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Wednesday, April 28, 2010

List request: Gwar!'s 'ard Boyz Autarch-led Eldar



I’ve had a list request for Eldar from Gwar! It’s an odd one. 2k and 2.5k (for ’ard Boyz) and he’d like to include 2x Autarch and 9x Warwalkers. He would like to use the WW to take advantage of the Autarch’s reserve rule. Frankly, it’s a crappy idea :P. War Walkers can put out pretty good damage but are very much a glass cannon and without re-rolls to outflank sides…well they are an expensive prospect and we can get a lot of S6 elsewhere. So after extensive kicking of Gwar!, he’s agreed to not have them in the list! Yay for him.


So, we are starting off with double Autarch. Whilst I’d prefer at least one Farseer for psy defense, you deal with what you are dealt. The combination of these allows our whole army to reserve and come on quite reliably on T2. They have a fair statline but are stuck with Eldar S/T3, so not that great in combat. BS6 though, yummy. We’ll give them both a fusion gun for the moment. 160 pts gone.

Eldar revolve around their Dragons (not Fuegan!). We’ll take 3 squads and since we are at 2.5k, we’ll add an Exarch w/DBF and crack shot each and tuck them away safely in a Serpent w/TL-Shuricannons, Chin Shuricannon and Spirit Stones. 233 pts each for each so just under 700 for our anti-tank with some added duality.

We also need our scoring Troops and something for our Autarchs to ride around with. Dire Avenger time! Let’s start with 3 squads of 5 in Serpents. These Serpents get TL-BL and a chin Shuricannon. The BL is there for ranged anti-tank and can slow AV13+ from across the board. It’s expensive but Eldar need this. 205 pts per squad for 715 total. Remember our Autarchs are in these squads so we’ve got 5 “fusion squads.” We’re sitting just below 1600 pts atm (1574). Time to add in some real anti-infantry.

3x Prisms thanks! (with chin Shuricannon) setting us back 375pts. These are dodgy at anti-tank but are excellent anti-infantry and will attract fire away from your Serpents as they are easier to down. See here and here why no Holo-fields and Spirit Stones and yes to the Shuricannon. We’re sitting at 1949 pts atm with 17 fusion guns, 3 BLs, 3 Prisms and 45 S6 shots on 9 AV12 chassis. Decently impressive.

We’ve only got FA and Troops slots left. Time to whip out the vehicle most people disdain in today’s environment. Vypers. 70 pts for Shuricannon and Scatter Laser. 7 S6 shots. These can easily get cover with all the AV12 chassis flying about or can hide early on. They are on the easy side to kill but allow your Serpents to fire and move and aren’t that expensive. Let’s take 3x1 to bolster our firepower. 2159 pts total. That’s going to leave us with too many points for 2 more AV12 chassis, so we’ll drop one Vyper. 2089 pts and only Troops to play with (the age of the Eldar codex begins to show).

Whilst S6 is good, it only goes so far against higher AV and outside of that we’ve only got 3 dedicated anti-tank units so I’m going to do something unusual. 10x Storm Guardians w/2x fusion gun and we’ll double them up and put them in TL-shuricannon and chin shuricannon Serpents. This gives us 2 more scoring units in AV12 chassis that puts out 6 S6 shots a turn w/energy fields and also has some ability to threaten higher AV with the occupants.

And I can’t add…that leaves us with 2393 points. Woops! We’ll add back that 3rd Vyper and we’ve got 37 points to play with. Not much we can do with that so let’s chuck a Warlock into one of the Storm Guardian squads w/Spear and then tack on whatever upgrades you want on the Autarchs (or you could upgrade the Storm Guardian serpents to have TL-Scatter Lasers over the Warlock).

This gives us:

HQ -
Autarch w/Fusion Gun

Autarch w/Fusion Gun

Elites -
Fire Dragons x5 + Exarch w/DBF & Crack Shot w/Wave Serpent w/TL-Shuriken Cannons, Shuriken Cannon, Spirit Stones

Fire Dragons x5 + Exarch w/DBF & Crack Shot w/Wave Serpent w/TL-Shuriken Cannons, Shuriken Cannon, Spirit Stones

Fire Dragons x5 + Exarch w/DBF & Crack Shot w/Wave Serpent w/TL-Shuriken Cannons, Shuriken Cannon, Spirit Stones

Troops -
5x Dire Avengers w/Wave Serpent w/TL-Bright Lance, Shuriken Cannon

5x Dire Avengers w/Wave Serpent w/TL-Bright Lance, Shuriken Cannon

5x Dire Avengers w/Wave Serpent w/TL-Bright Lance, Shuriken Cannon

10x Storm Guardians w/2x fusion gun w/Wave Serpent w/TL-Scatter Lasers, Shuriken Cannon

10x Storm Guardians w/2x fusion gun w/Wave Serpent w/TL-Scatter Lasers, Shuriken Cannon
Fast Attack -
Vyper w/Shuriken Cannon, Scatter Laser

Vyper w/Shuriken Cannon, Scatter Laser

Vyper w/Shuriken Cannon, Scatter Laser

Heavy Support -
Fire Prism w/Shuriken Cannon

Fire Prism w/Shuriken Cannon

Fire Prism w/Shuriken Cannon

Totals: 2493 pts
14 Tanks
52 infantry

3 Prism Cannons, 71 S6 across 14 units, 21 fusion guns across 7 units, 3 BLs

Not bad. I’d still prefer a Farseer but that’s quite a bit of firepower and a lot of Energy Fields to laugh at your enemy’s meltaguns with the firepower spread pretty evenly across the army (though obviously the best anti-tank lies in the Fire Dragons). If you wanted to add in the War Walkers Gwar!, drop the Vypers and Prisms for 9xWW w/2x Scatter Lasers. You gain 24 S6 shots this way but lose some durability and mobility (not to mention the 3 Prism shots). I’d prefer the Prisms/Vypers as it’s more targets for your opponent, more suppression for you and creates better army synergy overall.

So Gwar!, go win ‘ard Boyz pls?

8 pinkments:

Chumbalaya said...

I like it. Meltas in the Storm Guardians unit seems kinda meh due to BS3 and no Guide, but the spear should help out.

Anonymous said...

Once you add in those melta guardians, would you have the Autrachs roll with them and just use the DA as blocker and objective stealers?

Max said...

Completely off topic, but holy crap those Eldar are painted well!

Unknown said...

@Max; I know! Click on the picture and there's a bunch of close ups of them, too.

@Chumb; they aren't great agreed but for an extra 32 pts over a DA serp? I'll take them for the spread of melta weapons as all I can really get for 64 points would be SLs on the Dragon Serpents or some Stones (particularly since I don't like Vyper squads).

@GWvsJohn; can do, up to you. Also depends on the army I guess. Versusing 6 LRs and you probably would but versusing BA 6 Preds and I prob would have the Autarchs roll in DA Serps

Anonymous said...

How viable are the double melta storm squads as your primary troops at lower point values? What about adding a spearlock for a 3rd AT shot?

Unknown said...

I think I'd prefer DAVU Serpents in smaller points. Here you've got 5 Troops so don't really care if 2 need to hop out and kill stuff. You can quite easily add a Spearlock. Drop the SL to Shurikens on the Serpents and Spirit Stones gives you 67 points to play with. 28x2 = 56 so can double up Embolden or add in a Destructor.

TheKing Elessar said...

No sir, put those Autarchs with Stormies. Less likely to get torrented, because he can catch bullets. Also, he adds extra likelihood of actually HITTING with the things, a great plus.

DBF Exarchs are correct - except that you need 7+ Dragons to get them in and not lose effectiveness/survivability :(

Also, the Scatter Lasers instead of the SCans makes a LOT more difference than stats suggest at a glance. Bear in mind you average 3 hits/turn with them ,and under that with SCan, and it really mounts up over time, and range.

Unknown said...

Eh who cares if they get torrented, they are essentially a meltagun and their for reserving (to improve the list I'd drop one for a Seer or double seers but I was asked for double Tachs :P) and spreading your meltaguns out is good.

You could drop the DBF if you'd like but 5 Dragons do fine for anti-tank and the DBF puts in duality. You could save 100 pts by dropping them and spend them elsewhere (upgrade those SCannons to SLasers).

Completely agree with SLs. Add in the extra range, too :).

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