Kirb your enthusiasm!

WEBSITE HOSTED AT: www.3plusplus.net

"Pink isn't a color. It's a lifestyle." - Chumbalaya
"...generalship should be informing list building." - Sir Biscuit
"I buy models with my excess money" - Valkyrie whilst a waitress leans over him


Tuesday, August 30, 2011

Armies in 5th: Space Wolves Part 4: Leadership


This is a point of contention with Space Wolves but the fact of the matter is that Space Wolf armies have to work to get the Ld9 standard of MEQ armies. This isn't to say the leadership of Space Wolves is bad, Ld8 across the board for basic units and 9/10 for 'specials' and HQs is still pretty good but that extra pip between Ld8 and Ld9 is a pretty large difference. That's an extra 11% failure rate (~72% Ld8 and ~83% Ld9) and whilst that may not seem much, over the course of the game that's quite a few extra fails - especially if you run lots of units. Now Marines generally aren't too fussed about failing leadership tests. With And They Shall No Know Fear they aren't getting run down in combat automatically and they can regroup under the most dire of circumstances and even gain movement when they regroup. However, failing those tests more regularly means your opponent gains more benefits from tank shocking, is more capable of escorting you off the board and means you are more likely to be pinned if your transport dies.

Again, not a major issue and lots of armies deal with Ld8 as standard such as Imperial Guard, Dark Eldar and Tau (hey...non-Marines, shock) but if you can easily get Ld9 for your main stay unit (Grey Hunters), you should. And this is of course where Wolf Guard come in and the associated 'cost' of Grey Hunters - not the minimum 18 point price tag for their babysitter but the use of an Elites slot which you may not always want to use. This is quite nearly mandatory to ensure your army is as reliable as other MEQ armies and means you have access to one less Elite unit. That's one less Iron Priest, Wolf Scouts, Dreadnought or Lone Wolf unit which plays a big role on how Space Wolf armies are compiled.

Now again, this isn't massive - so you don't get three units in your Elite slot, not the end of the world. You can still take a Wolf Guard unit + two of some other Elite and have redundancy. Hell, the Wolf Guard unit option itself isn't that bad and since you can detach members from the squad to other squads, you can still have a core of Wolf Guard as an individual unit left-over (i.e. 4x Wolf Guard w/combi-meltas + PFists for Grey Hunters, 2x CML Wolf Guard, 2x TDA Wolf Guard, 2x Wolf Guard w/stormbolters + WGBL w/Stealth Pants). You may have less flexibility compared to other Marine armies in using your Elites and maximising the potential of full Grey Hunter squads (not getting that 2nd melta if they are in a Drop Pod or Rhino) but five Grey Hunters + Wolf Guard still nets you two specials, two combat specials (potential three combat specials) and fits nice in a Rhino or Razorback.

Wolf Guard are also a great attachment to Wolf Scouts making them more reliable as a melta delivery unit and more fearsome in combat. The other common unit for Space Wolves, Long Fangs, doesn't need to worry about this issue being old and venerable they are old Ld9. However, there are other units which operate on this Ld8 principle. All of the 'Claw' units suffer from this and are only decent with a Wolf Guard attached regardless - still pretty meh though. The big elephant in the room though is Thunderwolf Cavalry based units including the unit itself, Fenrisian Wolves and Iron Priests (you take them on mounts right?). These units are relatively common (well not the baby Wolves though they are buffed by localised TWC regardless) and can therefore suffer quite a bit. Being smaller units mitigates this somewhat as well as not being inside a transport, you're not taking as many tests on these squads. That being said, their lower leadership can be problematic for a heavy hitting assault unit and is often why you'll find such units lead by ICs or running solo where such tests matter little. Again, this is not a major knock against them but something which needs to be considered during army development.

Space Wolves have a further way to alleviate potential leadership problems with Saga of Majesty. Both the major special characters (Njal and Logan) have this Saga and Wolf Lords + Venerable Dreadnoughts can take it for a paltry 15 points. Any unit within 6" of models with this Saga can re-roll leadership tests which helps a lot with both Ld9 and Ld8 units. I wouldn't recommend using this Saga as a replacement for Wolf Guard, they still add a lot of combat power to Grey Hunter units after all, but highlights whilst leadership can be an issue for the unprepared Space Wolves player, there are many options to handle this within the army book.

Again, just to be clear here - this is not a major issue of Space Wolves and generally something which is addressed during list development. It's really an annoyance during this stage and if not addressed, can prove drastically game changing on the table top. When addressed there is less flexibility in terms of list building at higher points where you use most of your Force Organisation Chart but for the most part your army is as reliable as any other MEQ out there.

Comments (14)

Loading... Logging you in...
  • Logged in as
Thanks for sharing Kirby, didn't realise the 1 pip difference was an 11%(!) difference.

Can't say I've ever seen a SW army list with Iron Priests though, worthwhile in your experience?

Stokie_Rich
1 reply · active 714 weeks ago
I've run an Iron Priest unit with some success. Take 4 cyberwolves, 2 servitors and stick them in a landraider crusader with a Wolf Priest and you have a fun little rock to drive around 7-9" and shoot everything, repair on a 2+, and charge out the front with 20 normal attacks, 4 power weapon attacks, 6 TH/PF attacks usually with rerolls from the WP and going at initiative from the frag launchers. Being T5 against return attacks and having stealth from the WP just adds to the giggles.
Is it the best use of points - probably not, but it is fun and pretty effective.
It might help to draw some comparisons, and contextualize some of those numbers. For example, that leadership tests of 9+ are equal to a 2+ armour save on 1D6. Or that any Space Wolf unit that loses a combat will need to take a leadership test on 8+ at best, since they will always lose by a margin of at least 1. Small units will be vulnerable to losing their Wolfguard to the odd saving throw, and larger units will be vulnerable to pinning weapons, or odd-stuff like Devourers.
Also, saying "Now Marines generally aren't too fussed about failing leadership tests. With And They Shall No Know Fear they aren't getting run down in combat automatically and they can regroup under the most dire of circumstances and even gain movement when they regroup" is confusing since they can't regroup under the most dire of circumstances: they can still be escored off the board if within 6" when they can attempt to regroup.

Finally, it might be worth pointing out that And They Shall Know No Fear means that Long Fangs can fire their Heavy Weapons after regrouping and making a consolidation move if they don't follow that up with regular movement. Likewise Grey Hunters can fire their Bolters at 24" if they don't move after regrouping and consolidating.
5 replies · active 714 weeks ago
Roland Durendal's avatar

Roland Durendal · 714 weeks ago

Really? Shit wish I had known this in the tourney. Had a LF break from shooting, run a few inches, and since no baddies were around, auto rally and get his 3" move. I had no plans on moving him afterward and assumed he could fire, but my opponent said the 3" counts as movement for purposes of firing heavy weapons so it was a no go.

I didn't argue it cuz it was Game 8, I was tired and was already getting face pwned so it wouldn't have made a difference, but it's nice to know for future games!
Yeah, this was covered in GW's Space Marine FAQ: And They Shall Know No Fear means you don't count as moving if you only make the consolidation move since And They Shall Know No Fear units don't count as moving when they regroup. Makes Combat Tactics a tad more effective. Very important for Long Fangs since they have to trade their Bolt Pistol for a Heavy Weapon, unlike Devastators who get Bolters or Heavy Weapons with their Bolt Pistols.

Mind you, the NOVA also had an FAQ (which I haven't read), so it could have been different. I'm checking.
Yup, NOVA FAQ concurred: 3" consolidation and then 6" movement.
Roland Durendal's avatar

Roland Durendal · 714 weeks ago

ARG!!! Shoulda read that FAQ closer. Oh well
In my opinion SW don't need to fill up on elites slots, their excellent fast attack choices, troops, and long fangs will fill up your army quite nicely. The HQs aren't bad either, you can spam up to 4 rune priests. Wolf scouts are nice but they could also be an easy KP.
2 replies · active 714 weeks ago
wisdom like silence's avatar

wisdom like silence · 714 weeks ago

Wolf Scouts don't have to be an easy KP if you don't want them to be.

You don't have to fill up elites, but it's tough to pass up an 85-point lone wolf or wolf scout squad with the benefit they bring your army, compared to their cost.
I love Lone WOlves for their fluff and sheer points efficiency, but I'm not realy sure what makes them really useful. I'm sure they are, but I've not yet discovered their optimal use.
And even if they are an easy KP, they will often do multiple KPs of damage if you can OBEL in the right spot. Against Tau or Guard, or any other army that has a tendency to form parking lots, they can be devastating if you can pop a transport with a melta, then multi-assault the contents and a surrounding tank or two.
Auretious Taak's avatar

Auretious Taak · 714 weeks ago

Kirby, you missed the point about if you've detached all of your wolf guard to other units then regardless, because you don't have an individual Wolf Guard unit on the field the enemy don't get a Kill point for killing all the Wolf Guard from that FOC choice. It's a nice way to mitigate the loss of an Elites choice if you are put out by it considerably.

Post a new comment

Comments by

Follow us on Facebook!

Related Posts Plugin for WordPress, Blogger...