Sisters of Battle |
"Hey Kirby,
I've played GK since they come out (not including having a unit of them with my former IG army), but up until now I haven't used any terminators beyond my GM or Librarian. Since I got a box of terminators when I won Ard Boyz prelims, I figured it might not be a bad idea to give them a shot. The basic idea is that the GM and Terminators would advance (or deepstrike) up the field, covered by the rhinos. The Razorbacks would either hold the backfield or advance up with them. The dreadnoughts and Vindicare would reach out and touch the enemy, and the interceptors are there for late game objective grabs/flaming a stubborn unit. Those interceptors were the key to my winning all three of my prelim games, and I'm kinda in love. Any thoughts?
My alternate list (my usual) would be to drop the terminators and a 10 man strike squad to add a 10 man purifier squad (5 halberds, 4 psycannons and a hammer) and another MSU razorback, in case that matters.
Grand Master
-Incinerator
-2x Servo Skulls
-Rad Grenades
-Psykotroke Grenades
-Blind Grenades
Vindicare
Terminators x5
-1x Psycannon and Sword
-Halberd
-Sword
-Daemonhammer
-Brotherhood Banner
Strike Squad x10
-2x Psycannons
-Psybolt Ammo
-Rhino
Strike Squad x10
-2x Psycannons
-Psybolt Ammo
-Rhino
Strike Squad x10
-2x Psycannons
-Psybolt Ammo
-Rhino
Strike Squad x5
-1x Psycannon
-Razorback with TL HB and Psybolt Ammo
Strike Squad x5
-1x Psycannon
-Razorback with TL HB and Psybolt Ammo
Dreadnought
-2x TL Autocannons
-Psybolt Ammo
Dreadnought
-2x TL Autocannons
-Psybolt Ammo
Dreadnought
-2x TL Autocannons
-Psybolt Ammo
Interceptor Squad x10
-2x Incinerator
-Psybolt Ammo"
The list core is okay but a few things. Too many Strike Squad guys, especially since you are running a Grand Master. The Terminator squad is too small to be a real threat. The Interceptors should have Psycannons. The large PAGK squads should all have MC Hammers. With that in mind I'd drop one of the large Strike Squads, turn the two small Strike Squads to MSU Purifiers (upping your Psycaannon count), change the Incinerators on the Interceptors to Psycannons, give the remaining large GKSS and Interceptors MC Daemon Hammers and up the number of Terminators to 10 including a second Psycannon and Psybolt Ammo. This gives you something like...
GM
2x5x Purifiers w/2x Psycannon, Psyback
Vindicare
10x GKT w/Bro Banner, 2x Hammer, 5x Halberd, Psybolt Ammo, 2x Psycannon
2x10x GKSS w/Psybolt Ammo, 2x Psycannon, MC Hammer, Rhino
10x Interceptors w/2x Psycannon, MC Hammer, Psybolt Ammo
3x Psyfledread
You've then got three very large, combat squad capable Troops with the GM able to hand out scoring to the Interceptors + Dreads or Scout to the Purifiers/Interceptors if it's a non-scoring mission. You're a bit light on tanks at 2500 with only seven but you've got a nice batch of infantry at 52.