
"Hey Kirby
Everyone agrees that the Scarabs and Spyders are a great buy for the points but very few have tried to build an army around them.
Here is my attempt
Nemisor Zahndrekh
Vangard Obyron
Over Lord, Scyth, Mind Shackle scarabs
5 Harbringers of distruction, 1 w solar flare
5 Harbringers of distruction, 1 w solar flare
5 Warriors
5 Warriors
5 Warriors
5 Warriors
5 Warriors
3 Canoptek Spyders, 1 Gloom Prism, 1 Fabricator Arm
3 Canoptek Spyders, 1 Gloom Prism, 1 Fabricator Arm
3 Canoptek Spyders, 1 Gloom Prism, 1 Fabricator Arm
7 Scarab Swarms
7 Scarab Swarms
6 Scarab Swarms
2000pts
Night fight to close with enemy (obviously).
effecively 35 scoring bodies,(2 harbingers in each warrior unit), 1 with res orb (from Zahndrekh)
+9 scarabs per turn from spyders.
Tons and tons of tactical options with Obyrons Viel and Zahndrekh.
For example join Obyron and Overlord to a spyder unit for Tporting/Assaulting fun times."
The concept is cute and that's about it I think. You have no real punching power either at range or in combat. 9 MCs are pretty rocking but like Kanz, they tremble at anything capable of putting out lots of mass high strength/ignore armor attacks. They are still I2 as well - certainly a great buy but not something to bank on. Scarabs are easy to beat in combat and force fearless saves. Warriors without Ghost Arks or in larger numbers are pretty easy to shoot off the board. And you're spending a lot of points on HQs. Crypteks are good :).
I think the concept of Spyders + Scarabs is fine but I don't think making a full army list around it is going to work. I'd rather see you drop the Overlord and maybe trim the Spyders down to 2x each. This gives you lots of points to play with and can allow you to make bigger Immortal squads. This now gives you some much more durable units who also bring a lot more firepower to the table. I'm not sure about having Obyron and Zahn in there and would prefer just Zahn, but then I haven't tested Obyron much. If you do drop him, you have points to make a sort of hybrid list with Command Barges/Night Scythes (or Ghost Arks and keep the Warriors), etc.
Also, be wary of only running Scarabs in your Fast Attack. Without anything like Wraiths they are unlikely to ever escape combat alone. All in all I think the concept of Scarabs + Spyders is fine but I don't think basing your entire list on it is a good idea. You don't have the firepower to shoot down bubble-wraps before the Scarabs get there and you don't have the CC ability to quickly remove bubble-wraps. Your opponent is then free to put bubble-wraps out without fear of said unit being shot off the board. If you mix in other units around this concept though, your opponent has to worry about Scarabs getting in amongst their lines as well as what the rest of your army can do (i.e. shoot, shoot and shoot some more).
chumbalaya 79p · 719 weeks ago
Scuzgob 96p · 719 weeks ago
Nurglitch · 719 weeks ago
Kawauso · 719 weeks ago
Nurglitch · 719 weeks ago
To maximize the number of Harbingers of Whatever in a Royal Court, you need to take one basic, one with upgrade #1, one with upgrade #2, and one with upgrades #1 & #2.
I'll also mention that I take exception to the notion that "everyone agrees" Canoptek Scarabs and Spyders are a "great buy for the points". I disagree. Considering the vast armouries of S6-7 weapons taken to murder Rhinos that are rendered useless against AV13-14, and the danger posed by Scarabs, they have to be cheap to overset the fact that they are the most vulnerable Necron unit. Against Hellhounds, Acid Sprays, and other S6 template weapons they're a practical liability.
Wyked · 719 weeks ago
~dy
Wyked · 719 weeks ago
~dy
Nurglitch · 718 weeks ago
SageoftheTimes 77p · 719 weeks ago
Taak's been thinking about a list like this, so I'd contact him here: http://www.3plusplus.net/p/about-me.html
Algesan · 718 weeks ago
In all these cases what we see are small numbers of models or low T with bad armor saves that basic infantry weapons can punch through to negate armor saves. T4/4+ with a bonus 4+ WBB roll plus support from a GA with its own embarked squad is a _lot_ harder to shoot down than most people think. Oh , sure, you can focus fire and beat down a foot squad advancing in double line to provide cover for what is behind it, but all it takes is the one survivor and half of them are going to be standing back up in time to be assaulted. So, now that you have given me all this free time other than a bit of pew-pew at other stuff, what else is happening as the list comes at you?
Nurglitch · 718 weeks ago
TheKingElessar 71p · 718 weeks ago
And killing 5 Marines out of Cover is easy enough, Necrons are easier, ergo...
Algesan · 718 weeks ago
Flawed logic. It requires 45 bolter shots on average to put down 5 Marines: 45 shots, 1/3 miss, so 30 hits, 1/2 wound, so 15 wounds, 2/3 save so 5 casualties. To do the same with 20xNW + NL will require 133 shots. Yes, we can play games with other weapons, but its going to take a lot more firepower just to blow down the front foot squad providing cover saves to the rest. I've had someone try it already and do a darn good job of it. While Scarabs, Annihilation Barges, Immortals and Spyders all got closer.
Oh, for the lists best able to do do that kind of firepower, there is always the two turns of darkness... It is definitely doable to blow down a squad like that, but can it be done in time without neglecting other targeting priorities.