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Friday, November 19, 2010

Email in: New Dark Eldar



"Hey Kirby, and everyone at 3++

I've been following your blog for the last two months or so and i must say it's pretty fantastic. My reasoning for sending you an email is I need help with my 1500pt dark eldar tournament list that I've rewritten four or five times now. Each time it just seems like something is missing that without which the list will just fall to pieces. I've stripped it down to about 1000pts which I like its just the rest i need a hand with. Any help would be fantastic.

Thanks,
Daemon

Haemonculus w/Hexrifle 65pts
Wyches x8 w/Hekatrix w/Agonizer, H. Gauntlets, Haywire Grenades
Mounted in Raider w/FF, Night shield 221pts x2
Warriors x10 w/Spinter Cannon, Blaster 115pts
Ravager w/Flickerfield, 3x Dark Lance, Night Shield 125pts x2
Talos w/Extra CCW, Chainflails 125pts

997pts"

The first of many DE emails... the only thing in that list I wouldn't really want is the Talos. It doesn't really fit too well with everything else you have so are you sure you want to use it :P? I'll assume you want to but if you are okay without it, just replace it with a Ravager. Everything else is alright but Wyches should always have shardnet/impaler. Less attacks at you is always better than more attacks or a couple re-rolls when you place them right. I'd also max out the squad for two weapons and not put the Haemon in their transport (why GW did you make it so difficult!). You can transfer the token as needed and drop Night Shields on their Raider (they'll be close anyway).

So with that in mind what can we do? Well you need to double up the Wyches at a minimum and we need to assess what the Warriors are going to do. If they are an objective sitter I'd lean more towards a Dark Lance and consider them making 20 men for double lances. Expensive but hard to remove especially once they start gaining some pain tokens. You then need to help support those two Wych Raiders flying forward and your best bet is Reavers w/Heat Lances and Trueborns w/Blasters in Venoms. This will help add some saturation and armor busting capabilities which allows the Wyches to eat up the goodies inside. The Trueborns also give you a good spot to put any Haemons you have to transfer pain tokens to the Wyches once they unload. So with that in mind, let's look at the points (again see how the Talos sticks out here? He's slow and to make sure the Wyches aren't exposed we need to get more stuff moving forward and a WWP for a single Talos is quite an investment).

With everything added in and 2 Haemos we have 1508 points so some work with the Haemon wargear will open up those points and leaves us with:

2x Haemon
2x3x Trueborn w/3x Blasters, Venom w/2x cannons
2x10x Wyches w/Shardnet, Hekatrix w/Agoniser, Raider w/flicker
10x Warriors w/DL
2x3x Reavers w/Heat lance
2x Ravager w/flicker, night shields
Talos w/chainflails, extra CCW

Totals: 1478 points (nothing on the Haemons)
6 tanks (7 if no talos)
45 infantry (6 jetbikes, 1 talos)

I think replacing the Talos with another vehicle of some sort such as a Ravager or Trueborn Venom is the best way to improve the list as it will add some saturation. Changing the Ravagers to Bombers/Fighters for more anti-infantry also has potential.

Comments (4)

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Ohhhhh! Ohhhh! I've been struggling with my 1500pt list as well. Let me try!

HQ-
1x Hemmy- 50pts

Elite-
2x Incubi Squad w/ raider, flickerfield, shock prow- 185pts

1x Trueborn Squad w/ 3x blasters, Venom w/ x-tra cannon- 137

Troops-
2x 9 Wracks w/ raider, flickerfield, shock prow- 165pts

3x 5 man warrior squads w blaster, sybarite w/ plaster pistol in venom & extra cannon- 150 pts

Fast-
2x 3man bike squads w/ heat lances- 78pts.

Total- 1493pts.

4 raiders,
4 venoms,
46 Infantry Manz.

4 Darklances,
9 Blasters
2 Heatlances,

Wrack squads are there to sit on objectives and be obnoxious, or provide some anti-horde punch, the tiny-Incubi squads provide some stomping power, venom warriors provide close range blaster support and anti-infantry firepower, and the hemmy sits in with one of the incubi squads, and 3 man biker squads provide harrassment. My biggest worry is the lack of long-range anti-tank. Another idea is this army-

HQ-
2x Hammonculous- 50

Troops-
4x 5 man wracks w liquefier in venom w xtra cannon- 125pts

2x 20 man squads w 2x darklances- 230pts

Heavy-
3x Ravagers w/ Dark Lance, Flickerfield. -115 pts

Total-
1405

Essentialy, this army has a really big base of FNP Darklanes, backed with small wrack squads (to speedbump or objective grab) and a few ravagers for anti-tank dakka. I love how Deldar have so much versatility. :D

As to the list shown- I'm not a big fan of the talos or the warrior squad i the list. Besides that it seems a bit good.
1 reply · active 751 weeks ago
Problem with both lists is anti-tank. Ya you've got some decent numbers in anti tank guns (15 and 13) but in the first list most of it is short-ranged (and Wrack squads are quite large when not needed) and the second list is very concentrated (i.e. 3 light skimmers).
If you really want to bring a talos, I'd bring a gun over the extra CCW. It's one of the most reliable gun platforms in the DE army, albeit with a low amount of shots.

Do chainflails count as a CCW? Would you still get the bonus if you paid for the xCCW? I'd assume yes, but I wasn't sure.
Thanks alot kirby i ended up keeping the Talos for a tournament my friends and i did and you were right i did lack in the anti-tank dept. but ya know the damn thing basically won me a game against daemons and was a fairly nice distraction against most everyone else. in fact the only game i lost was against eldar. grimy craftworld bastards

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