I can work without it.

Only unit I'm iffy on, as we discussed, is the Iron Priest. I need to play test him and see how I like him.

Thanks for the help bud!


- Roland

Unknown said...

Glad you enjoyed it. RPs work just as fine in LF packs you just have to be careful on placement and not be too aggressive (making the nullify in range), etc.

I think the IP will work fine, I'd prefer a Thunderwolf squad as the unit is more independent after the WL detaches but keeping in the theme of the Land Speeders you had before (and splitting up the Typhoons) the IP fits the bill nicely. It's still a T5 unit which has the same movement as the Lord so can transport him to the deathzone :).

Let me know how the lis tgoes.

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