So with the changes to Tau vehicles making them...well really good again, I thought I'd throw up a post of what a Hybrid Tau + Boyz army might look like. I'll do a metatransition post later, this is just for you to sink your teeth into and get discussing.
Losing firepower without the Big Guns and 10 Crisis (down to 7) but gaining some extra firepower through Hammerhead and some added durability to army with AV13 with a 3+ cover and two mobile AV12s with 2+ cover when going Flat-Out to block LoS to your army.
Potentially a different army for Allies with more firepower since there is an added defense layer here could work... Anyway, list below.
Shas'el w/Plasma Rifle, Missile Pod, Multi-tracker, BSF
2x Crisis Suits w/Plasma Rifle, Missile Pod, Multi-tracker
2x2x Crisis Suits w/TL-missile pod, 1x BSF, 1x DC w/2 gun drones
2x6x Fire Warriors w/Devilfish w/Disruption Pod
9x Fire Warriors
2x2x Broadsides w/BSF, Drone Controller, 2x Shield Drones, Leader w/Target Lock
Hammerhead w/Burst Cannons, Disruption Pod, Railgun
Big Mek w/KFF
2x20x Boyz w/Nob w/PKlaw, Bosspole
Totals: 1738 points
Kirb your enthusiasm!
"...generalship should be informing list building." - Sir Biscuit

Sunday, September 9, 2012
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Hybrid Tau + Boyz
2012-09-09T10:00:00+10:00
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6th Edition|Army Lists|Orks|Tau|
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DGL40k · 655 weeks ago
Mikey87 · 655 weeks ago
Prometheus 101p · 655 weeks ago
Scuzgob 96p · 655 weeks ago
Wazdakka lets the orkz have 3 warbiker mobs, would this be good as tau allies at all?
chumbalaya 79p · 655 weeks ago
Rainthezangoose · 653 weeks ago
chumbalaya 79p · 655 weeks ago
Erasmus · 655 weeks ago
Hefe · 654 weeks ago
Garnet · 654 weeks ago
Neil_Phillips 49p · 654 weeks ago
You want 2 hammerheads, 3 broadsides. And yeah, multitrackers are essential.
I think you still want a unit of Kroot to do stuff like grab Linebreaker.
It's cool how KFF's affect enemy troops! I've been testing wth a biker warboss, which is great fun, but I guess KFF mek is probably the better choice :(
Lootas are probably still worthwhile.