Kirb your enthusiasm!

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Monday, June 27, 2011

Email in: An army list looking for review.

PetPeoplesPlace


"I would appreciate it if you could get back to me with any comments you have, but don't rush. I know you must be a busy man, with a host of people looking for your help.

Here is the list...

HQ

Lord Kaldor Draigo

Inquisitor Lord Cotaez


Troops
5 x Paladins
2 x psycannons
3x master crafted halberds
Brotherhood banner
1 x mastercrafted psycannon
1 x master crafted nemesis warding stave
385

Strike Squad
razorback with twin-linked lascannon
180

Inquisitorial henchman warband
Servitor with multi-melta
Servitor with plasma cannon
Servitor with plasma cannon
Warrior acolyte with plasma gun
warrior acolyte with melta-gun
3 x warrior acolytes with hotshot lasguns
chimera

160

Elites

Purifier Squad
2 x psycannon
3 x halberds
Rhino
186

Purifier Squad
2 x psycannon
3 x halberds
Rhino
186

Heavy Support

Dreadnought
twin linked autocannon
twin linked autocannon
psybolt ammo
135

Dreadnought
twin linked autocannon
twin linked autocannon
psybolt ammo
135

Landraider redeemer
multi-melta
255

1997

I've included Coteaz rather than a normal inquisitor because he provides extra reserves defense, so my driving gunline has enought time to shoot fast armies before they get close to me. The abundance of master-crafting on the paladins is simply because I have a habit of rolling awfully when I charge my opponents best unit, then dying a horrible death.

I'm sorry I didn't get the list right the first time round!

Thanks Kirby.

Bede."


I wouldn't bother with the Land Raider or Draigo. I'd save yourself points and grab a regular Grand Master and fill him out how you like (i.e. awesome nades). It ends up not being as awesome obviously but you can still make the Paladins Troops when needed. Dropping the Raider puts the Paladins on foot which is fine. They shouldn't be in a transport anyway as they can move and shoot to full effect at 24". Take full advantage of this and move across the board with them whilst shooting away. I would also not bother with the Warding stave or Bro-banner on such a small squad. Rather go for something with 2x psycannons, a hammer and some halberds (with maybe a sword tossed in) and master-craft as you see fit.

What to do then with the rest of your points? The Purifiers and Dreadnoughts are okay but the rest of your Troops...eh. A single Strike squad isn't going to do much and your Henchmen squad has a lot packed in there with no real focus. So what you need to do is figure out what you want to do with your Troops. Because of the Grandmaster you don't really need to maximise your numbers here but you need to look at the rest of your army. The Paladins obviously are on foot whilst the Purifiers want to stay in their Rhinos to shoot out from the top-hatch. Are you happy with the Paladins being on foot alone? If so don't bother with Strike Squads and get a bunch more Acolyte squads in Chimeras. If you aren't happy with them being alone, get a bunch of Strike Squads with Psybacks and upgrade the Purifier Rhinos to Psybacks as well.

Depending upon the route you go this either puts lots of bodies outside of their transports to pressure your opponent with multiple targets or keeps the bodies inside the transports and maximising their defenses and top-hatch abilities. I would personally go for the Psyback option with more bodies on the ground but that's a personal preference in generating more targets for my opponent to deal with just remember, if you go with the other option your Paladins will be early targets to lots of anti-infantry and whilst they are very durable, more firepower = higher chance of dying.

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