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Tuesday, October 18, 2011

Email in: Mech BA - Thoughts?

B&C


"Hey Kirbs,

You might recall a few weeks ago I emailed you regarding a DoA list. Anyways, during a moment of clarity (or stupidity you choose) I decided to magnetize my jump packs /w regular backpacks so I could use em as either jump marines or reg. assault marines. I'd like to put a Mech BA list together to change things up a bit. What are your thoughts on these (2 Versions)?


1750 - Version 1
Libby - Fear of the Dark, Sanguine Shield -- 100 (Joins HG)
Honor Guard - Quad Meltas, Rhino -- 205

Sang. Priest -- 50 (Joins a Razor)

Sniper Scouts - Camo Cloaks -- 90
5 Assault Marines - Meltagun, Lasplas Back -- 165
5 Assault Marines - Meltagun, Lasplas Back -- 165
5 Assault Marines - Meltagun, Lasplas Back -- 165
5 Assault Marines - Meltagun, Lasplas Back -- 165
5 Assault Marines - Meltagun, Lasplas Back -- 165

Baal Pred - Sponson Heavy Bolters -- 145
Baal Pred - Sponson Heavy Bolters -- 145
Speeder - Heavy Flamer, Multimelta -- 70

Rifleman -- 120

1750 - Version 2
Libby - Fear of the Dark, Sanguine Shield -- 100 (Joins HG)
Honor Guard - Quad Meltas, Rhino -- 205

Sang. Priest -- 50 (Joins a Razor)

Sniper Scouts - Camo Cloaks, Missile Launcher -- 100
5 Assault Marines - Meltagun, Lasplas Back -- 165
5 Assault Marines - Meltagun, Lasplas Back -- 165
5 Assault Marines - Meltagun, Lasplas Back -- 165
5 Assault Marines - Meltagun, Lasplas Back -- 165
5 Assault Marines - Meltagun, Lasplas Back -- 165

Baal Pred - Sponson Heavy Bolters -- 145
Baal Pred - Sponson Heavy Bolters -- 145
Baal Pred - Sponson Heavy Bolters -- 145

(1715/1750 - 35 POINTS FREE TO PLAY WITH STILL)

Also, to increase up to 2000 I was considering fitting in 2 Furioso Dreads /w talons and heavy flamers to run behind the razorbacks. Threaten anything that decides to engage the razors. Thoughts on this?

Thanks again,

Ryan"


I think you are grossly underusing the Heavy Support section which has some very good choices for Blood Angels. Personally, I wouldn't bother with the Honor Guard. It's a huge target since it has four meltaguns and it will be highly unlikely to ever reach your opponent's lines. It just has too much firepower over the other squads to be ignored. That frees up 205 points for both lists and I think your best bet here is grabbing some Devastators to go with the Scouts and a babysitting Priest. Easiest change here is for List 2 where you drop a Baal Pred (so you've got two infantry eating machines) giving you 350 for Devastators + Priest. Two squads of Devastators with four missiles + the Priest is 310 so you have 40 points to do with as you will for the rest of your army (infernous pistols, power weapons, etc. on the ASM or HKM on four of the tanks).

This then gives you nine missiles from backfield with a scoring element and FNP. Five LasPlas RBacks running around poking the enemy with AP2 firepower with the ASM inside to mass assault/melta things as necessary and the two Baals to provide extra firepower where needed. To move this to 2000 points I'd be looking for another Devastator squad + Baal or perhaps two Sternguards in Rhinos with a bunch of combi-meltas to help the ASM in midfield.

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