
First off the rules can be found here; thanks Forge World and you can see the new model up there. First off, it's expensive, 40 points more than a normal Land Raider w/MM but importantly already includes extra armor (yay!). It also has the ability to take a dozer blade/seige shield which is really a big drawback for the normal Land Raider variants (who aren't Black Templars). However, then we start to notice the problems. Not an assault vehicle, capacity of a Razorback and only side doors... for 300 points this is a bit disappointing as that is the selling point of Land Raiders beyond the all-round AV14. This is very odd when you consider their special rule Ferromantic Invulnerability which covers very expensive tanks biggest weakness in 5th edition (see next article) in meltaguns. This means you can throw the tank forward and not be afraid of a 5pt meltagun slagging your 250pt+ behemoth...yet without an excessive transport capacity, assault vehicle and a weapon like the Thunderfire cannon, why would you want to get close? Sure it defends against lances at range, well yay. Glad I spent 300 points so I have a very difficult tank to kill against DE but still can't deliver my Terminators to the battle-line.
So that obvious and rather terrible bit of rules combination, the guns are pretty nice. Sponson TL-MMs with Power of the Machine Spirit gives you the option to reliably slag two tanks a turn or you can put out Thunderfire cannon shells into infantry whilst still having the MMs target a tank. Pretty good combination and isn't completely useless when immoblised early thanks to the range of the guns. The MMs also combine well with ferromantic invulnerability in being able to get into melta range whilst not suffering the same themselves. Again however, the lack of assault status and transport capacity (+ front ramp) leaves this unit a very expensive battle-tank which is very survivable but not really worth it (i.e. like the Monolith).
In terms of game balance the Achilles still suffers from railguns and S10 ordnance which quite a few armies have whilst also being nearly immune to some armies as it completely negates their primary heavy anti-tank. This generally isn't good as it puts a lot of armies in a similar boat to Orks in relation to dealing with AV14 (but just with the Achilles) and although it makes the Achilles not scared of actually getting close to enemy lines (even though it doesn't need to), I think there are better ways to make expensive tanks better equipped to handle such anti-tank weapons as meltaguns. This will be discussed next article.
Messanger of Death · 753 weeks ago
Messanger
Aurenian 57p · 753 weeks ago
VT2 79p · 753 weeks ago
Gx1080 · 753 weeks ago
VT2 79p · 753 weeks ago
Apathyman 36p · 753 weeks ago
Oh, and does anyone else think that this needs hurricane bolters and a points increase instead of transport capacity to avoid tacs-as-a-vehicle upgrade?
edit: VT beat me to it. I guess I retain my role as the sock puppet.
Toastern 2p · 753 weeks ago
VT2 79p · 753 weeks ago
3x5 tacs.
3 achilles with shields and stormbolters.
1330.
I challenge any and all 1500 point armies to duels.
SageoftheTimes 77p · 753 weeks ago
Kirby 118p · 753 weeks ago
VT2 79p · 753 weeks ago
God damn this 'raider.
Kirby 118p · 753 weeks ago
Good old rock-paper-scissors.
VT2 79p · 753 weeks ago
abusepuppy 121p · 753 weeks ago
3x2 Hive Guard
2x10 Termagant
2x Tervigon
2x Tyrannofex
Suck it up, chuckles.
VT2 79p · 753 weeks ago
Clearly, we must petion for forgeworld to make it so monsters don't get to roll extra dice.
abusepuppy 121p · 753 weeks ago
VT2 79p · 753 weeks ago
Apathyman 36p · 752 weeks ago
VT2 79p · 752 weeks ago
Aurenian 57p · 753 weeks ago
2 min veteran squads
9 medusa siege cannons with bastion breacher rounds
1470pts I think
VT2 79p · 753 weeks ago
The artillery's gonna ruin my day after smoke drops.
Badger · 753 weeks ago
VT2 79p · 753 weeks ago
So if you take my 1330 point list, and we add 3 techmarines for 150, the 'raiders won't ever die.
Unfortunately, the librarian will have to run towards the enemy on his own, but that's just him being a true hero.
@corianasix · 753 weeks ago
GreyICE · 753 weeks ago
Since T5 should mean something, not giving the eldar piles of STR 10 weapons seems like a good idea. STR 10 versus land raiders still only pens on 5s and 6s, and without the vdt boost, a lance has a 1/3 pen, 1/3 destroy vehicle, for 1/9 on each hit to end its life. Given BS4, a 7.4% chance to kill a LR doesn't seem insane.
Comrade · 753 weeks ago
VT2, like the scrubnubtardationasarusrex he is, wants to run three at 1300 points. Which is borken (dohoho), sort of, but if you read the description of the tank, it proclaims its one of the rarest varients around. Super-duper rare. Like four leaf clover rare.
So why not simply give it a 'You may only field one.' rule. Problem solved?
Here's hoping it pops up in a new dex' somewhere down the track.
Kirby 118p · 753 weeks ago
VT2 79p · 753 weeks ago
If I mass railguns/tyrannos/imperial artillery/chainfists/red librarians/whatever, I'll destroy them, but not all armies can do that, and releasing this thing is such a hilariously silly thing to do.
Kinda like the drop pods that unleash tons of large blasts, or the ones that let you charge after you touch down.
Eltnot 45p · 753 weeks ago
Kirby 118p · 753 weeks ago
VT2 79p · 753 weeks ago
Another idea is playing three with demonhunters.
Anateus · 750 weeks ago
That'll cause a stir..
Wolfbane · 740 weeks ago
If GW ever made the Achilles as a regular design...I'd hope they consider making it more focused than it's current loadout. Having it be the blending of the Ares' best features (main gun and the hull-mounted TLAC) with it's anti-melta armor and TLMM sponsons and just foregoing transport capacity would make this a great anti-armor linebreaker (and bunker buster in Planetstrike missions) to support other land raiders bringing in cargo.
artekus · 704 weeks ago