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Wednesday, June 13, 2012

Event Horizon Mission Discussion - Mission 3 & 4

By Loriness

Event Horizon Games Discussions – How to play Mission X

Mission 3

  • DEPLOYMENT: Spearhead (Rulebook P.93)
  • Primary: Table Quarters
  • Secondary: Modified Kill Points
  • Tertiary: VP
Game 3 is Table Quarter and Modified KP (2 or more KP) as the secondary. Table Quarter is earned by having the most VP in that quarter with Scoring Unit counting for full VP regardless of damage taken.

It is advantageous to go second with the option to move into the needed quarters on turn 5, 6, or 7. This advantage becomes more obvious if your army is mobile (e.g. mech), fast, or have superior mid board presences.

If your army is mobile and/or fast, you can move around the outside and threaten two to three quarters in one movement phase. Although this type of play would likely result in giving up central position at the start of the game.

If you have a midfield armies and/or rock units, you can take the centre of the board and capture any quarter. This will be the strongest play if your opponent has less staying power or they are more mobile.

So what do you do if you go first? You Attack!

Your aim will be to reduce your opponent’s mobility, and pressure them within their own quarter for 5 turns. Pressure from set up to force them back and then attack them to contain them deep within their quarter. Watch out for reserve units including deep strike and out flankers as they are able to enter into other quarters.

If the attack seems suicidal, switch to KP mode and win on that front. Since you are starting first, you will have the first opportunity to deal damage.

Mission 4

  • DEPLOYMENT: Dawn of War (Rulebook P.93)
  • Primary: Table Quarters
  • Secondary: 5 Objectives
  • Tertiary: VP
Event Horizon Day 2 starts with Table Quarter and 5 objectives as the secondary. Table Quarter is earned by having the most VP in that quarter with Scoring Unit counting for full VP regardless of damage taken.

Similar to Game 3 on Day 1, this mission provides some advantageous to go second with the option to move into the needed quarters on turn 5, 6, or 7. This advantage is compounded with objectives as secondary mission also benefits from going second. 

If your army is mobile and/or fast, you can move around the outside and threaten two to three quarters in one movement phase. With a midfield armies and/or rock units, you can take the centre of the board and capture any quarter.

So, if you go first, Attack! Attack hard!

You will need to attack and aim to reduce your opponent’s mobility and force/divert/lure them deep in their own board edge for 5 turns. Put pressure from set up (half way) to force them back and then attack them to contain them deep. Pick their weaker side and disable one quarter of their army with your full force. Watch out for deep strike and out flankers as they are able to enter into your table quarters. 

In this mission, you can be rewarded by being aggressive because it is Quarters and Objectives. It does not matter if 90% of my army is dead, as long as your opponent is trapped within one quarter, or, you can capture hold 3 objectives even if you draw on quarters.

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