
I had been relatively impressed with the Badab War 1&2 releases as well as Doom of Mymeara- while not without their flaws (such as the Siege and Tyrant lists), they were a real notch up in terms of rules-writing for Forge World, offering a lot of pretty decent options to players looking to do something unique with their armies without being either over- or underpowered in most cases; it seemed that FW was trending upwards in their understanding of the game and attempts to make their products balanced and usable for everyone. Unfortunately Imperial Armor Aeronautica basically wrecks that trend. Its units vary widely from incredibly broken ("Hi, I'm a flyer with a 2+ cover save!") to utterly worthless (110pts for a twin-linked Burst Cannon and a Markerlight.)
If that were the worst of it, though, it would simply be another early-type Forge World book. However, this time around it really seems that FW simply doesn't know what any of the rules do.



















