Hi Lads and ladies, once again.
I was toying with the thought of seeing how many blasts I can stick in a GK List and still keep it playable...
With the Inquisitor HQ's and Techmarines running around (well, not moving, actually) with Conversion Beemers, Psychic Blasts Psycannons and more, I thought "why the hell not!"
*Note* This will not be a top tables army, just some fun to try out with your mates */Note*
HQ
Inquisitor (Xenos) - 3 servo skulls, Conversion Beemer @ 79
Inquisitor (Xenos) - 3 servo skulls, Conversion Beemer @ 79
Elites
Techmarine, Conversion Beemer @ 110
Techmarine, Conversion Beemer @ 110
Techmarine, Conversion Beemer @ 110
Henchmen: 6 Psychers, 5 Crusaders @ 135
Henchmen: 6 Psychers, 5 Crusaders @ 135
The Crusaders are meat shields and bullet catchers
Troops
Grey Knight Strike Squad (10), 2 Psycannon, psybolt @ 240
Grey Knight Strike Squad (10), 2 Psycannon, psybolt @ 240
Can't run a GK list without psycannons... The internet would kill me
HS
Dreadknight, Heavy Psycannon @ 170
Dreadknight, Heavy Psycannon @ 170
Dreadknight, Heavy Psycannon @ 170
How do you play a list like this? I would be playing it like you play Tau, hide in a corner, lay out the Servo Skulls as your bubble wrap, dare them to come to you. Combat squad the GKSS and put both psycannons in one squad. Keep the other half back as a scoring unit. Use the GKSS and Dreadknight as your bubble wrap, and pray the scatter dice keeps rolling hits :) The Conversion Beemer has a 72" range, Psykers are 36, and the Psycannons are 24.
Boom Boom :)
Kudos goes to Thabian for his "Boom Boom Orks", which while they are terrible on the table top, are the origins of the concept.