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Friday, November 12, 2010
Email in: Tau advice again @ 1750
Posted by
Unknown
"Hi Kirbs,
I've said it a few times, but it never gets old - awesome blog. Im writing in again for some feedback on my 1750 list. I've also attached some pictures of my army that i took to a 1k newbie tourney (and won!). Without further ado:
shas'el w/ tl-mp, tl - 73
3 shas'ui w/ pr, mp, mt - 186
3 shas'ui w/ pr, mp, mt - 186
2 shas'ui w/ tl-mp, flamer - 94
6 firewarriors - 60
14 kroot - 98
13 kroot - 91
2 piranha w/ fb, ta, 1 dp - 145
8 pathfinders w/ devilfish (sms, mt, ta, dp) - 216
hammerhead w/ rg, bc, mt, dp - 165
hammerhead w/ rg, bc, mt, dp - 165
3 shas'ui w/ tl-railgun, sms, ta, team leader, hw-tl, hw-dc, 2 gun drones - 270
1749
As you've probably noticed, it is based heavily off your own style of hybrid tau. I know you're probably going to recommend I drop a broadside for the hammerhead upgrades and a crisis suit, but i think i'm gooing to stick with the 3 broadsides anyway. Local meta has a disgusting amount of armor (although that might change once DE make their mark) so for the time being the broadsides are justified (to me at least :P). I choose the kroot warriors over the hounds simply because I don't like (read: too expensive) the kroot hounds that comes in metal blisters of 2. I was wondering if it would be better to keep the two squads in 14, 13 - as currently is, or go for min/max and try a 10/17. I was wondering what you thought on the gun drones, instead of shield drones - given that your broadsides are almost always in cover anyway. Lastly, what is your take on the ta vs ass on the broadsides.
I also have a tactical question I'd like to ask regarding Tau and Dawn of War deployment. Namely, which 2 troop choices do you bring onto the table during deployment? Also, when everything 'walks' on at turn 1, how do you form an effective castle/bubblewrap while maintaining firing distances, cover and LOS?
Thanks,
Anand"
List looks fine but I would give the Broadsides ASS over TA. TA obviously makes them more accurate but with twin-linked, you're pretty accurate already. The mobility can be very important in the initial phases of the game and if your lines are ever broken to move backwards and fire (and in DoW if you take a blacksun filter on the TL). If you don't like the Kroot Hounds or find them too expensive, Chaos Hounds from Warhammer Fantasy are a good replacement and pretty cheap/plastic which can save you a couple of points.
In relation to DoW...it depends what you're playing against. Deploying the Kroot via infiltrate or normal deployment is common to ensure your opponent can't start a couple large squads at 24" away. This also helps with hiding your army behind the bubble-wrap as the Kroot aren't walking on from the board edge and you can pick where your army comes in. If you don't deploy your Kroot you'll have more difficulty coming in on the from the edge as your Kroot will only be moving 6" so you'll probably have a couple turns where your Kroot aren't protecting you and against a fast assault army, this could be bad. You won't be able to effectively BLoS to Crisis suits, etc. on the initial walk-on but you should have your 'castle' set up properly by T2 if your Kroot start on the table.
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Email in: Tau advice again @ 1750
2010-11-12T11:34:00+11:00
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Army Lists|Tactics|Tau|
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_Axiomatic_ 47p · 756 weeks ago
- Buy a regular kroot carnivore box
- convert the models to knives in each carnivore's hand, and attach no rifles.
- paint them with red & white warpaint over 100% of their body, but paint their gear as normal.
It looks good, works wonderfully for "counts as", and with the differentiating paint scheme, there is seldom any confusion as to which is kroot, and which is hound. If you paint them red and white stripes, even red-green colorblind opponents will seldom have trouble picking them out. :)
Kai · 756 weeks ago
CalPerr · 756 weeks ago
Kris · 756 weeks ago
SageoftheTimes 77p · 756 weeks ago
As for Broadsides, give them ASS for Dawn of War. Not being able to fire first turn sucks. Secondly, Blacksun Filter on the Team Leader. Thirdly, consider BSFs on any of the suits (your commander for example), just in case.
Finally, remember that dedicated transports count as a troops choice in DoW, so don't let your opponent grab two vehicles w/ the two squads, Aborted did this to me (we're bad and don't know the rules), and it can really effect you first turn (myself especially, because VT had convinced me that Multi-trackers were awesome on Broadsides >_< ;) . Finally, I'd suggest that you might consider a second unit of Broadsides, the extra Anti-tank is really helpful.
Rathstar · 756 weeks ago
I'd also advice trying to find 10 points to up the drones on the broadsides to shield drones. The 2+ armour the drones would have really helps stop the drones being wittled away from light arms fire, and it's great being able to save a krak missile on 2+.
Rathstar
Anon24 · 755 weeks ago
also, with regard to the 4" coherency (and well coherency in general) I was wondering if enemy models can go in the 4" between the two vehicles and 'break coherency'?
Kirby 118p · 755 weeks ago
Yes units can go between the 4" coherency as long as they are 1" away from you which can be hard with bases sizes, etc.
Anand · 755 weeks ago
ANON24 · 755 weeks ago
thanks fester and kirbs