Kirb your enthusiasm!

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Sunday, August 21, 2011

Email in: 1750 Tau

"Kirby

Some list advice please.

I went to the July Throne of Skulls in the UK. I took 1500pts of Tau and did reasonably well (Best Tau General). The list I took was

Shasel, PR, MP, MT and body guard with PR, MP, TA HWMT x2

Crisis Suit TLMP, flamer, and another one with TLMP, BSF x3


6 Fire Warriors

10 kroot x2

6 Pathfinders

Dumb fish

Broadsides, TA, HWDC, 2 shield drones

Railhead, Burst Cannons, Multitracker x2


I'm going to the October TofS. This one (for the first time!) is 1750pts, and I'm trying to decide on how to spend my additional points.

Now in July this list did fine. It put out a horrible amount of fire power, and I was able to table 2 of my opponents (more or less). However, there were 2 things it lacked - scoring units, and plasma.

I found that in objective based missions, it was relatively easy for my opponent to kill my kroot (that's what they are there for after all), and if my FW's were killed (or the DFish shot out from under them), game over. I'm thinking that at the higher point level, there will be even more shooting and my troops will die even quicker. As for the plasma, what I found is that I struggled to put down power armour when I really needed to - i.e. when it was in my lines. 3 of the 5 armies I played were grey knights - putting down paladins and terminators was pretty hard.

So with these points in mind I'm thinking that I would upgrade 3 of the deathrains to fire knifes, making them team leaders with targeting arrays (more accurate plasma), and add in 2 piranhas. I know this does not increase the troops, but it adds in 2 fast skimmers for distraction, blocking and last turn contesting. The alternative is swap out the piranhas for 6 more FWarriors and a fish.

What do you think?

D"


The most obvious things for this list are PR/MP suits and fleshing out your Kroot squads with some Hounds. Scoring is always going to be an issue with Tau with the focus mainly on getting rid of your opponent's scoring with your superior shooting and keeping your Fire Warriors alive. In this case reserving them is obviously going to be a big help and having larger Kroot squads as well. The Kroot will die more often than not but having larger squads can prevent this to some extent. You could take a 2nd Fire Warrior squad as well but that's a lot of points (including Devilfish) without much firepower impact.

Otherwise getting PR/MP suits in your Elites (I'd probably drop the bodyguard PR/MP for more suits and keeping IC status on the commander) will give you the firepower necessary to drop lots of Marines. How many Broadsides are you running as well? Minimum of two I hope!

Comments (5)

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Thanks Kirby. I hear what you say about fireknives. The plan would be to have 2 shasels with 1 body guard each with targeting arrays, and 3 elite team leaders with targeting arrays - so, 7 BS4 fireknives in the list, backed up with 3 elite deathrains. Reason for the body guards is that i can get targeting arrays for BS4. Cause you're spending the points on plasma, I think its worth spending a little more to get the targeting arrays. Hence the team leaders with targeting arrays. I have tried BS3 fire knifes in the past and they just miss all the time (pathfinders - I know, but by turn 3 when the power armer is in your lines, the Pfinders are usually dead).

Yes I have 2 broadsides.

The full list would be

Shasel + Fireknife Bodyguard withTargeting Array + Multitracker

Shasel + Fireknife Bodyguard withTargeting Array + Multitracker

Elite 1
Fireknife Team Leader with Targeting Array + Multitracker,
Deathrain, with Flamer

Elite 2
Fireknife Team Leader with Targeting Array + Multitracker,
Deathrain, with Flamer

Elite 3
Fireknife Team Leader with Targeting Array + Multitracker,
Deathrain, with Flamer

Troops
Kroot x10
Kroot x 10
Firewarriors x 6

Fast Attack
Pathfinders x 6 + Devilfish, Dpod
Piranha, Fusion Blaster, TA, Flechette
Piranha, Fusion Blaster, TA, Flechette

Heavy
Broadsides x2 with TA and shield drones
Hammer head - railgun, Dpods, burst cannons
Hammer head - railgun, Dpods, burst cannons

So, 7 BS4 fireknives
3 Deathrains

Don't really have the points for more fireknives, unless I drop something. Could swap 3 deathrains, for 2 fireknives? Hear what you say about kroot hounds - what do you suggest I drop for the hounds?

D
2 replies · active 710 weeks ago
I would suggest dropping the Team Leader and Targeting Arrays from the fireknife guys and switching the flamer on the Deathrain guys to a Target Lock. That would save points and keep the idea of the squads intact, though it might not be enough to get more fireknives.
Drop the targetting arrays, get 5 squads of 2 suits with PR/MP (I've looked at TLed Missile, and the cost is so cheap to upgrade, that I can barely recommend TL-MPs unless you'll have tons of target locks on only one squad of them), get some kroot hounds (~6 should do it, converting Chaos Hounds from WH Fantasy or Kroots w/ Gaunt arms works), Hammerheads need Multitrackers for fires-as-fast....and that should max you out on points.
Tzeentchling - that gives me 25 points. I guess the question is whether I need BS4 fireknives or whether I should rely on the pathfinders to make the buggers hit stuff. I'm paying 45 points for an extra point of BS on 3 suits. For that I could get 7 hounds and change.

Think I would rather have the 3 BS4 fireknives.....!
1 reply · active 710 weeks ago
For 3 BS 4 Fireknives, you're paying for 2/3 of a Fireknife. That's technically more firepower, but less bodies. If you like the idea, go for it, but I'd really suggest BS 4 for your Commander teams instead, with 1-2 other Fireknife teams just shooting stuff as support.

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