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Sunday, October 10, 2010
Email in: Blood Angel list advice [2000]
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Unknown
"Heya Team Pink,
Another Blood Angel list for your perusal and critique. I started 40K just when fifth came out and so am a relative noob. I played LotR previously to that but only with friends and never really competitively.
Anyways, I started Blood Angels because I got some old BA minis cheap to begin with and I like the assault. And let's face it, when you are a student a free PDF codex is appealing. So I started there and read anything blood angels related in the web, aka jawaballs.
Onto the new codex and Blood Angels interest being everywhere, including your blog, on the internets. I have been gathering list advice constantly, and have had several list incarnations over the last 2 years. I mostly ran mech armies, inasmuch as I could with limited models, but have been wanting to do a foot/jumper list lately. So here is my latest creation for you to critique and hopefully help me shape into an effective and tournament winning army. I'm not a terrible player, mostly just inexperienced. I have played only one tournament, and ended up with second place, granted there were only 8 players. You can see the history of my Blood Angels at my humble blog, seeifeyecare.blogspot.com. Shameless plug, I know.
Here is the list:
HQ:
Libby with JP, Shield and Lance
HG with 4x melta
Elite:
Techmarine x2 JP, PW, Combi-melta
Sanguinary Priest x2 2x JP and one naked Is this 3 Priests? 2 w/JP and one on foot?
Troops:
4x Assault Squad, 10 man units, 2x melta, PW on sarge
Heavy:
3x Devastator squads, 5 man units, 4x ML
Total is 2000 points.
12 ML, 12 melta, 2 combi melta. 4 Chalices across 66 angry red marines.
Odds are I drop in only the Techmarines and HG squad, and start the remainder on the board. One priest is there to babysit the Devs in their 3+ cover ruins from the Techies. I know I lose target saturation without combat-squaded Devs, but I don't know how to fit in the extra bodies. I am also considering dropping the melta from one or two of the Ass. squads for flamers in case I meet a horde army.
What are your thoughts? Any help would be appreciated, a lot even.
Thanks,
Michael"
With 12 ML + BA assault you don't need horde control (though hand-flamers wouldn't be amiss) as it's built into your assault. I'm not a huge fan of the Techmarines and Jump Packs but I like the idea of 3+ cover. Is it worth it though? I think in a different style list yes but not necessarily here. What I'd do is drop the Techs and an ASM squad (30 FNP marines at 2000 is enough scoring) and add in 2 Sanguinary Guard units. You'd need to shave some points (maybe drop to 3 ML per squad) to fit the two squads in and add the 2x SG units but it ads quite a bit of combat punch whilst not taking much away.
If you wanted to keep the Techpriests I'd simply drop the extra ASM squad and either grab another HG squad & assorted upgrades or expand the Dev squads (should be able to get 2 to full strength) and assorted upgrades. With assorted upgrades I'd be looking at Powerfists for the ASM squads so Devs/MC don't much you if they make it into combat with you.
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Email in: Blood Angel list advice [2000]
2010-10-10T06:15:00+11:00
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Army Lists|Blood Angels|Jumpers|
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Bro_Lo 82p · 757 weeks ago
And yeah.... you're anti-horde-a-plenty.
Kris · 757 weeks ago
michael · 751 weeks ago
I was able to run the list a few days ago, and it worked really well. It was against Tau, so it really didn't count as solid playtesting, but I had the guy tabled after 2 turns on the board. I dropped everything in except the Devs and tore him a new one. It was really one-sided.
But two things. The advice was spot on I think. The list would really stall out against a better combat army; stall and then fold really. The Sang guard would be a really pretty good addition for some combat punch. Second, the Techies were great, even if only for the 3+ cover save for the devs. The devs took loads of fire, and though I lost some, they lasted through the whole game.
I think I will drop one of the assault squads to put in some sang guard, or maybe some VV for the heroic intervention. I'll have to see how it goes.
Thanks again for the advice.