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Friday, November 19, 2010

Email in: Dark Eldar - 1st army list



"Hi Kirby (and all others),

Nie blog you have going, its friendly and troll free which is always nice. I thought i'd run my Dark Eldar list by you and see what you think. Its been a while since I played Dark Eldar, but feel honour bound to revisit them with their new release. I've stuck to a similar list as my old armies and I think it should over most contingencies.

Sliscus 150
3 haemonculi 2w liquifier, 1w shatter shard 185
--------------
8 Bloodbrides 2w Shardnet/Implaler 1w hydra guantlets 175
+ Syren w powerweapon
Haywire grenades
+ Raider w flickerfield, nightshield. 80
8 Bloodbrides 2w Shardnet/Implaler 1w hydra guantlets 175
+ Syren w powerweapon
Haywire grenades
+ Raider w flickerfield, nightshield. 80
8 Bloodbrides 2w Shardnet/Implaler 1w hydra guantlets 175
+ Syren w powerweapon
Haywire grenades
+ Raider w flickerfield, nightshield. 80
5 Wracks 1w liquifier 60
+Venom + shuriken cannon + nightshields 75
---------------------------------------
9 Warriors 1w blaster 96
+ Raider w flickerfield, nightshield. 80
10 Warriors 1w blaster 1w shuriken cannon
+ Raider w flickerfield, nightshield. 80
------------------------------------
Ravager w nightshield, flickerfield 125
Ravager w nightshield, flickerfield 125
Ravager w nightshield, flickerfield 125

=1981 points

Wracks hold home objetive and venom hangs back as much as possible with ravagers or support, but have mobility if close in support is needed.

Bloodbrides have enough hitting power for most melee tasks and with haemonculi joining them and giving FnP means they can tar pit pretty effectively too.

Warriors hang around in raiders for lose support and Slicus who starts in the unit of 9 jumps out and joins the witches when required.

Your opinions and cricism is welcome.
ChrisH"

I like this list but think we can do some things to make it better. Main issue is there are only three units moving towards your opponent, the Bloodbrides so some more units like Reavers or Venoms moving forward I think are good options. Silcus is a good HQ but not sure he fits this list. He's not going to start with Bloodbrides as the Haemons are there and it seems like you're just taking him for his contraband ability when most of the Drug results will improve the Bloodbrides anyway. Dropping him frees up some points to get some more units moving forward and we can fiddle around with other things. Haywire grenades on the Bloodbrides...hmm, yes and no. They obviously allow the unit to not fail against vehicles/Dreadnoughts but at 2pts a model they are expensive so for the moment I think we can drop them, especially when you consider the number of DLs in the army atm and they ride around in DL Raiders. Shardnets = good but I'd personally go for three and give the Syren a Phantasm Grenade Launcher as well. Since Silcus isn't riding around with the Warriors we can also max them out and give them a cannon.

So what to do with the extra points? Well first off I think some Reavers with Heat Lances. This gives a couple more units heading towards the enemy and more armor busting (particularly with some AP1). The Warrior units are quite mobile as well with Splinter Cannon/Blaster combo so some upgrades on their Raiders like Splinter Racks can make them more potent as they get closer and bring more anti-infantry and anti-tank to bear. Putting this all together we get...

3x Haemon
3x 9x Bloodbrides w/3x Shardnet, Syren w/Power Weapon, PGL, Raider w/flicker, night shields
5x Wracks w/liquifier, Venom w/2x cannon, night shields
2x 10x Warriors w/cannon, blaster, Raider w/flicker, splinter racks, night shields
2x 3x Reavers w/heat lance
3x Ravagers w/flicker, night shields

Totals: 1994 points
61 infantry (6 jetbikes)
9 vehicles

No weapons on the Haemon but dropping some night shields on the Raiders frees points up for this. The Bloodbrides are expensive but are excellent tarpits with torrenting punch whilst the Raiders and Ravagers put down suppression fire. The Warriors and Reavers offer up a lot of mobility and more options in terms of anti-tank and anti-infantry whilst the Wracks are a solid objective holder whilst putting out 12 poisoned shots.

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