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Useful Articles




This page will take a major overhaul over the coming weeks. The 5th edition stuff will be archived at the bottom of the page but not sure how we want to handle this page going into 6th edition - it was difficult to find the right articles if you were looking for them so hopefully we can get a better grip on this and stay on top of this process throughout 6th edition.

I'll be compiling a list of useful articles that don't fit under other categories (How To and Armies in 5th). These will generally not be nerdrages or army lists but analysis and tactics of 40k units, armies and thoughts on appropriate use of these minis on the battlefield, etc. Basically what this blog is all about in a nice bite sized package. As the blog has gotten bigger it has become harder to find old content without trudging through searches, labels or the archive - none of which are great without being able to combine them (please google, let us combine labels in searches!). Whilst I recommend specific searches to use those methods (i.e. Battle Reports), this page will compile what I think are some of the more useful articles produced on the blog and I strongly recommend they be read.

I'm in the process of updating this page for a better layout. It was done by date before and whilst easier for me to maintain (though I didn't...) dates aren't really helpful in terms of finding content you need. I'm currently working on organising these links into different sub-headings (most notably specific armies) to make navigation easier. I've also melded the Article Series page into this one which can be found at the bottom of the page.

Warhammer 40,000 Useful Articles 5th edition Archive

Useful Articles

Analysis

All Armies The Art of Reserves - Part 2
Tank shocking - the bane of foot lists
Fallacy 40k - Random Game Length
Flexibility isn't mobility
The Art of Reserves - Part 1
Fallacy 40k - Suicide Melta
Disruption in 40k
Ranged anti-Infantry - lost in translation
What Makes an Army Good?
Fallacy 40k - First Turn
Hybrid Armies
Fallacy 40k - Trading Units
Importance of AP1 - reliability
Optimisation - Kirby's take
Dive, Dive! A Tactica on Going to Ground
Vehicle Squadrons
Two Skills of 40k
Distractions Part 1
Bubble-wrapping 102
Fallacies: I use it and it works for me
Foot lists: Why they do and don't work
So you wanna get good at 40k? An introduction
List-writer's block
To Disembark or not?
Re-visiting anti-mech: A balancing act
Tactics: Destroyed by a horde, now what do I do?
Transports: Army within an army and doubling up the FoC
Psychic Defences: Mandatory or Not?
Advanced Blocking - Tri-Rhino
Playing at 1000 points
Balanced Lists
Back to Basics Part 3: Tank Shock
Low, mid and high level play what it does
The Unknown/Uncommon army factor
How To: Blocking
Armies in 5th: Psychic Powers: Introduction & Defenses
How to: Suppression Fire
Competitive Foot
Bubble-wrap units; why they work
Mech training

Game System Spamming - Bad or Not?
Offense or Defense - Which am I?
Repetition and Redundancy
Learning to Love Losing
Social Contracts and Needs in Wargaming between Strangers
Evaluating Units
Bad to Good 1: The game store
Old versus new: Codex changes
Your playstyle is not a unique and special flower
'Fixing' single gun tanks - Changing mech for 6th
Cutting corners: Where to find that extra 100 points for your army
Keeping in the Game
Vehicle Changes for 6th?
Herohammer and why it doesn't exist
Forumitis: Earning your points back
The Pain Train: Competitive vs Hobby 40k
5th edition: The Truth
Duality
Damage potential
Force Application: getting the most out of your army
Playing what's on the table...
Playing competitively: the vaguest of How To's
Scaling & Higher Point Games
Debunking BoLS's Hybrid Editorial
Why mech greater than foot
Mathammer 40k Theory: It's all about the numbers
Fallacy in 40k: Mathammer
Mathammer I by Sepharine
Tournaments Tournament Terrain Setup
Mission Design
Tiered Mission Analysis
Terrain, Tournament Results and Balance in 5E
Forgeworld in Tournaments? Yay or Nay?
Standardisation in tournaments: Why it's needed
Warhammer Fantasy for the 40k Player
Comp & Game design thoughts
Swedish comp
Tournament Scene
VP & KP: Alternative tournament winning conditions
Battle-points: Why they're bad
Comp scores & Tournaments (uh-oh)
Hobby What's acceptable in your hobby - theme
Bitz and Model Sites
Brushes and Palettes
Black Templars
Blood Angels Mechanised BA - The Support
Mechanised BA - The Razorback
Jumper/Descent of Angels Deployment 101
Stormraven: Analysis and review
Blood Angels and Rhinos
Blood Angels Jump Pack Army: Overview of Tactics and Army Selection
BA Terminator ThoughtsFollow-up
BA Heavy Support Comparison
Blood Lance Analysis
Foot BA: How to deal with other combat armies
How To: Blood Rodeo
Blood Rodeo
Chaos Space Marines
Chaos Daemons
Dark Eldar Guest Article - Dark Eldar Arcane Weapons of Choice
Dark Eldar: Do they require the first turn?
Dark Eldar thoughts and Venom analysis
Eldar Eldar Upgrade Summary
Eldar Seer Council Analysis
Eldar Analysis: Aspect Warriors, the good & bad
Eldar Vehicle Upgrades: Spirit Stones and Shuriken Cannons
Grey Knights Beating a Dead Horse - Purifiers in Combat
Marine Survivability
Psybolt Ammo - Yay or Nay?
Karadread - Yay or Nay?
What Grey Knights are and aren't
Grey Knight and Crowe Musings
Crowe + Purifiers - list analysis options
Mordark and Singularity
Jokaero Math Madness
New Paladins
Librarians + Grandmasters
Psycoteaz - Early Grey Knights list building exercise
Imperial Guard Psychic Battle Squads - to mech or not?
Foot Guard: How viable?
Thinking about Stealth pants
Guys, seriously, Guard and Wolves aren't that amazing
Necrons
Orks Ork Analysis: Why they suffer in 5th
Armies in 5th: Orks Part 1: Trukks
Sisters of Battle
Space Marines Small and Large Marine Squads
The Bolterback - It's Not Good
Space Marine Bikes - Guest Article
Ironclad Analysis
Master of the Forge Review
GWvsJohn's Guide to Vanilla Marines
Vulkan: Should he always be used?
Thunderfire Cannon Analysis
Vindicator Analysis
Tacticals don't suckMEQ Troop comparison
Thunderbubble: SM mech w/ Terminators
Space Wolves Thunderwulf Cavalry  - Hybrid Analysis
Vindicators are alright and other craziness
Guys, seriously, Guard and Wolves aren't that amazing
Tau Do I really need pathfinders?
Why Firewarriors are such fail
How To: Hybrid Tau Applied
Ninja Tau take 2
Debunking Ninja Tau
Tyranids Tyranids - List building
The Forgotten Breed - Zoanthropes
Tervigon Spawning
Another look at Tyranids
Hive Tyrant or Prime: Is it really that simple?
Tyranid Thoughts
The Myth of the Tyranid Mono-build
Tyrannofex Analysis

A Different Breed - Abuse Puppy:
  1. Ygmarl Genestealers
  2. Carnifexes
  3. Genestealers & Broodlords
  4. Tyranid Warriors
  5. Lictors
  6. Venomthropes
  7. Hive Guard
  8. Harpies
Imperial Armor Imperial Armor 8 [Elysians]:
  1. The Good, the Bad and the Ugly
Imperial Armor Review:
  1. Part 1 - Space Marine List
  2. Part 2 - The Tyrant's Legion
  3. Dread Mob
  4. Imperial Armor 10 - Badab War

Imperial Armor 8 [Dread Mob Review]:
  1. Overview
  2. HQ
  3. Elites
  4. Troops
  5. Fast Attack
The Internet Why Use Vassal?
Point and Click - The Myth
Blogs and Forums: Their own little paradgims

Forumitis:
  1. Earning your points back
  2. MSU is cookie-cutter (not)
  3. I only play for fun
  4. It's a specialist unit. You just don't know how to make the most of it
  5. Why forums rules - by Fester
  6. Waaaaaard!
Other Gaming Systems Adventures in Vassal:
  1. The Difference Between Right and Wrong
  2. Necromunda
  3. Vassalmunda
  4. The Experienced Noob
Necromunda:
  1. Choosing your gang
  2. Building your gang

Mordheim:
  1. Renewing an Old Love - The Game and Setting
  2. An Introduction; Understanding warband development and selection
  3. Mordheim 101: Core Rulebook Starting Warband Examples
Article Series

Mistake Mondays:
  1. Ten Little Things you are (Probably) Doing Wrong 
  2. This is Another Fine Mess You've Gotten us into
  3. For Absolutely no Raisin!  
  4. The Gathering Storm
  5. SPEHSS MAHREEN Edition
  6. Ripping off Tolkein Edition
  7. Bitey and Stabby Edition
  8. The Other Ones (Special Final Edition)

Back to Basics:
  1. Moving Units
  2. Shooting
  3. Tank Shock 

Crazy Ideas:
  1. How to make Bretonnians Work in 5th Edition
  2. Fixing Imperial Guard 
  3. A glimpse into the mind of fester
  4. fester's idea
  5. fester's idea continued
  6. Sage's idea
  7. More Imperial Guard
  8. Dark Krootdar
Collecting an army in one month (Loganwing):
  1. An Introduction
  2. Building the Force!
  3. Painting the Force!
Collecting an army in three weeks (Deathwing): 
Building & Painting a Table-top:
  1. Introduction

Roland's Guide to Map Campaigns:
  1. Part 1: Overview
  2. Part 2: Mechanics
  3. Part 3: Strategic Objectives
  4. 3++ campaign teaser

Ride of the Valkyries:
  1. Introduction
  2. Pure
  3. Tactics
Space Marine Introduction:
  1. Primer: Why collect Space Marines?
  2. What 5th edition is all about
  3. Wisdom of the ages
  4. Thy holy boltgun, sacred power armor, and pure, powerful soul, body, and mind.
  5. Combat tactics & its uses
  6. Know they weapons
  7. Unit types; part 1
  8. Unit types; part 2
  9. The tactical dilema
  10. Insurance (powerfists)
  11. The adeptus astartes
  12. Codex astartes: Deleted scenes
How to Space Marine Bikers:
  1. General Overview
  2. Unit Choices
  3. Lists



Warhammer Fantasy Movement Basics
Warhammer Fantasy Shooting Basics

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