Kirb your enthusiasm!

WEBSITE HOSTED AT: www.3plusplus.net

"Pink isn't a color. It's a lifestyle." - Chumbalaya
"...generalship should be informing list building." - Sir Biscuit
"I buy models with my excess money" - Valkyrie whilst a waitress leans over him


Sunday, October 10, 2010

Email in: Blood Angel list advice [2000]


"Heya Team Pink,

Another Blood Angel list for your perusal and critique. I started 40K just when fifth came out and so am a relative noob. I played LotR previously to that but only with friends and never really competitively.

Anyways, I started Blood Angels because I got some old BA minis cheap to begin with and I like the assault. And let's face it, when you are a student a free PDF codex is appealing. So I started there and read anything blood angels related in the web, aka jawaballs.

Onto the new codex and Blood Angels interest being everywhere, including your blog, on the internets. I have been gathering list advice constantly, and have had several list incarnations over the last 2 years. I mostly ran mech armies, inasmuch as I could with limited models, but have been wanting to do a foot/jumper list lately. So here is my latest creation for you to critique and hopefully help me shape into an effective and tournament winning army. I'm not a terrible player, mostly just inexperienced. I have played only one tournament, and ended up with second place, granted there were only 8 players. You can see the history of my Blood Angels at my humble blog, seeifeyecare.blogspot.com. Shameless plug, I know.

Here is the list:

HQ:
Libby with JP, Shield and Lance
HG with 4x melta

Elite:
Techmarine x2 JP, PW, Combi-melta
Sanguinary Priest x2 2x JP and one naked Is this 3 Priests? 2 w/JP and one on foot?

Troops:
4x Assault Squad, 10 man units, 2x melta, PW on sarge

Heavy:
3x Devastator squads, 5 man units, 4x ML

Total is 2000 points.
12 ML, 12 melta, 2 combi melta. 4 Chalices across 66 angry red marines.

Odds are I drop in only the Techmarines and HG squad, and start the remainder on the board. One priest is there to babysit the Devs in their 3+ cover ruins from the Techies. I know I lose target saturation without combat-squaded Devs, but I don't know how to fit in the extra bodies. I am also considering dropping the melta from one or two of the Ass. squads for flamers in case I meet a horde army.

What are your thoughts? Any help would be appreciated, a lot even.

Thanks,
Michael"

With 12 ML + BA assault you don't need horde control (though hand-flamers wouldn't be amiss) as it's built into your assault. I'm not a huge fan of the Techmarines and Jump Packs but I like the idea of 3+ cover. Is it worth it though? I think in a different style list yes but not necessarily here. What I'd do is drop the Techs and an ASM squad (30 FNP marines at 2000 is enough scoring) and add in 2 Sanguinary Guard units. You'd need to shave some points (maybe drop to 3 ML per squad) to fit the two squads in and add the 2x SG units but it ads quite a bit of combat punch whilst not taking much away.

If you wanted to keep the Techpriests I'd simply drop the extra ASM squad and either grab another HG squad & assorted upgrades or expand the Dev squads (should be able to get 2 to full strength) and assorted upgrades. With assorted upgrades I'd be looking at Powerfists for the ASM squads so Devs/MC don't much you if they make it into combat with you.

Comments (3)

Loading... Logging you in...
  • Logged in as
Seems like a pretty standard list, but you don't have anything that packs a big combat punch. I know thats not necessarily the list mechanic, but i think it needs something to make your opponent think twice. Even a single unit of SG will make somebody think twice about throwing away his units, but I think Kirby's idea of 2 units (i.e. his BloodHammer list), is probably a better way to go.

And yeah.... you're anti-horde-a-plenty.
The dropping techmarines is kind of a reliable Speeder, in that you get a good shot off, hopefully kill a tank, and then he probably dies, but if he doesn't then you can go around and hit things, plus he does give you fortified cover. I know Stelek seems to really like these guys as speeder replacements in BA.
This is the original emailer here. Thanks for posting and thanks for the advice. And that is 3 priests, 2 w/ JPs and one just on the ground.

I was able to run the list a few days ago, and it worked really well. It was against Tau, so it really didn't count as solid playtesting, but I had the guy tabled after 2 turns on the board. I dropped everything in except the Devs and tore him a new one. It was really one-sided.

But two things. The advice was spot on I think. The list would really stall out against a better combat army; stall and then fold really. The Sang guard would be a really pretty good addition for some combat punch. Second, the Techies were great, even if only for the 3+ cover save for the devs. The devs took loads of fire, and though I lost some, they lasted through the whole game.

I think I will drop one of the assault squads to put in some sang guard, or maybe some VV for the heroic intervention. I'll have to see how it goes.

Thanks again for the advice.

Post a new comment

Comments by

Follow us on Facebook!

Related Posts Plugin for WordPress, Blogger...