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Monday, October 17, 2011

Necron Rule Rumors...

They don't have we'll be back for no reason...

3++ normally doesn't jump on the rumors bandwagon because it doesn't serve much purpose until we actually see the final rules...see the hoopla generated regarding 2+/2++/FNP/W2 Paladins (how'd they turn out?) and the Necron gun of "I can hit every similar model in your whole army." However, I'm tired tonight so no post of insightfulness for you :P. Here are the latest Necron rumors (courtesy of Dakka) to go with the awesome pictures we saw over the weekend.



Headquarters

• Imotekh the Stormlord (Lord of the Sau): The most powerful Necron Overlord currently. A master strategist whose nemesis is the Orks (since their random nature is the only thing that can accidentally disrupt his flawless plans).

• Nemesor Zahndrekh: Overlord damaged in the great sleep who still thinks he is flesh and blood fighting the war of secession against his brother Necrontyr. Therefore, he is one of the few Necron Lords who still fights with honor and valor towards his enemies. Has a bodyguard named Vargard Obryron.

• Illuminor Szeras: The Necrontyr who took the C'Tan's knowledge to do bio-transfer and actually made it a reality...so he's the chief architect within the Necrons for actually making the bio-transference happen. He is a master of technology and can augment D3 units in the army with an augmentation.

• Orikan the Diviner: A master astromancer (a Cryptek specializing in tech that can predict the future), he is renown for knowing what will happen and when. During the game he is able to achieve a 'powered up' state that gives him a greatly increases statline, but this boost can randomly end on any turn dropping him back down to his regular stats.

• Anrakyr the Traveller: A Necron Lord whose goal is to unite the Necron Empires again. He travels to Tomb Worlds still sleeping and kills the 'lesser' inhabitants that may live there unaware they are on a Tomb World, the 'price' for this service is to claim a tithe from the newly awakened legions. Some Necrons see him as a golden crusader others don't want reunification and would rather see him dead.

• Trazyn the Infinite: He is a Necron who woke very early and is fascinated with studying and collecting history. His tomb world is filled with secret trinkets including (I quote) 'a giant of a man clad in baroque power armor' (start your wild theories here!). He even will attack other Necron tomb worlds to capture artifacts from them that he doesn't think they deserve. He is the character that has the CC ability to pick one type of model he killed that round and inflict wounds on all models of that type in the combat.

• Necron Overlord: Generic DIY Necron Overlord (guy who rules a Tomb World) with plenty of options. Can ride on a Catacomb Command Barge (which is a one man transport) as can all the named 'Lords' above, but not those that are Crypteks in their fluff (Illuminor Szeras & Orikan the Diviner). Also can be a Destroyer Lord instead.

• Royal Court: 0-5 regular Necron Lords (lieutenants to the Overlords) as well as 0-5 Crypteks. Crypteks are masters of Necron technology, whose abilities sometimes appear like sorcery to other races, but they do not have any psychic powers...all their abilities do not require a psychic test or anything like that (nor are they ever referred to as psychic powers in any way). Any member of the Court (Lord or Cryptek) can be split off at the start of the game to lead a unit of Warriors, Immortals, Lychguard or Deathmarks (but only one per unit). Neither Lords nor Crypteks are ICs.

Transports

• Night Scythe: A variant of the Doom Scythe fighter that is a 15 model flyer transport with the 'supersonic' 36" flat-out move that the new flyers (that are really skimmers) have. Can carry jump infantry models (taking up 2 spots each) and fire all its weapons even when moving at cruising speed. Has living metal (chance to ignore crew shaken & stunned) but not quantum shielding (which gives +2 armor until the vehicle suffers its first glancing or penetrating hit). AV 11/11/11 like most Necron vehicles (not open-topped though).

• Ghost Ark: 10 model transport, Open-topped AV11 with quantum shielding and living metal. Also is able to regenerate D3 models to one unit within 6" each Necron movement phase (but cannot take the unit above its starting size).

• Catacomb Command Barge: One-man vehicle for most ICs. Open-topped AV11 with quantum shielding & living metal. Can make sweep attacks over 3 enemy units it passes over when it moves. Also the character can lose wounds to negate immobilized or weapon destroyed results.

Elites


• Deathmarks: 24" range rapid-fire AP 5 sniper unit that can choose to Deep Strike in immediately after any enemy unit arrives from Reserves (which just allows the enemy to fire at them first?)...teleporting in from a pocket dimension to target their prey. They can also mark a single unit as their 'target' which allows them to roll to wound on a 2+. Beautiful models from the pics leaked, but at the point cost listed I can't see them ever being used except to see those great models on the table. Can be transported on a Night Scythe.

• Lychguard: Traditionally these have been the bodyguards for the Overlords. Come standard with Warscythes (+2 Strength Power weapon) and can replace them with Hyperphase swords (power weapon) and Dispersion Shields (the thing that gives them a 4+ invuln and reflects enemy shooting). I made a mistake before. The Shields don't only reflect enemy shooting within 6", they reflect all enemy shooting, but only against enemy units who are within 6" of them (they reflect saved wounds, they don't affect blast/templates, for example). Can be transported on a Night Scythe.

• Triarch Ptaetorians: These used to be effectively the 'police' (my term) of the main Necron ruler (the last of which was the Silent King) to help enforce his will onto the Lords of the Empire. They are known to respect great warriors and honor valor and have sometimes ordered Necron Overlords to stop attacking a foe they deemed worthy of respect (much to the Lord's chagrin). They are Jump Infantry with a 6" AP2 S5 weapon. They can swap that out for Void Blades (a weapon with Rending and the same Entriopic ability that Scarabs have) and Particle Casters (a pistol weapon). No transport option.

• C'Tan Shard: Must take 2 of the 11 listed ability choices that basically shape what kind of C'Tan shard you're fielding. No ability can be taken more than once in the army (even if you take 3 C'Tan shards in the army). The statline is slightly less impressive than previous incarnations of the C'Tan, but still pretty decent. Also has Eternal Warrior and ignores all terrain penalties. Still explodes D6" when they die. Fluff-wise, these are shards effectively controlled by the Necron (even though they have most shards locked away in pocket dimensions). Each shard represents only a portion of the power and consciousness of the C'Tan and therefore in battle the C'Tan may not even think to utilize some of its power because the portion of it that knows it has 'X' power simply isn't there. This is essentially what explains why they only have access to 2 special abilities in battle.

• Flayed Ones: 3 Attacks base (and no additional CC weapons). Can infiltrate or Deep Strike. No transport options.

• Triarch Stalker: Concept Sketch shows a Triarch Praetorian sitting in an open-topped cockpit that is riding on a Necron-style giant almost scorpion walker set of legs. Very cool looking IMHO. Has a variable heat ray (which can be upgraded to a couple of other weapons) that can either be fired as a template or as an Assault 2 S8 24" Heavy2 Melta weapon. Has a Targeting relay which means that any enemy unit hit by the Stalker gets a counter placed by it that allows all other Necron units shooting at the same unit that phase to count as being twin-linked. AV11 & open-topped, but does have Quantum shielding & Living Metal.

Troops

• Warriors: You know them, you love them. Described as being basically automatons, with very little (if any) sentience. These were the non-warrior Necontyr before the bio-conversion. See my previous rumors (in the OP) for details on their points cost, etc. Can be transported on a Ghost Ark or Night Scythe.

• Immortals: Immortals are said to have the ability to at least speak, but still aren't too much brighter than Warriors. These were Elite warriors of the Necrontyr before the conversion (not sure who the rank and file troops were if the Warriors were the non-combatants and the Immortals were the Elite soldiers?). Can exchange their Gauss Blasters for Tesla Carbines (24" S5 Assault1, extra hit inflicted on a 'to hit' roll of '6') Can be transported on a Night Scythe.

Fast Attack


• Canoptek Wraiths: Protectors of the Tombs while the hosts slumber. Jump Infantry who ignore terrain. 3A base with Rending. All models can take one of a few different upgrades including a Whip Coil (nearly identical to a Tyranid Lash Whip), particle caster (pistol) or a Exile Beamer (12" range that kills a random model in the target unit unless it passes a Strength test).

• Canoptek Scarabs: See the rumors copied in the OP for more details on what Scarbs do now.

• Tomb Blades: Jet Bikes. From the artwork, these look like Necron warriors fused into a flying crescent throne carrying a weapon harness in their arms that is base twin-linked Tesla Carbines. The fluff says that they are pre-programmed with a bunch of different flight patterns and vectors that the onboard Warrior chooses from on the fly. this mitigates the fact that a Warrior has poor coordination, but since the programs are so advanced, in reality they act basically like any other similar unit in an enemy army despite the fact that their 'pilots' are much slower to react. They can upgrade their weapons to a couple different choices (twin-linked Gauss Blaster or Particle Beamer). The entire unit can take any of the 3 options: Nebuloscope (increases BS to 5), Shield Vanes (increased armor save to 3+) & Shadowloom (Stealth).

• Destroyers: New fluff that says Destroyers are infected with some kind of degenerative virus that causes their sole purpose in life to be to kill their enemies. As such they hate everyone and have the Preferred Enemy special rule against everyone (as do Destroyer Lords). They are Jump Infantry now. Any model in the unit can upgrade to a Heavy Destroyer.

Heavy Support

• Doomsday Ark: Variant of the Ghost Ark transport: Open-topped, AV11, Quantum Shielding, Living Metal. Something I forogot to say about the Ghost Ark...each Guass Flayer array (5 Flayers) on each side is allowed to fire at a different enemy target (and different from the Doomsday Cannon). Not entirely clear whether a weapon destroyed takes out a whole array or not, but I'm leaning towards yes. The Doomsday cannon has two profiles, one for if the vehicle did or didn't move that turn (with the non-moving one being 72" range S9 AP1 Large Blast). The moving profile only has a 24" range and a S7 blast. Basically described as gunboat whose strategy is to hit first and destroy the enemy before they can fire back.

• Annihilation Barge: Described as anti-infantry support platforms. Variant of the Catacomb Command Barge: Open-topped, AV11, Quantum Shielding, Living Metal. Has a twin-linked Tesla Destructor & a Tesla Cannon, but can upgrade the cannon to a Gauss Cannon. Not exactly sure why you'd want to do that except for the extra range (36" for the Gauss Cannon as opposed to all Tesla weapons which are 24" range).

• Monolith: 35 Point reduction along with corresponding nerf in invulnerability (were you not expecting that?). Still AV 14 and still has Living Metal (although again that only helps remove Crew Stunned/Shaken now). Can still Deep Strike but no longer has invulnerability from Mishaps. Has 4 Gauss Flux Arcs (which are now just Heavy 3 instead of randomly rolled). Particle whip is now just a straight up S8 AP3 24" large blast. The portal can be used to either transport any non-vehicle friendly Necron unit through it or to suck enemy models within 6" to instant death who fail a Strength Test. No bonus to reanimation protocols (the replacement for WBB) is present. Although, at the end of the day, this is still an AV14 vehicle all around, which is pretty imposing in the current game. Unfortunately all of its weapons are really close range, which means it will also now tend to be in Melta range...

• Doom Scythe: Pure fighter variant of the Night Scythe. AV11 with Living Metal (but no Quantum Shielding or open-topped). Is supersonic (36" flat-out) and can fire all its weapons when moving at cruising speed. Has a twin-linked tesla Destructor & a Death Ray, which allows a 3D6" line to be drawn (with one end of the line being within 12" of the vehicle) and causes a number of hits on every unit crossed by the line equal to the number of MODELS in the unit hit. Oh and did I mention that these hits are S10 AP1? Nasty indeed! But at nearly 200 pts for an AV11 vehicle, to get within 12" to unleash this beast will probably be a bit rough.

• Tomb Spyders: The artwork makes them look much more flying and nimble, like giant Scarabs. Can now repair vehicles like a Techmarine, Big Mek, etc. Can take an anti-psychic defense against any power targeting a friendly unit within 3" (nullified on a 4+). Can still create Scarab Swarms, but only into existing swarms on the table (they no longer form a unit with the Spyder) and it can still take damage if it rolls a '1' while doing so. Can take Whip Coils (by giving up a close combat weapon and a +1 to repair vehicles) which is like a Tyranid Lash Whip. Can take 1 or 2 Particle Beamers (by removing its CC/fixer arms) to do so. 1-3 in a unit.

Anyway have at thee. Remember rumors only so salt required though generally by this time the rumors are pretty accurate. Necrons have also shown up for advance orders on certain websites such as Wayland, Total Wargamer, etc. but not on Games Workshop. Joy.

Comments (34)

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This is when GW pulls a fast one and releases a new Ork dex.

You know, just to fuck with you...
2 replies · active 699 weeks ago
It'll separate the dex in two, as Orks and Gretchen clearly both need dexes.
We laugh, but look at all the clamor over Chaos and people wanting three or four or five separate codices for them. :\
There is mention of an original post with more details on individual units? Do we know where that is?
1 reply · active 699 weeks ago
Interesting. Although I now despair that my entirely metal Necron army will be able to do anything now...
Hmm. Time to start buying up boxes of 16 Warriors!
mmm cant wait, better start saving my pennies now!
Pro Fluffer's avatar

Pro Fluffer · 699 weeks ago

So the background has turned from mildly interesting with a few rather nice selling points to just outright boredom and lameness? I guess it takes too much effort to actually envision something different rather than simply vomiting out a lot of cheap "kind of like us culturally but with funny hats"-stuff. The fantasy in space style has really gotten a bit heavy handed in the last couple of years.
8 replies · active 699 weeks ago
Careful what you wish for. Kaldor Draigo, Khornate Knights, bro-fisting Blood Angels & Necrons and all that is what happens when the writers go a bit too far out in their efforts to do exciting, new things. Make up your own backstory for your army, maybe? Write a Necron novel?
Hurricane's avatar

Hurricane · 699 weeks ago

To each their own I guess. I think the new fluff sounds fantastic based upon the rumors we are receiving while I thought the old fluff was rather boring. I think the idea of different tomb worlds ruled by different lords is great and adds so much character to the army. It also allows you to create your own fluff for a tomb world rather than always having to be mindless automatons.

I personally won't be starting them since I have DE and GK projects to finish, but I know my friends are getting hyped over these rumors.
I can sympathize with adverse opinions on the new background. It was sort of neat to imagine them as silent, mindless automatons that quietly and efficiently (at least efficiently according to their background) marched forward and eliminated their opponent. I think overall, that has remained unchanged in a sense however because everything we are seeing still says that units that will make up the bulk of the army (troops: warriors, immortals) are mindless. To me it would make sense that the higher up the command chain you go the more sentience is involved in the army up to the point where the Tomb World itself is the ultimate commander, how cool is that? I imagine a horde of these mindless robots ultimately slaves to their own sentient planet with the Overlord dictating the will of the Tomb World on the battlefield. I see much of the background as simply pointing out that yes, these guys used to be living, breathing organisms with their own free will, their own principles and personalities, some of which the struggle to maintain even though their goals have changed. Sort of like; the more "personality" they had in life, the more they seem to have in death. Just my thoughts.
I agree. While the faceless horde is nice in terms of selling the hero in an action film, it's kind of boring from the first-person perspective. It's the same problem faced by all science-fiction: make the aliens too much like us and they're just people with weird facial prosthetics. Make them too much unlike us, and we have nothing relatable to catch our interest.

I have this problem with the Tyranid background, so I like to think of my own background of Tyranids being psychic eusocial bugasaurs (Rippers are larvae, Genestealers are still human-hybrids, lots of flesh-smithing and bio-constructs and so on - very Rogue Tradery), rather than just a mindless horde. I thought it would be kind of neat to write a story about a Hive Tyrant looking back on his life from his current vantage point of having grown (and been modified) to the point where it could move the Hive to its own will. Again though, the problem is that if it's too alien, then it won't be worth writing.
Except that they still are, at least for your rank-and-file. You still have a shambling horde, it's just now there's the _option_ of having some personality in it, rather than just bare, grey metal as far as the eye can see.

I'm also very much in favor removing Necrons as the "super boogeymen" of 40K. In the previous book, no matter who you were or what you did, Necrons were bigger, badder, had done it already and you were secretly working for them all along. You think Draigo is a one-upping asshole? The C'tan _already conquered the galaxy once_. Then they got bored and went to sleep. There's only one weapon in the whole universe that can kill them, and guess who has it? Yes, that's right, Failure-tron 13000 himself, Ol' Abby No-Arms.

Fuck the old Necron fluff, it was horrible.
Pro Fluffer's avatar

Pro Fluffer · 699 weeks ago

The thing isn't that they have expanded the background or given depth to the Necrons, the thing is that the depth given is of poor rehashed substance that really is no different or interesting to any other generic fantasy race, they could just as well be organic blobs as machines. Instead of having a different angle with interesting questions about machine life and immortality they are just another race that lives in the galaxy and wants their share. It is simply boring, lacklustre and mediocre with no unique angles that can't be filled by any of the other races.

As for C'tan, even if they were hammered into the background to show their awesomeness they still filled an interesting position in the 40k universe as masters of the Materium in contrast to Chaos, they had the position of being the chilling opposite to the Warp which could have been expanded on without having too much silly conspiracy theories ending in "the C'tan did it!". As for conquering the galaxy, right now Tau and Tyranids are the only ones who haven't done it at one point so what's the problem?
Roland Durendal's avatar

Roland Durendal · 699 weeks ago

I actually sort of agree. I think (and maybe hope since the 'dex hasn't been released yet) they delve a bit into some of the deeper philosophical questions regarding machines, artificial intelligence, immortality, and what not.

I mean at it's base level is a Necron Warrior a type of AI? If so, could it ever "wake up"? Could the Imperium ever create a virus program to "infect" the Necrons with a "ghost"? It brings to mind the whole AI and Ghost in the Machine argument/theory and anime.
The issue with that is that you can't write stories about the Necrons without them having a background. They do that for the 'nids, and it works, but how many of the 'faceless hordes' type races do you think the fluff can reasonably support? The entire 'nids codex is written from humanities point of view, meaning we have no idea what they are like outside of the times they are killing people. But even THEY have the 'they are invading from parts unknown and the hive fleets appear to be working together' angle. This is an area that GW doesn't have to talk about, as we've all seen Aliens and Starship Troopers and played Starcraft and everything else. It doesn't matter, because we kind of know how it works already.

Necrons? They slept. Then wake up, shoot stuff, then go back to sleep. How do you possibly expand upon that? It's more or less known fact that nothing happens when they go back to sleep. Hell, people (apparently) go into deactivated Tomb Worlds all the time and have battles without the inside Necrons knowing! You can sell one book by ramping up 'they are so mysterious!'. But, two? Three, four in future editions?
"Fluff" aside- I think these guys are going to be really great for the game. Along with DE I think they are starting to help things shift away from a power armor dominated playing field and it looks like it might be very possible to build a really nasty list of Necrons that don't use transports, of course it's difficult to know that for sure at this point. It seems like their shooting is going to be sick and it looks like now they have units that will make one think twice before getting in too close for an assult. I for one am very excited to see how the monkey wrench that is Codex:Necrons will affect the 40K machine!
I read that there is a necron world which didn't "upgrade", so are mindlless, just like the old ones. Lack of individuality was what put me off the old necrons, had about 1000 points, but didn't enjoy them.

I will probably pick up the codex, and try not to buy anything more, a friend of mine is planning orkrons, which should be interesting if he does that :D
"But at nearly 200 pts for an AV11 vehicle, to get within 12" to unleash this beast will probably be a bit rough."
If I understand the rumor right, it has a 12" range for the "line template", which is 3-18" long (6" minimum as a reasonable battle plan), and a 12" move. So a threat radius reliably 30" and up. That's not hard to get to use, as long as it doesn't get shot down in Turn 1, at least.
itbegins.jpg
im looking forward to using my crappy old metal nonsense as this new stuff
what is up with all the av11 models? (yeah, I know quantum whatever).
There is already a fragile vehicle alpha strike army, its called DE.

Silly gw. if I wanted to play av11 vehicles, I would play my marines.
1 reply · active 699 weeks ago
I know you mentioned that you mentioned you know about quantum shielding, but I don't think you get it.
Imagine an entire army of av 13 vehicles starring at you. You know what it's like to face a chimera wall?
That's what this is. (well tactically it is not the same, but early game shooting it might be even better)

I know it goes away when you glace or penetrate the things, but let's be honest not many things at range
can produce amazing numbers of penetrating and glancing hits on av 13. I'll leave melta guns out of the equation
because they render all sizes equal (for the most part).
Old background was boring and dull. Necrons haven't been exciting since the 2nd ed codex (they were interesting before that, since they were launched very gradually with a year full of hints and teasers and things). Anything is an improvement.
Re: "bro-fisting Blood Angels & Necrons" - with the changes in the background it makes perfectly sense. Necrons (to us players) went from a race set on consuming all living souls in the universe to slake the thirst of their Star gods, to a race mere set on re-establishing their old empire. That's big shift. Were the former is enemy to all life, the latter you can actually share common short-term goals with.
From the point of the other races in the game, this is the way Necrons has always been.
2 replies · active 699 weeks ago
Nave Senrag's avatar

Nave Senrag · 699 weeks ago

This. In the old Cron codex, the Deciever's actions range from stalking an assassin for months in order to kill her and retrieve a weapon, to holding a civil conversation with an interested human while in disguise. The C'Tan realize that in a situation where they are no longer the top dogs it makes more sense to appear to be at least occasionally helpful but still capricious, like the Eldar. It makes sense that this view is extended to some of the Necron Overlords, since they actually make the plans and lead the armies.

I'd also like to note that I'm quite pleased with the change in the C'Tan. It was ridiculous that the undisputed master of the material realm, and the leader of one of the major evil factions could go down to a couple of lascannon shots. It would be like having a Primarch in a game, and having him get tankshocked off of the field.
>it would be like having a Primarch in the game

Back in the old, old days this was possible; they had stats for all of the original Primarchs.

They were... very, very shitty. Like... 6s across the statline, generic power weapons and that sorta thing.
thornyroses's avatar

thornyroses · 699 weeks ago

I'm down with everything the Necrons will seemingly get, except the supersonic jet thing. These zippy bad-boys should be a DE exclusive.
Cannot wait for the new codex to drop. All these changes sound really good and the Necrons finally have some flavour!
Khornatedemon's avatar

Khornatedemon · 699 weeks ago

zippy death ray fighter + auto night fight from storm lord = better bring your search lights
no one gonna give the doomsday ark a mention 72" s9 ap1 awesomesauce top with it being blast and s7 if moving (vehicles and marines beware) why dont they get much attention
Sorry guys, I think I can hear the bandwagon calling.
amazing post thanks for sharing with us
Nice website thanks for sharing best articles..

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