
Brent in the chat wanted a non-Logan foot Wolf list. Here's my best effort. Lacks a lot of shooting (5 cyclones) compared to a Logan list, but brings a lot more CC punch.
1 Wolf Lord in Power Armour @ 250 pts (Runic Armour; Thunderwolf Mount; Fenrisian Wolf; Power Fist x1; Storm Shield x1; Rending in CC only; Saga of the Beastslayer)
2 Fenrisian Wolf (Unit Type: Beasts; Vicious claws and fangs; Counter-attack)
1 Rune Priest in Power Armour @ 110 pts (Chooser of the Slain; Living Lightning; Tempest's Wrath)
5 Wolf Scouts Pack @ 85 pts (Meltagun)
5 Wolf Scouts Pack @ 85 pts (Meltagun)
1 Wolf Guard Pack @ 224 pts (Wolf Guard in Power Armour; Wolf Guard in Power Armour; Wolf Guard in Power Armour; Wolf Guard in Power Armour; Wolf Guard in Power Armour; Wolf Guard in Power Armour; Wolf Guard in Power Armour; Wolf Guard in Power Armour)
1 Wolf Guard in Power Armour (Combi-Meltagun x1; Power Fist x1)
1 Wolf Guard in Power Armour (Combi-Meltagun x1; Power Fist x1)
1 Wolf Guard in Power Armour (Bolt Pistol; Power Weapon x1)
1 Wolf Guard in Power Armour (Bolt Pistol; Power Weapon x1)
1 Wolf Guard in Power Armour (Bolt Pistol; Power Weapon x1)
1 Wolf Guard in Power Armour (Bolt Pistol; Close Combat Weapon)
1 Wolf Guard in Power Armour (Bolt Pistol; Close Combat Weapon)
1 Wolf Guard in Power Armour (Bolt Pistol; Close Combat Weapon)
9 Grey Hunters Pack @ 195 pts (Mark of the Wulfen; Wolf Standard; Meltagun; Power Weapon; Meltagun)
1 Grey Hunter w/ Mark of the Wulfen
9 Grey Hunters Pack @ 195 pts (Mark of the Wulfen; Wolf Standard; Meltagun; Power Weapon; Meltagun)
1 Grey Hunter w/ Mark of the Wulfen
9 Grey Hunters Pack @ 195 pts (Mark of the Wulfen; Wolf Standard; Meltagun; Power Weapon; Meltagun)
1 Grey Hunter w/ Mark of the Wulfen
1 Thunderwolf Cavalry @ 105 pts
1 Thunderwolf Cavalry (Storm Shield; Power Fist)
1 Thunderwolf Cavalry @ 105 pts
1 Thunderwolf Cavalry (Storm Shield; Power Fist)
1 Thunderwolf Cavalry @ 105 pts
1 Thunderwolf Cavalry (Storm Shield; Power Fist)
4 Long Fangs Pack @ 115 pts (Missile Launcher x4)
1 Squad Leader (Bolt Pistol; Close Combat Weapon)
4 Long Fangs Pack @ 115 pts (Missile Launcher x4)
1 Squad Leader (Bolt Pistol; Close Combat Weapon)
4 Long Fangs Pack @ 115 pts (Missile Launcher x4)
1 Squad Leader (Bolt Pistol; Close Combat Weapon)
The WG break off to join the 8 other units, melta go with the scouts, PW with the GH and ablative wounds with the LF.
Thoughts?
Kirby 118p · 757 weeks ago
chumbalaya 79p · 757 weeks ago
Kirby 118p · 757 weeks ago
Winter · 757 weeks ago
I'd suggest going with 2 groups of 2 TWC (1xPF, 1xSS) for 155 each which gives you an extra TWC overall and makes it more likely that you will get those 5 PF attacks off on the charge. You gain 5 points and only lose out slightly on flexibility (3 TW based units vs 4).
Alternatively, put them in 2 groups of 2 with 1xPF and get a screening Wolf Pack (8 normal or 6+1 cyber) for cover saves.
Kirby 118p · 757 weeks ago
Winter · 757 weeks ago
Mafty · 757 weeks ago
GWvsJohn · 757 weeks ago
3x2 and screen with the GH might be a better idea now that you good folks mention it.
Also, I forgot Brent plays 1850 anyway, lol.
chumbalaya 79p · 757 weeks ago
Kirby 118p · 757 weeks ago
abusepuppy 121p · 757 weeks ago
Also, why a SS when you get a 4+ from cover anyways? Seems a poor investment.
Beastslayer on the Lord rather than Warrior Born? I'm aware there are reasons, but this is a list that's already struggling to deal with a lot of armies, and Warrior Born would help a lot with that. (Obviously you go Frost Blade or Claws as well.)
I think 3x2 TWC and then a Warrior Born Lord + Hunter WBL would be a much better start for this. Add in your two or three packs of Long Fangs, the Wolf Scouts, season with GHs with whatever points you have remaining. Some Fenrisians to screen would be nice, but not required.
Gx1080 · 757 weeks ago
I would make those Grey Hunter squads smaller, dump the Scouts, cut down the wargear in the big Wolf Guard squad and:
Buy 3 Lone Wolves, Termie Armor, Chainfist, SS.
Get 2 CML Termies in the big Wolf Guard Squad.
And change two things on the Wolf Lord, namely dump Saga of the Beastslayer and the Fist for Warrior Born and a Wolf Claw.
You want a SS in the TWC because you want them in CC as fast as possible.
chumbalaya 79p · 757 weeks ago
2x Wolf Lords decked out (WC+SS+Warrior Born, TH+SS+Bear) in big TWC units (or even 2+2 dogs)
2x Lone Wolves or Iron Priests
GH decked out, really 2x10 and maybe 1x5 is all you need
3x 5 Fangs
The focus of your army goes to the Cav simply because GH won't hit combat any time soon. You can fit in the cyclone for an objective holding GH squad, but you can easily get away with 2 units. You need cav to make up for your lack of firepower and mobility, no question.
Jason · 757 weeks ago
If you want infantry then you need masses of cheap effective troops, not Grey Hunters + Wolf Guard loaded down with all the trimmings.
I would always have two squads with twin plasma. Although they're not as effective against armour as meltaguns, they allow you to threaten heavy infantry up to 24" away, and within 12" they are scary good (yes scary with the "gets hot" too).
Cyklown 51p · 757 weeks ago
Jason · 757 weeks ago
I agree also that cover is overly effective in 5th edition. One of the things New Zealand soldiers found in Vietnam was that their standard SLR was quite capable of punching a hole through a tree and taking out the enemy (or friend) sheltering behind it. Are we to believe that the 0.75 inch rocket propelled grenade launcher that is the standard marine sidearm (not mentioning the weapon that fires blasts of plasma at roughly the temperature of the Sun's surface) is less effective at killing than the 7.62mm weapon discontinued by most modern military? (Okay, the M16 is a joke weapon, but apparently a couple of people have been killed with one)
Cyklown 51p · 757 weeks ago
Angry Marine · 757 weeks ago
Frankly, I would not trust those thunderwolf alone. I would always give them at least a second cheapo one to take the melee torrent so that there is zero chance of a unit killing the thunder wolf off before then.
Personally, even chopping a single grey hunter squad gives you nearly 200 point, 150 for giving thunder wolf extra durabilty, The rest going towards a rhino for the chosen squad to get closer/or be blasted and getting that Wolf Lord properly tooled up for slicing through infantry instead of trying to make him do what a pair of thunder wolf do for considerabily cheaper. Sure, 10 guys are lost, but it would probably make it more stable. Still got 40 guys on foot not considering the Thunder Wolf.
VT2 79p · 757 weeks ago