Hi Lads and ladies, once again.
I was toying with the thought of seeing how many blasts I can stick in a GK List and still keep it playable...
With the Inquisitor HQ's and Techmarines running around (well, not moving, actually) with Conversion Beemers, Psychic Blasts Psycannons and more, I thought "why the hell not!"
*Note* This will not be a top tables army, just some fun to try out with your mates */Note*
HQ
Inquisitor (Xenos) - 3 servo skulls, Conversion Beemer @ 79
Inquisitor (Xenos) - 3 servo skulls, Conversion Beemer @ 79
Elites
Techmarine, Conversion Beemer @ 110
Techmarine, Conversion Beemer @ 110
Techmarine, Conversion Beemer @ 110
Henchmen: 6 Psychers, 5 Crusaders @ 135
Henchmen: 6 Psychers, 5 Crusaders @ 135
The Crusaders are meat shields and bullet catchers
Troops
Grey Knight Strike Squad (10), 2 Psycannon, psybolt @ 240
Grey Knight Strike Squad (10), 2 Psycannon, psybolt @ 240
Can't run a GK list without psycannons... The internet would kill me
HS
Dreadknight, Heavy Psycannon @ 170
Dreadknight, Heavy Psycannon @ 170
Dreadknight, Heavy Psycannon @ 170
How do you play a list like this? I would be playing it like you play Tau, hide in a corner, lay out the Servo Skulls as your bubble wrap, dare them to come to you. Combat squad the GKSS and put both psycannons in one squad. Keep the other half back as a scoring unit. Use the GKSS and Dreadknight as your bubble wrap, and pray the scatter dice keeps rolling hits :) The Conversion Beemer has a 72" range, Psykers are 36, and the Psycannons are 24.
Boom Boom :)
Kudos goes to Thabian for his "Boom Boom Orks", which while they are terrible on the table top, are the origins of the concept.
Kirb your enthusiasm!
"...generalship should be informing list building." - Sir Biscuit

Monday, April 4, 2011
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More GK Fun Lists - Boom Boom GK
2011-04-04T15:43:00+10:00
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tzeentchling 76p · 730 weeks ago
TheGayComissar · 730 weeks ago
I'd love to see more lists like these... *Starts imagining the number of meltas one could field with GKs*
fester40k 73p · 730 weeks ago
You could make out Monkeys for multimeltas, but 3 MG Warriors = 1 Jok..In
Kirby 118p · 730 weeks ago
54 MM k done. :) .
Rogue_Pilot_40k 28p · 730 weeks ago
TheGayCommissar · 730 weeks ago
Joasht · 730 weeks ago
artemi7 78p · 730 weeks ago
Dalinair · 730 weeks ago
Love this.
ChubToad · 730 weeks ago
guest1000 · 730 weeks ago
Anon · 730 weeks ago
You badly need Chimeras, camping in cover with T3 models is just asking to get heavy flamer/rapid fired to death. Add a Chimera as a bunker, replace those crappy Crusaders (seriously, 1 attack, what the hell where they smoking?) with plasma cannon servitors (who also benefit from servo-skulls, lol) and Jokaero (because monkeys that spam lascannon never gets old). Add Tech-Marine w/conversion beamer+orbital bombardment, and laugh.
Victor · 687 weeks ago
HQ
Coatez @ 100
Inquisitor (Xenos) - 3 servo skulls, Conversion Beemer @ 79
Elites
Techmarine, Conversion Beemer @ 110
Techmarine, Conversion Beemer @ 110
Techmarine, Conversion Beemer @ 110
Troops
Henchmen: 6 Psychers, Rhino @ 100
Henchmen: 6 Psychers, Rhino @ 100
Henchmen: 3-Servitors w Plasma cannon, Razorback w tl assault cannon, psybolt @ 145
Henchmen: 3-Servitors w Plasma cannon, Razorback w tl assault cannon, psybolt @ 145
Henchmen: 3-Servitors w Plasma cannon, Razorback w tl assault cannon, psybolt @ 145
Henchmen: 3-Servitors w Plasma cannon, Razorback w tl assault cannon, psybolt @ 145
HS
Dreadknight, Heavy Psycannon @ 170
Dreadknight, Heavy Psycannon @ 170
Dreadknight, Heavy Psycannon @ 170
Well this list has even more blasts than the 1st, six scoring units instead of 4, you have 4 mobile psycannons which cannot be easily suppressed, and your bullet catchers (the rhinos for the psykers) are completly inmune to small arms fire
Victor · 687 weeks ago