CMON |
"Hey Kirby
Was wondering what you thought of this list, I am currently playtesting it to see how it goes. Any tips or improvements would be greatly appreciated.
HQ
Coteaz
Librarian
(Shrouding, Might of Ancients, Summoning, Sanctuary)
ELITES
5x Purifiers, 2xPsycannons - Razorback, Asscannon, Psybolt Ammo
TROOPS
8x Death Cult Assassins
3x Crusaders
1x Mystic
Bolterback, Hunter Killer, Storm Bolter, Psybolt Ammo
3x Warriors, 3x Meltaguns - Razorback, Asscannon, Psybolt Ammo
3x Warriors, 3x Meltaguns - Razorback, Asscannon, Psybolt Ammo
3x Warriors, 3x Meltaguns - Razorback, Hunter Killer, Storm Bolter, Psybolt Ammo
3x Warriors, 3x Meltaguns - Razorback, Hunter Killer, Storm Bolter, Psybolt Ammo
3x Warriors - Razorback, Hunter Killer, Storm Bolter, Psybolt Ammo
ELITES
Land Raider Crusader - Multi Melta, Hunter Killer
Psyfleman
Psyfleman, warp stabilisation
So Coteaz and the Libby join the DCA in the Raider, first turn push up the board with LRC and Assbacks (then smoke + shroud)
One squad of warriors hides behind thier razorback for the summoning if required and don't scatter due to the mystic.
Gives me a few little tricks and a decent hammer unit (who can pop tanks with S6 2D6 Armour Pen!)
Thoughts???
Doug (A.K.A. Kjeldorian)"
You've got a single hammer which I don't like - it becomes something which is quite easy to stop. The problem with a DCA hammer as well is it's going to chew through whatever they touch and then very likely get shot to death. 3+ cover and ICs helps this but in they end they will drop to torrent of fire. I'd rather see this unit simply in a Rhino and used to push aggressively against shooting lists and as a counter-assault unit against aggressive lists. Grab an extra Psyfledread and don't really worry about Summoning. From there I would get a Vindicare/another Purifier squad and don't bother with the passbacks but just stick with the psybacks. You don't have a lot of S7 rending firepower without them, but they are very vulnerable to both weapon destroyed and immobilised results on the damage table. Keep the S7 firepower to the Purifiers (whom I would put in rhinos so they can top-hatch) and then use your Dreads as tank cracking firepower with the henchmen backing it up.