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Friday, November 5, 2010
Email in: Army Question: [Space Wolves]
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"Kirby
I follow the blog and enjoy it very much. I'm writing in to get an opinion on a list, but it leads into more of an "appropriate unit choice" arena. I am looking at putting together a SW calvary dominated list and I ran into a hitch when it comes to the heavy support and troop details. Now, the majority of SW players roll with long fangs + missile launchers instead of predators for more target options, easier cover saves, and no shaken results. I'm not going to argue against that, but due to money concerns (and the lack of ML in devastator boxes) I'm looking at predators as an option. The question to you is: is this a terrible choice (i.e. am I performing competitive suicide)? Here are the 1500 point lists (with Long Fangs vs Predators):
HQ:
Wolf Lord (TW,2xWC,Warrior Born, 2x Wolves) 240
Elite
(2x) Iron Priest (TW, 4x Cyber) 310
Fast Attack
(2x) 4 TWC (PF, Boltgun, Melta B) 460
LONG FANG SELECTION
Troops
(3x) 5 Grey Hunters (MG) 155
Heavy Support
(2x) 5 Long Fangs (4x ML) 230
PREDATOR SELECTION
Troops
(2x) 5 Grey Hunters (MG, Rhino) 230
(1x) 5 Grey Hunters (MG) 85
Heavy Support
(2x) Predator (AC, HBs) 170
The benefits I can see from the predator selection is using the rhinos as cover for moving up the TWC, whereas with the long fangs list my troops are a bit naked. I wanted a list that scales up well and these both scale nicely from 1500 to 2000 just by filling out the empty force org slots. I'd appreciate some good advice before I purchase my heavy supports.
P.S. A question for the community: I'm into elite armies and wondered what peoples thoughts were on a good non-marine elite capable army?"
The simple and quick answer is long fangs. They offer a lot more firepower to your army and fit perfectly with the foot aspect of TWC. However, you've only got 15 scoring Troops and whilst being on foot is fine with the TWC and Long Fangs, you need more than that. I'd drop the TWC squads down to 3 members each (dropping the boltgun guy) which should open up the points to pack in two 10x GH squads with double meltaguns and some upgrades like MotW, combat weapon and standard. As you scale up to 2000 you simply add in new squads. New LF, new GH, new TWC, new Iron Priest and potentially a Rune Priest or another Wolf Lord. All of these would obviously be more than 2000 points so it gives you some flexibility in what you add in as you scale up.
In regards to why no Preds, it's lack of saturation. Although you add in the Rhinos and can 'hide' the TWC with them, the Preds don't put out nearly as much firepower as the Long Fangs, have less damage potential in not being able to split fire and there are only 4-5 tanks on the field which means they are very likely to be targeted since your TWC will be hiding. As stated above, staying with Long Fangs and foot Grey Hunters leaves you with a full foot army and your Iron Priests can screen the TWC (puppies take hits) and makes your opponent's anti-tank inefficient whilst you still have the mobility and suppression fire to deal with mech.
In regards to expenses...find an IG player and trade (or ask) them for their missile launchers. Rupert will hopefully be doing a tutorial soon on how he converted his but it shouldn't be too difficult and is obviously a lot cheaper than buying individual missile launchers from bitz sites. Otherwise you can try and trade for SM missile launchers with other players.
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Email in: Army Question: [Space Wolves]
2010-11-05T11:43:00+11:00
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fester40k 73p · 752 weeks ago
As for a non-MEQ Elite force...
- Eldar are the obvious, as that is what they are.
- Nob-heavy Orks are an option.
- Tau (suits?)
OK I'm out.
Matthew · 752 weeks ago
Army Question: Do you think it'd be more useful to have a couple rune priests instead of the wolf lord in order to slow down armies with SW psychic powers?
Fester - thanks for the suggestions. This will be my first army so I'm going to find out how much I love CC armies. I have been looking at MC heavy tyranid lists with interest also but I think I enjoy speed a little to much to go that way (hence the TWC love). Orks are interesting choice.. I do have a box of AoBR orks sitting around as a seed for that.
Kirby 118p · 752 weeks ago
Anyway, at the moment I think Wolf Lord is fine (ensure he has an invul though). The RP helps add some firepower and utility but isn't a requirement, especially at 1500 points. At 2000 I'd seriously consider him but I wouldn't say he's mandatory.
Gx1080 · 752 weeks ago
VT2 79p · 752 weeks ago
Tau, tyranids, and new dark eldar.
fester40k 73p · 752 weeks ago
Gx1080 · 752 weeks ago
fester40k 73p · 752 weeks ago
FortyThree · 752 weeks ago
Don't be afraid of converting! I used to be so myself, but since I decided to actively pursue conversions instead of avoiding them like the plague, I've gotten a LOT more out of the hobby. Yes, they were crap in the beginning, but you'll get better =)
43
gravmania · 752 weeks ago
I made over 10 missile launchers from Mortars.
1 bolter arm pair + 1 IG mortar, bit of paperclip to reposition arms = 1 missile launcher.
The mortars are about thesame size as the SM missile launchers and look great. The IG launchers just seem to small/?narrow? compared to a SM.
Joe G · 752 weeks ago
Marshal_Wilhelm 61p · 752 weeks ago
Autolas Preds and Typhoons for Fangs
I think these are clever ways of de-tuning your army for club games. You still probably win but are helping them to learn by not smashing their faces in.
+++
This is a general Marine thing. Deldar and Lances. Is it a good idea to swap Preds for Dreds nowadays? AV 12 front and sides stops them getting sweet side shots and no AV13 means lance is doing nothing.
Good idea or not so much?
Have I told you I am REALLY EXCITED by the Deldar codex! It is so sweet. I'd go so far as to say it is the best one ever, though I might not be rational at the moment due to my EXCITEMENT LEVELS!
I'm glad they are evil. It helps me to not start playing them. Lol