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Friday, September 9, 2011

Email in: Sisters of Battle list help



"Hi,
Long time reader of the blog, though I am mostly a fantasy player, but even I can tell the quality of your articles! Anyway, I have a local county-wide 1750 points tournament coming up and the organisers have been slating Sisters in all the tournament publications so I thought...lets come up with a decent list to show them the Nuns with Guns arent a complete failure! The tourney doesnt have any list restrictions, but it does have a soft score based on painting and composition judged by the players on the day.

I have quite a bit of lee-way with the list as i have quite a few spare models, the immolators all have their turrets magnetised so i can swop between the 3 options, so without further rambling:


Saint Celestine;
115 pts

Sisters of Battle squad (10); Combi-melta & Power Weapon, 2 x Melta-gun.
Rhino.
200 pts

Sisters of Battle squad (10); Power Weapon, Flamer, Heavy Flamer,
Rhino.
195 pts

Sisters of Battle squad (10); Power Weapon, Flamer, Heavy Flamer,
Rhino.
195 pts

Dominion Squad (5); 2 x Melta-gun.
Immolator; Twinlinked multi-melta.
170 pts

Dominion Squad (5); 2 x Melta-gun.
Immolator; Twinlinked multi-melta.
170 pts

Dominion Squad (5); 2 x Melta-gun.
Immolator; Twinlinked multi-melta.
170 pts

Exorcist;
135 pts

Exorcist;
135 pts

Penitant Engines (3);
255 pts

Total; 1740 pts

I admit I dislike the new codex, I find the options rather limited but here I have tried to go for a fast moving force that can make up for its lack of long ranged firepower. St Celestine can hide behind the rhinos untill she can move into a position to counter-attack anyone threatening my mid-field placed sisters squads. The Penitant Engines are included because not only do i like the models, they normally attract a disproportionate amount of firepower. Will probably get murdered by Grey Knights, but thats hardly suprising!

Now i know its not the greatest list, but i hope with your help it can be improved and yet not be just another MEQ mech list.
Peter"


There are both good and bad things about this list Peter. The Dominions + Celestine = tick. Exorcists are okay. The Pentient engines? Much less so and the same deal with the Sisters of Battle setup. I'd look to replace the engines with Heavy Bolter Retributors + transport of choice (I know you like the Engine models but they really are bad I'm afraid :() and make the Sisters of Battle meltagun/MM/combi-flamer. This makes them a double melta bunker unit much like Tactical Marines but obviously without all the nifty Space Marine toys and are slightly cheaper. You could run the Rhinos as Immolators just for extra firepower if you wish but then your Sisters have to hoof it.

Otherwise I'd look to add combi-meltas to the Dominion squads (3 meltas on that first salvo is a lot more reliable than two) and with the points spare you've shaved from dropping the Engines, buy Jacobus and his own pet DCA squad. +1A and FNP along with normal DCA is scary as hell and gives the army a legit counter-assault unit + Celestine to play around in combat whilst also ensuring you have some reliability in generating Faith for whatever needs you may have. You could also completely drop the Exorcists in favor of 3x Retributors + transport of choice since you do have 15+ melta weapons already and Rending Heavy Bolters aren't bad utility and give good firepower against infantry at range.

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