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Wednesday, April 14, 2010

GWvsJohn Builds an Army: Thousand Sons


Wow, looks like I really dropped the ball on posting while Kirb-stomp was busy. Sorry guys.
Anyway, let's finish examining the craptastic, but awesomely fluffy Thousand Sons. How can we make a list??

I think our "standard" squad is best at

6 Thousand Sons, Aspiring Sorceror - Bolt of Change, Rhino, Combi-melta


A cool 268 points. Is it really that bad? I think it compares well to a MM/flamer/combi-melta/rhino tactical squad. Unfortunately for us, that squad is over 50 points cheaper. Still, it's the best we can do.
Experience has taught me you need about/at least 20 Marines to take objectives at 2k. Thousand Sons aren't much tougher than normal marines, so I think we need 3 of these squads.

268 - 6 Thousand Sons, Aspiring Sorceror - Bolt of Change, Rhino, Combi-melta
268 - 6 Thousand Sons, Aspiring Sorceror - Bolt of Change, Rhino, Combi-melta
268 - 6 Thousand Sons, Aspiring Sorceror - Bolt of Change, Rhino, Combi-melta
That's 804 already. Now we need fire support. Like I mentioned before 3x3 oblits is probably mandatory
225 - 3 Obliterators
225 - 3 Obliterators
225 - 3 Obliterators
1475. The points add up fast in CSM don't they. So we're short on melta and I think we need some CC bailout for our fearless automatons. I'm going to assume we all know how walker LOS works and add
115 - Dread - Multi-melta, extra armor
115 - Dread - Multi-melta, extra armor
115 - Dread - Multi-melta, extra armor
That's 1824. We still need an HQ. A prince would be too much of a target. We could go super cheap and just a bare Lord, but that's not very Tzeentch. Let's kit out a Sorceror Lord.
180 - Sorceror Lord - Mark of Tzeentch, Bolt of Change, Warptime
He's not great, but he adds some more CC and anit-tank, which we need. He also puts us 4 over. Let's drop 1 son and put HF on our dreads. Final list is
180 - Sorceror Lord - Mark of Tzeentch, Bolt of Change, Warptime
120 - Dread - Multi-melta, extra armor, heavy flamer
120 - Dread - Multi-melta, extra armor, heavy flamer
120 - Dread - Multi-melta, extra armor, heavy flamer
268 - 6 Thousand Sons, Aspiring Sorceror - Bolt of Change, Rhino, Combi-melta
268 - 6 Thousand Sons, Aspiring Sorceror - Bolt of Change, Rhino, Combi-melta
245 - 5 Thousand Sons, Aspiring Sorceror - Bolt of Change, Rhino, Combi-melta
225 - 3 Obliterators
225 - 3 Obliterators
225 - 3 Obliterators
Total - 1996
I think this list compares very favorably to Stelek's original Best-Of Marines list
Unfortunately that list is 1750, but it's CSM, did you expect any better?
-GWvsJohn

4 pinkments:

Chumbalaya said...

That doesn't look too bad actually. It's not very Tzeentchy, but I suppose you have to work with what you've got, eh?

GWvsJohn said...

BA get Libby dreads, why not Chaos? :) I also have a vision of sorcerers with chained thralls on a large base as Oblits. Compared to the "best of" this list lacks any fast melta or blocking units, but... 4++ and 9 plasma cannons make termies less scary, so the list doesn't need them as much as a vanilla list

chaosgerbil said...

WTB line breaks. ;)

Nice try, but that is simply not enough bodies on the field at 2000. I blame the codex, not your efforts. This is why I am using other codexes for my non-rubric Thousand Sons.

Gunn Bot Mk IV said...

Don't discount as predators in a 1k sons list, especially because they help your armor saturation more. Oblits have really nice things like twin-linked plasma guns and melta guns though...

-willydstyle

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