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Thursday, October 7, 2010

GWvsJohn talks Space Wolves



Brent in the chat wanted a non-Logan foot Wolf list. Here's my best effort. Lacks a lot of shooting (5 cyclones) compared to a Logan list, but brings a lot more CC punch.

1 Wolf Lord in Power Armour @ 250 pts (Runic Armour; Thunderwolf Mount; Fenrisian Wolf; Power Fist x1; Storm Shield x1; Rending in CC only; Saga of the Beastslayer)
2 Fenrisian Wolf (Unit Type: Beasts; Vicious claws and fangs; Counter-attack)

1 Rune Priest in Power Armour @ 110 pts (Chooser of the Slain; Living Lightning; Tempest's Wrath)

5 Wolf Scouts Pack @ 85 pts (Meltagun)

5 Wolf Scouts Pack @ 85 pts (Meltagun)
 
1 Wolf Guard Pack @ 224 pts (Wolf Guard in Power Armour; Wolf Guard in Power Armour; Wolf Guard in Power Armour; Wolf Guard in Power Armour; Wolf Guard in Power Armour; Wolf Guard in Power Armour; Wolf Guard in Power Armour; Wolf Guard in Power Armour)
1 Wolf Guard in Power Armour (Combi-Meltagun x1; Power Fist x1)
1 Wolf Guard in Power Armour (Combi-Meltagun x1; Power Fist x1)
1 Wolf Guard in Power Armour (Bolt Pistol; Power Weapon x1)
1 Wolf Guard in Power Armour (Bolt Pistol; Power Weapon x1)
1 Wolf Guard in Power Armour (Bolt Pistol; Power Weapon x1)
1 Wolf Guard in Power Armour (Bolt Pistol; Close Combat Weapon)
1 Wolf Guard in Power Armour (Bolt Pistol; Close Combat Weapon)
1 Wolf Guard in Power Armour (Bolt Pistol; Close Combat Weapon)

9 Grey Hunters Pack @ 195 pts (Mark of the Wulfen; Wolf Standard; Meltagun; Power Weapon; Meltagun)
1 Grey Hunter w/ Mark of the Wulfen

9 Grey Hunters Pack @ 195 pts (Mark of the Wulfen; Wolf Standard; Meltagun; Power Weapon; Meltagun)
1 Grey Hunter w/ Mark of the Wulfen

9 Grey Hunters Pack @ 195 pts (Mark of the Wulfen; Wolf Standard; Meltagun; Power Weapon; Meltagun)
1 Grey Hunter w/ Mark of the Wulfen

1 Thunderwolf Cavalry @ 105 pts
1 Thunderwolf Cavalry (Storm Shield; Power Fist)

1 Thunderwolf Cavalry @ 105 pts
1 Thunderwolf Cavalry (Storm Shield; Power Fist)

1 Thunderwolf Cavalry @ 105 pts
1 Thunderwolf Cavalry (Storm Shield; Power Fist)

4 Long Fangs Pack @ 115 pts (Missile Launcher x4)
1 Squad Leader (Bolt Pistol; Close Combat Weapon)

4 Long Fangs Pack @ 115 pts (Missile Launcher x4)
1 Squad Leader (Bolt Pistol; Close Combat Weapon)

4 Long Fangs Pack @ 115 pts (Missile Launcher x4)
1 Squad Leader (Bolt Pistol; Close Combat Weapon)

The WG break off to join the 8 other units, melta go with the scouts, PW with the GH and ablative wounds with the LF.

Thoughts?

Comments (19)

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Still not sold on the PF/SS setup for each TWC, I think they are too easy to torrent away to warrant the SS. Ya the 3+ against missiles and the like is nice but one can generally get a 4+ from cover anyway. That would free up some significant points for stuff. Maybe CML termies to add some walking punch to the GH?
2 replies · active 757 weeks ago
The TWC are less for all purpose use and more for going after junk like Hammernators, MCs, and the like that GH simply can't handle. They will perform the role normally filled by Lone Wolves since all the Elites are taken. I use the set up in my Loganwing, and while they are susceptible to torrent, any fire going their way is not going after scoring face beaters or shooty units.
True but think a single one with SS + Lord w/SS and pups is enough to handle hammer units.
As Kirby says, single TWC can get torrented either at range or in melee and the I 1 of the PF means you may not even get anything out of the 105 points.

I'd suggest going with 2 groups of 2 TWC (1xPF, 1xSS) for 155 each which gives you an extra TWC overall and makes it more likely that you will get those 5 PF attacks off on the charge. You gain 5 points and only lose out slightly on flexibility (3 TW based units vs 4).

Alternatively, put them in 2 groups of 2 with 1xPF and get a screening Wolf Pack (8 normal or 6+1 cyber) for cover saves.
2 replies · active 757 weeks ago
Ah I'm fine with single TWC. I'd prefer them with Wolf Claws and that's it but they give the army some needed mobility and punch. Dropping all the SS and trimming points would allow for 3x2 squads which I would prefer as well but single models aren't bad, I just feel adding an SS to a model which is likely to be torrented away is (yes I know there are no tanks to absorb anti-tank fire but still).
I haven't really tried single TWC as I use them as my hammer units and so tend to be 3 strong. For single TWC though I agree that Wolf Claws are definitely the way to go. Reroll to hit with S5 is nice.
the whole benefit of walking WG in logan wing is all the CMLs.....this doesnt have that. Chumbs loganwing is pretty close to the best loganwing can do (which IMO is better than this).
3 replies · active 757 weeks ago
Loganwing is most definitely better, but Brent is playing in a no special character environment and wanted foot wolves.

3x2 and screen with the GH might be a better idea now that you good folks mention it.

Also, I forgot Brent plays 1850 anyway, lol.
And who helped someone decide to put combis on?!?!! ME!!! :P
I think the list is gonna be too slow- your TWC will get torrented down by Autocannons and other suppression guns and then they can pick apart the GHs at leisure.

Also, why a SS when you get a 4+ from cover anyways? Seems a poor investment.

Beastslayer on the Lord rather than Warrior Born? I'm aware there are reasons, but this is a list that's already struggling to deal with a lot of armies, and Warrior Born would help a lot with that. (Obviously you go Frost Blade or Claws as well.)

I think 3x2 TWC and then a Warrior Born Lord + Hunter WBL would be a much better start for this. Add in your two or three packs of Long Fangs, the Wolf Scouts, season with GHs with whatever points you have remaining. Some Fenrisians to screen would be nice, but not required.
I think that is a problem of saturation. 4 guys with SS don't matter much, 7 guys do.

I would make those Grey Hunter squads smaller, dump the Scouts, cut down the wargear in the big Wolf Guard squad and:

Buy 3 Lone Wolves, Termie Armor, Chainfist, SS.
Get 2 CML Termies in the big Wolf Guard Squad.

And change two things on the Wolf Lord, namely dump Saga of the Beastslayer and the Fist for Warrior Born and a Wolf Claw.

You want a SS in the TWC because you want them in CC as fast as possible.
Without Logan, taking the solo TWC is probably a poor investment. Without cyclones as your main threat, you need to bring the pain with cav. Bigger units of TWC, Wolf Lords in Fenrisian Wolf units, and even Iron Priests. If you need an anvil unit, bring the Lone Wolves.

2x Wolf Lords decked out (WC+SS+Warrior Born, TH+SS+Bear) in big TWC units (or even 2+2 dogs)
2x Lone Wolves or Iron Priests
GH decked out, really 2x10 and maybe 1x5 is all you need
3x 5 Fangs

The focus of your army goes to the Cav simply because GH won't hit combat any time soon. You can fit in the cyclone for an objective holding GH squad, but you can easily get away with 2 units. You need cav to make up for your lack of firepower and mobility, no question.
At 1000 points I run my Grey Hunters on foot. Anything over that they get Rhinos.
If you want infantry then you need masses of cheap effective troops, not Grey Hunters + Wolf Guard loaded down with all the trimmings.
I would always have two squads with twin plasma. Although they're not as effective against armour as meltaguns, they allow you to threaten heavy infantry up to 24" away, and within 12" they are scary good (yes scary with the "gets hot" too).
3 replies · active 757 weeks ago
Mmm. Plasma. Two shots at twenty four inches just doesn't seem *that* scary, whether it ignores armor or not. It's not like the other side doesn't get cover, y'know? Sure, you can reach out and touch things to a certain extent, but it just seems so... fourth ed, y'know?
Yes, that's why I applied "scary" only to the 12 inch range, where 4 plasma shots are a significant threat to heavy infantry.
I agree also that cover is overly effective in 5th edition. One of the things New Zealand soldiers found in Vietnam was that their standard SLR was quite capable of punching a hole through a tree and taking out the enemy (or friend) sheltering behind it. Are we to believe that the 0.75 inch rocket propelled grenade launcher that is the standard marine sidearm (not mentioning the weapon that fires blasts of plasma at roughly the temperature of the Sun's surface) is less effective at killing than the 7.62mm weapon discontinued by most modern military? (Okay, the M16 is a joke weapon, but apparently a couple of people have been killed with one)
Eh, it needed to happen. Mobility an maneuvering is more key now. Think of it as something that hurts gunlines more than it hurts mobile armies.
Angry Marine's avatar

Angry Marine · 757 weeks ago

To be honest, giving a wolf lord a fist is a massive waste of his potencial. For his cost you can easily have 3/4 more thunder wolf and still have spares to give the Grey Hunters/Wolf Guard Rhinos so they can get there quickly to capatalise on the scouts and Thunder Wolf hitting home. Any spare inches it can gets them across the field is enhancing their ability.

Frankly, I would not trust those thunderwolf alone. I would always give them at least a second cheapo one to take the melee torrent so that there is zero chance of a unit killing the thunder wolf off before then.

Personally, even chopping a single grey hunter squad gives you nearly 200 point, 150 for giving thunder wolf extra durabilty, The rest going towards a rhino for the chosen squad to get closer/or be blasted and getting that Wolf Lord properly tooled up for slicing through infantry instead of trying to make him do what a pair of thunder wolf do for considerabily cheaper. Sure, 10 guys are lost, but it would probably make it more stable. Still got 40 guys on foot not considering the Thunder Wolf.
Cav with shields is expensive and not worth it. Take more cav instead.

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