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Wednesday, December 1, 2010

Email in: 1k Dark Eldar (Need response by Dec 15!)



"I'm writing in to get some critique on a list that I'm about to grab for a 1k points escalating campaign (So super competitiveness isn't necessarily the main goal).

I would like to keep the monetary cost down some and to that end will be aiming for a craftworld fleet corrupted by political maneuvering and using some grittily painted Eldar in some Kabalite spots as well. So I have about 15 kabalite warrior stand ins to intersperse and I will be using the fancy new farseer with 2 blades to stand in as the Archon (Or possibly the executioner Howling Banshee Exarch).

Here's the list:

Total: 1,000 points even.
Scoring squads: 3
Infantry count: 42
Vehicles: 4
Total Models: 46
Anti Tank: 11
Anti Infantry: Every Squad of Infantry can easily serve this role as well.


HQ: 90
90: 60: Archon
20: Agoniser
10: Ghostplate Armor
______________________________________________________________________
Elites:136
66: 3 Incubi
70: Raider
Dark Lance
10: Flicker Field
______________________________________________________________________
Troops: 503
115: 90: 10 Kabalite Warriors
15: Blaster
10: Splinter Cannon
70: 60: Raider
Dark Lance
10: Flickerfield

115: 90: 10 Kabalite Warriors
15: Blaster
10: Splinter Cannon
70: 60: Raider
Dark Lance
10: Flickerfield

133:108: 12 Kabalite Warriors
15: Blaster
10: Splinter Cannon
______________________________________________________________________
Fast Attack: 156
156: 132: 6 Reavers
24: 2x Heat Lance
______________________________________________________________________
Heavy Support: 115
115: 105: Ravager
Dark Lance x3
10: Flickerfields

I'd like to know how you think it might fare, what I could do to improve it, or if you have suggestions to make it a little cheaper. Right now I'm looking at a smooth 244 + tax.

Thank you!"

I think that's a pretty solid list but I'd replace the Warriors on foot as they just don't really do anything currently. Foot Warriors are only really worth it when you can give them a free Pain token and cough up the points for 20 guys and 2 dark lances. There are a couple options here with the most obvious being a Ravager. It will cost you more moolah but since you're doing an escalation league, that Ravager will come in handy later on. Otherwise dropping the foot squad frees up points for Blast Pistols on the 10 man warriors along with splinter racks and a Haemonculi with Liquifier and Venom Blade. He can then ride with the Incubi/Archon to give them FNP and some anti-infantry. I'd really recommend a Shadow/CLone field on the Archon too but points will be tight. If you get that upgrade instead of the splinter racks, do that. As you expand the list upwards you can start having objective holders like Warrior squads or Wracks and move pain tokens around as you see fit early game.

As an aside, would you be happy converting a Vyper into a Venom? If so I'd replace the Raider for the Incubi with a Venom and with the spare points either get the Archon Shadow/Clone field or a 4th incubi but if you'd prefer not to convert, the Raider is fine.

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Pretty nice list, but I have a few suggestions-

I'm not really sold on the arcon in this list- for the price of him, you could fit in another incubi and a Hommoculi, which would give the unit FNP, and an extra body. Also, it would be slightly less killy- which is GOOD in this case, since an archon backed by incubi will kill any non-dedicated CC unit in your assault phase, leaving you vulnerable.

Also, I think you need at least one other CC threat- at 1,000pts, an army will have enough shooting to de-mech the raider they will be riding in, so having the opponent think twice about what to shoot would be very helpful. As it is, 3T3 bodies, even backed by the archon means you're going to get ganked by a single round of bad rolls. It doesn't have to be another incubi unit (though that would be nice)

Also, I think a shock prow for the incubi raider is almost mandatory- It gives them a way to displace units that are in cover, and let you take advantage of your superior initiative, rather then get horribly slaughtered by units in cover. Since the unit has very few bodies, and no FNP at the start, they will get brutalized if they aren't able to attack first.

The flicker fields are great on the raiders, but honestly, after play-testing, I find them on the ravagers a bit more circumstantial- raiders need them for tank shock shenanigans (PLEASE death or glory with your Carnifex- I DARE YOU) and the fact they need to get close in to deposit troops, but a raider turned sideways, or hell, a particularly grassy knoll is sufficient enough for a raider-bodied vehicle to get a 4+ cover.

The foot warriors will be essentially worthless- they are a nice bonus against a foot-slogging army, but with only an 18" threat to AT, will be ignored most of the time until it is time to kill them. If you aren't opposed to simply getting an homunculus instead, a single wrack/venom unit with dual s-cannons will set you back a cool 125 points, and is a GREAT objective grabber/light combat support/anti-infantry. In fact the anti-infantry would probably be more useful for the duration of the game, since it will always get 12 shots at 36" while moving 12"

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