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Thursday, May 13, 2010
Email in: GWvsJohn's 2k Nids
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It's another Nid request from GWvsJohn! How rude =D, and this time no typing. Very rude. We talked about this last night so I'm assuming that's why....digressing. This is using the Carnifexes as a screen for everything else and sustaining FNP on the brood. These Fexes threaten vehicles in combat w/double scything talons (I'd prefer a gun but *shrug*) and everything else trundles up with the Hive Tyrant providing preferred enemy and the Hive Guard/T-Fexes laying down suppression fire. So let's look at what he has proposed...
1 Hive Tyrant @ 220 pts (Old Adversary; Heavy Venom Cannon; Leech
Essence; Paroxysm)
1 Tyrant Guard @ 60 pts
1 Tervigon @ 175 pts (Cluster Spines; Catalyst)
10 Termagant Brood @ 50 pts
2 Hive Guard Brood @ 100 pts
2 Hive Guard Brood @ 100 pts
2 Hive Guard Brood @ 100 pts
2 Carnifex Brood @ 320 pts
1 Tyrannofex @ 265 pts (Rupture Cannon)
1 Tyrannofex @ 265 pts (Rupture Cannon)
17 Hormagaunt Brood @ 170 pts (Adrenal Glands; Toxin Sacs)
17 Hormagaunt Brood @ 170 pts (Adrenal Glands; Toxin Sacs)
Only changes I would make would be dropping a couple of Hormaguants and giving the Tervigon Adrenal/Toxin. Whilst I don't like the single Tervigon, the extra 20pts at least makes those 10 termguants + whatever else is pooped are actually 'scary.' This is pretty similar to the Swarmlord list except replacing the Swarmlord w/Fexes & Warriors w/Hormaguants and I think is more in the style of what people prefer for Tyranids (lots of gribblies). It's not that in your face but will advance steadly w/a lot of T6 wounds out there (44) backed up by some impressive anti-infantry in the guants.
Thoughts everyone else? A viable use for Fexes outside of large games or spores?
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5 pinkments:
I also realized the list only has 2 synapse creatures, and both are high value targets.
To add more synapse, I had 2 thoughts
a) drop 2 HG (yikes) for a Prime with lw/bs (the list is 5 under as written)
b) drop a T-fex and some hormies for a 2nd tervy/gant combo
Or is 2 synapse enough?
I think 2 is enough. T-Fexes, HG and Fexes don't really care if they are out of synapse except you may not shoot what you want w/T-Fexes/HG. Only problem is the Guants fleeing off the table.
If you're worried about it, drop some more Hormas for another Tyrant Guard to up your Tyrant's defenses. Still, you're asking your opponent to drop 12 T6 3+/4++* wounds, decently tall order (you can always cast FNP on them as well which is why I'd like a 2nd tervi but I don't think dropping a T-Fex is worth it).
The fexstar is a kewl idea I think. Big stompy MCs with FNP for relatively cheap are pretty useful.
I don't know how useful FNP will be though. Your typical anti-fex kit is going to be lascannons and plasma guns and other AP1/2 stuff. All it's really ignoring is missile launchers and AP3 junk. I think Venomthropes would be handier to both provide cover and help in assault.
Dual Tervigons would be a must though, just because 1 is so hard to keep alive.
How about this?
Prime w/ bonesword and lash whip, regen, toxin sacs
2x 2 Hive Guard
2 Venomthropes
2x Tervigons w/ Catalyst
2x 10 Termagants
17 toxin Hormies
16 toxin Hormies
2x T-fex w/ rupture cannon
2 Carnifexes w/ fraggy things
total - 1999
Prime joins the Venomthropes for extra T5 wounds and they cover the Horms and Fexes. HG and T-fexes support fire like always.
first, thanks for linking my posts like they're hot on YTTH :)
as for your list, I'm not sure. Unless you're going all-out with poison, FC and PE I just don't think Hormies are worth it.
I'm not a fan of Uebergaunts; I think they're too expensive for what they do, even with FNP to back them up. Maybe drop two from each brood and combine them, so you don't have to worry about only one having FNP at any given time?
You may also want to try out Onslaught in place of Catalyst a bit. The extra range when shooting can be very helpful.
You are definitely low on scoring units. 'Fexes are cool, but I just don't know what to do with them. You could maybe change the Tyrant to a pair of Primes? (LW/BS/Toxin/RC seems like the obvious setup, maybe Regen as well.)
BLW Devourers on the 'Fexes also seems like an option, especially if you're running Onslaught. It gives you a unit that gets closer every turn and has to be killed, but still puts out pretty scary amounts of firepower.
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