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Tuesday, November 2, 2010

Email in: Dear Doctor Kirby, can you review my 1250 tau list?


"Ok, so I've got this list for the [Un]Official Penny Arcade 40k Gaming League (Season 2.5 The Challengeing) (those who want to join it can, as it's designed to be joined mid-play!). So, I need a list, but not just any list. I need to chop up this list. It'll fit into 1 750 point core, and I then make 4 250 point blocks. I then use the 750 point core + 2 250 point blocks to make Volt-I mean my 1250 list. So far, I've got this, and am at something of a loss of where to go:

Shas'el: TL-missle pod, target Lock - 73

Crisis Suits x 2: plasma rifle, missile pod, multi-tracker - 124
Crisis Suits x 2: plasma rifle, missile pod, multi-tracker - 124
Crisis Suits x 2: plasma rifle, missile pod, multi-tracker - 124

Firewarriors x 6 - 60
Kroot x 10 - 70
Kroot x 10 - 70
Devilfish w/ disruption pod - 85

Piranha: Fusion Blaster - 65

Broadside x 2:ASS, team leader /w hard-wired target lock - 170
Hammerhead: Railgun, Burst Cannon, multi-tracker, disruption pod - 165

Which totals to 1130/1250. Now there are several things I could add here (pathfinders for ~70ish points), but I'd really like to get another vehicle hull in there for cover on the suits. On the other hand, I could just go for MOAR SUITS, but they'd wouldn't have cover at all times. Possibly, I could have then relax behind cover or something? Anyways, this all going to be on Vassal, so we're not exactly on planet cueball. I'm gonna assume that you suggest for me to get some hounds, possibly finders, and more suits (could grab another Head by dropping the fish, but that'd leave my FWs without a place to hide, as well as not really solve the cover problem).

Secondly, I need to chop these units into blocks....yeah. I'll continue to work on the list and-o-see-what-hawppins!"

Add more suits. Tau have a ridiculus amount of firepower at 1750/2000 and you can fit similar amounts in at 1000-1500. Otherwise I'd add Pathfinders. You've got enough layered defenses with the double Kroot (so ya any spare points into Hounds) and the Piranha can block any Land Raiders which need to be and otherwise delay mech armies but adding Pathfinders is an attempt to make the list as balanced as possible compared to a simple "I out shoot your army...by a lot."

Not sure what you mean by 750 and 2x 250 blocks though? Do you have some games where you have to run 750 + block 1, 750, 750 + block 2 and 750 + both blocks or something? If so I'd attempt to make both blocks the same like a Crisis Squad and Kroot or something so you don't have any disadvantages in block 1 or block 2 games, etc.

Comments (12)

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Are the points correct on those Broadsides?
I don't have the codex on hand, but shouldn't it be 185?
3 replies · active 753 weeks ago
nuclearlunchbox's avatar

nuclearlunchbox · 753 weeks ago

Nope, its correct as is-70+10 for the ASS suits, then 5=5 for the team leader with hw targetlock

Anyways, I was thinking of starting a tau army myself, and was wondering if I could get feed back on a 1k pt list:

shas el 102
mp, plas, target array, hw multi tracker, hw target lock

2 fire knifes 124
mp, plas, multi

2 fire knifes 124
mp, plas, multi

2 fire knifes 124
mp, plas, multi

6 FW 60

dfish 120
sms, disruption pods, targeting array, multi

10+2 kroot 82

10+2 kroot 82

railhead 180
sms, disruption pods, mutitraker, target lock

Is the Dfish not needed? I could switch it and some kroot out for 2 piranha. Also, I feel the HH might be too pricey.
Ah, my mistake. I thought A.S.S. was 20 points.
Consider dropping the shas'el down to TL-MP + TL. Also consider grabbing points from your devilfish & railhead (Devilfish SMS costs 20 points!), dropping them down to just disruption pods & disruption pods/multitracker respectively, maybe pruning out a group of Kroot for some Broadsides. The piranha is not perfect at this points level, as grabbing a Raider at this points level means you're gimping everything else, so you don't need one quite yet.
Tauplayer 12345's avatar

Tauplayer 12345 · 753 weeks ago

The list below is how I would do it. Having to purchase the units in blocks makes thing much more difficult and more interesting. You can not get any unit for more than 250 points unless it is in your core. 3 broadsides with both ASS and shield drones would have been nice but are not really good as core since they are overkill at 750 points and maybe at 1250 points as well. There is probably a better combination but I can not find it at the moment. Furthermore I do not know which units you have and if you can make this army. So see it as an attempt to get the thought process started.

Good Luck!

750 points core

Shas'el: plasma rifle, missile pod, multi-tracker, targetting array, target lock, 102

Firewarriors x 6 - 60
Kroot x 10, hounds x 4 - 94

Crisis Suits x 3: plasma rifle, missile pod, multi-tracker - 186

Hammerhead: Railgun, burst cannon, multi-tracker, disruption pod 165

Piranha x 2: Fusion Blaster, 1 w/ disruption pod and targetting array - 140

Block 1

Hammerhead: Railgun, SMS, multi-tracker, disruption pod, target lock - 180

10 kroot 70

Block 2

Broadside x 3:ASS, team leader /w hard-wired target lock - 250

Block 3
Crisis Suits x 2: plasma rifle, missile pod, multi-tracker - 124
Crisis Suits x 2: plasma rifle, missile pod, multi-tracker - 124

Block 4

Devilfish w/ disruption pod - 85

6 pathfinders 72

Shas'el: plasma rifle, missile pod, multi-tracker, target lock. 92
1 reply · active less than 1 minute ago
I'd always take Blocks 2 and 3, then. Not enough suits otherwise, and Broadsides are nice for de-meching.
It's the 750 core + two out of my four 250 points. The idea is for customization, but it just screws things up. The next tourney will be 1500, with 1k core and 500 that is 'free', aka can be swapped around for anything you might like.

What I've come up with is this:
Core: 750 points
Shas'el: TL-missile pod, target Lock - 73
Crisis Suits x 2: plasma rifle, missile pod, multi-tracker - 124
Crisis Suits x 2: plasma rifle, missile pod, multi-tracker - 124
Crisis Suits x 2: plasma rifle, missile pod, multi-tracker - 124 445
Kroot x 10 - 70
Firewarriors x 6 - 60
Hammerhead: Railgun, burst cannons, targeting array(free), multi-tracker, disruption pod - 165

Block 1: 250
Piranha: fusion blaster, targeting array - 70
Broadside x 2: advanced stabilization system,
team leader /w HW-target lock, HW-drone controller, 1 Gun Drone - 180

Block 2: 250
Piranha: fusion blaster - 65
Broadside x 2: advanced stabilization system,
team leader /w HW-target lock, HW-drone controller, 1 Shield Drone - 185

Block 3: 250
Kroot x 10 - 70
Pathfinders x 5
Devilfish w/ disruption pod, SMS, multitracker, targeting array - 60 + 120 = 180

That's a balanced list, anyways. I suppose I could just overload on Crisis suits, and with some recent vassal testing, it doesn't seem like a bad idea. Pathfinders are all well and good, but I need firepower.

The other problem with this is that I'd like some way to reliably get cover with all three teams. I'm guessing just planting one of my suit teams in cover is the best option here?
5 replies · active 753 weeks ago
I'd switch blocks 2 and 3 around. Other than that you're champion.
Yeah, that's most of it. On the one hand, I can over-load on suits, but only by one or two more, and I'd lose the Firewarrior's Fish for more then one. Finders probably wont add much to this list, though. I'm just kinda stuck here, trying to provide a transport for my FWs, trying to get a bit more firepower here and there, and providing cover for all of my suits (another problem if I lose the Devilfish).
Meh splitting your army concepts are always silly. You just create duplicates. Oh look, my army is always the same kthanksbye.

10 Crisis at 1250 points is a ton of firepower and you don't really need to hide them all. Your above list is certainly more balanced though and is basically a scaled down version of the 2k list.
Quick question, Kirby, since suits are Jump Infantry, can they gain cover from Kroot, or is the base everything here, because I could change so much if that were true.
They get cover from Kroot.

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