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Monday, April 4, 2011

More GK Fun Lists - Boom Boom GK

Hi Lads and ladies, once again.
I was toying with the thought of seeing how many blasts I can stick in a GK List and still keep it playable...

With the Inquisitor HQ's and Techmarines running around (well, not moving, actually) with Conversion Beemers, Psychic Blasts Psycannons and more, I thought "why the hell not!"

*Note* This will not be a top tables army, just some fun to try out with your mates */Note*

HQ


Inquisitor (Xenos) - 3 servo skulls, Conversion Beemer @ 79
Inquisitor (Xenos) - 3 servo skulls, Conversion Beemer @ 79

Elites
Techmarine, Conversion Beemer @ 110
Techmarine, Conversion Beemer @ 110
Techmarine, Conversion Beemer @ 110

Henchmen: 6 Psychers, 5 Crusaders @ 135
Henchmen: 6 Psychers, 5 Crusaders @ 135
The Crusaders are meat shields and bullet catchers

Troops
Grey Knight Strike Squad (10), 2 Psycannon, psybolt @ 240
Grey Knight Strike Squad (10), 2 Psycannon, psybolt @ 240
Can't run a GK list without psycannons... The internet would kill me

HS
Dreadknight, Heavy Psycannon @ 170
Dreadknight, Heavy Psycannon @ 170
Dreadknight, Heavy Psycannon @ 170

How do you play a list like this? I would be playing it like you play Tau, hide in a corner, lay out the Servo Skulls as your bubble wrap, dare them to come to you. Combat squad the GKSS and put both psycannons in one squad. Keep the other half back as a scoring unit. Use the GKSS and Dreadknight as your bubble wrap, and pray the scatter dice keeps rolling hits :) The Conversion Beemer has a 72" range,  Psykers are 36, and the Psycannons are 24.

Boom Boom :)
Kudos goes to Thabian for his "Boom Boom Orks", which while they are terrible on the table top, are the origins of the concept.

Comments (14)

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I might change the Troops squads to 4x5 Strike Squad, Psycannon,, Psyback, but other than that it's a passable list for sure!
TheGayComissar's avatar

TheGayComissar · 730 weeks ago

I am seriously loving this list, more for shits and giggles than anything. Love to run it against horde orks/nids.

I'd love to see more lists like these... *Starts imagining the number of meltas one could field with GKs*
6 replies · active 730 weeks ago
In a word, 6 x 15 warriors with meltaguns, 3 dreads, 2 venerable dreads, coteaz is 90 bs3 meltaguns, 5 Multimelta dreads and a hq for something like 1935 pts (from memory).
You could make out Monkeys for multimeltas, but 3 MG Warriors = 1 Jok..In
9x6x Jokes w/Coteaz 1990points

54 MM k done. :) .
Only 3 Warriors can take meltas i think
TheGayCommissar's avatar

TheGayCommissar · 730 weeks ago

Lol, that's freaking awesome. I'd love to try that too XD
Kirby said Jokaero...
Rouge is right, it's only 3 meltas per warrior unit. Update to the photodex, already! *laugh*
"Can't run a GK list without psycannons... The internet would kill me"

Love this.
Great idea, love to try this myself.
If servo skulls work with orbital bombardment, you could try a list with 4 bombardments and 12 servo skulls. BOOM
Servo-skulls do not work with orbital bombardment. It explicitly scatters the full distance every time. Conversion beamer still works lol

You badly need Chimeras, camping in cover with T3 models is just asking to get heavy flamer/rapid fired to death. Add a Chimera as a bunker, replace those crappy Crusaders (seriously, 1 attack, what the hell where they smoking?) with plasma cannon servitors (who also benefit from servo-skulls, lol) and Jokaero (because monkeys that spam lascannon never gets old). Add Tech-Marine w/conversion beamer+orbital bombardment, and laugh.
Well This is my optimized version of your GK blast gunline at 1800 pt. I guess

HQ

Coatez @ 100
Inquisitor (Xenos) - 3 servo skulls, Conversion Beemer @ 79

Elites
Techmarine, Conversion Beemer @ 110
Techmarine, Conversion Beemer @ 110
Techmarine, Conversion Beemer @ 110

Troops
Henchmen: 6 Psychers, Rhino @ 100
Henchmen: 6 Psychers, Rhino @ 100
Henchmen: 3-Servitors w Plasma cannon, Razorback w tl assault cannon, psybolt @ 145
Henchmen: 3-Servitors w Plasma cannon, Razorback w tl assault cannon, psybolt @ 145
Henchmen: 3-Servitors w Plasma cannon, Razorback w tl assault cannon, psybolt @ 145
Henchmen: 3-Servitors w Plasma cannon, Razorback w tl assault cannon, psybolt @ 145

HS
Dreadknight, Heavy Psycannon @ 170
Dreadknight, Heavy Psycannon @ 170
Dreadknight, Heavy Psycannon @ 170

Well this list has even more blasts than the 1st, six scoring units instead of 4, you have 4 mobile psycannons which cannot be easily suppressed, and your bullet catchers (the rhinos for the psykers) are completly inmune to small arms fire
I forgot I know that there are less servoskulls, but you can solve that by placing the 3 servoskulls correctly depending on the army youre facing. If you're facing against a gunline put the servo skulls on the enemy's deployment zone. Against an assault army put the servo skulls in midfield.

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