Just wondering what you think about my 2k Space Marine list. It's pretty unusual, but I've done fairly well with it thus far-- I play as an Iron Hands successor and thus love my Techmarine stuff!
Master of the Forge w/ conversion beamer- 120
++Elites++
Dreadnought w/ twin-linked autocannon, DCCW w/ built-in storm bolter- 115
Dreadnought w/ twin-linked autocannon, DCCW w/ built-in storm bolter- 115
Dreadnought w/ twin-linked autocannon, DCCW w/ built-in storm bolter- 115
++Troops++
Tactical Squad w/ meltagun, lascannon, Sergeant w/ combi-melta, Razorback w/ lascannon, twin-linked plasma gun, and dozer blade- 275
Tactical Squad w/ meltagun, lascannon, Sergeant w/ combi-melta, Razorback w/ lascannon, twin-linked plasma gun, and dozer blade- 275
Tactical Squad w/ flamer, multi-melta, Sergeant w/ combi-flamer and power fist, Rhino w/ dozer blade- 245
3 Scouts w/ sniper rifles and camo-cloaks, 1 Scout w/ missile launcher and camo-cloak, Sergeant Telion- 150
++Fast Attack++
Land Speeder w/ Typhoon missile launcher and heavy bolter- 90
Land Speeder w/ Typhoon missile launcher and heavy bolter- 90
Land Speeder w/ Typhoon missile launcher and heavy bolter- 90
++Heavy Support++
Dreadnought w/ twin-linked autocannon and DCCW w/ built-in storm bolter- 115
Thunderfire Cannon- 100
Thunderfire Cannon- 100
1,995 points total
50 models total (38 infantry, 10 vehicles, 2 artillery)
For 1850 point games, just remove the Scouts."
I'm afraid I think your points are wrong as the LasPlas tacticals are 310 points not 275 which puts you 65 points over. However, I don't really think you need the LasPlas RBacks and I think if you replaced them with Rhinos (and worked around the Tactical setup a bit) plus replacing the Thunderfires with Dreadnoughts you'd be keeping the theme of the Iron Hands whilst getting a better list. I know the Thunderfires add a ton of anti-infantry and some somewhat decent anti-tank with 4 S6 blasts, but they are really fragile. If you're happy with that extreme fragility, by all means you can continue using them but you'd need to shore up your anti-tank (i.e. make some of the Dreads 2x TL-autocannons). However, if you're willing to replace them with Dreads we can do something like...
6x TLAC/DCCW Dread, MotF w/Beamer, 3x10x Tacs w/flamer/MM/Rhino, 5x Scouts, 2x Typhoons, 2x MMHF Speeders which sits at 1895 points which gives you points to add in a Libby or more Speeders. Or if you want LasPlas RBacks you can replace a 10x Tac squad with 2x5x Tacs w/LasPlas but puts you 20 points over (which means you'll have to drop Telion). You could also simply make all the Dreads 2x TL-AC, drop a Typhoon and take 2 more MMHF Speeders.
In the end there's a lot of options to fiddle with the list but the main changing points are the LasPlas squads you've got. They just are too many points and not too efficient when you can get a cheaper LasPlas or proper Tactical squad. Again, if you want to keep the Thunderfires with the Techmarine love/Iron Hands fluff that's fine (just replace two of the Dreads above with Thundefires) but I'd aim to work on the over upgraded Tactical squads.
GWvsJohn 44p · 751 weeks ago
BigBellyJarelli 23p · 751 weeks ago
Kris · 751 weeks ago
Similar could be done with the Thunderfire cannons, but then you either reduce the anti-tank firepower or the walking melta/combat support. I feel you need dual RB and dual Rhino in that build.
BigBellyJarelli 23p · 751 weeks ago
Basic squad (inc. Sergeant): 90
5 additional Marines- 80
Meltagun, lascannon, and combi-melta- 25
Razorback w/ lasplas and dozer- 80
275 points total
If they indeed cost 310, I agree there's a lot of inefficiency there, and would not field the units for that cost.
@masterslowpoke · 751 weeks ago
Kirby 118p · 751 weeks ago
Your original points are correct. For some reason I thought there was PFist and HKM in there...
Anyway Jarelli, you're still expending a lot of points on what are essentially two heavys and 2 specials across 10 marines when chopping them back to normal Flamer/MM/Rhino Tacs essentially frees up enough points for a 'normal' LasPlas squad.
I do agree with GWvsJohn in terms of the Dreads and if you were okay with running some 2xTLAC Dreads I'd run the rest as MM/DCCW Dreads instead of Ironclads. The extra AV for Ironclads is only really beneficial in combat and AV12 is pretty good there anyway.
BigBellyJarelli 23p · 751 weeks ago
HQ
Master of the Forge w/ conversion beamer- 120
Librarian w/ Null Zone and The Avenger- 100
Elites
Dreadnought w/ multi-melta, DCCW w/ built-in storm bolter, extra armor- 120
Dreadnought w/ multi-melta, DCCW w/ built-in storm bolter, extra armor- 120
Dreadnought w/ two twin-linked autocannons, DCCW w/ built-in storm bolter- 125
Troops
Tactical Squad w/ flamer, multi-melta, Sergeant w/ combi-flamer and power fist, Rhino w/ dozer blade- 245
Tactical Squad w/ flamer, multi-melta, Sergeant w/ combi-flamer and power fist, Rhino w/ dozer blade- 245
4 Tactical Marines, Sergeant w/ combi-flamer, Razorback w/ twin-linked lascannon and dozer blade- 180
3 Scouts w/ sniper rifles and camo-cloaks, 1 Scout w/ missile launcher and camo-cloak, Sergeant Telion- 150
Fast Attack
Land Speeder w/ Typhoon missile launcher and heavy bolter- 90
Land Speeder w/ Typhoon missile launcher and heavy bolter- 90
Land Speeder w/ Typhoon missile launcher and heavy bolter- 90
Heavy Support
Dreadnought w/ two twin-linked autocannons, DCCW w/ built-in storm bolter- 125
Thunderfire Cannon- 100
Thunderfire Cannon- 100
2,000 points total
46 models total (34 infantry, 10 vehicles, 2 artillery)
I'm a little worried about the loss of 3 lascannons for long range anti-tank, to be honest. I was actually considering replacing the TLACs in the original list with TLLas thanks to the increased prevalence of Feel no Pain these days, and going from 4 lascannons to 1 doesn't entirely sit well with me-- I'm not entirely confident that the multi-meltas are an adequate replacement. Perhaps if I reconfigured the Rhino squads for melta/combimelta instead of flamer/combiflamer?
Scathainn · 751 weeks ago
BigBellyJarelli 23p · 751 weeks ago
Kirby 118p · 751 weeks ago
Kris · 751 weeks ago
Master of the Forge w/ conversion beamer- 120
Librarian w/ Null Zone and The Avenger- 100
Elites
Dreadnought w/ multi-melta, DCCW -105
Dreadnought w/ multi-melta, DCCW -105
Dreadnought w/ two twin-linked autocannons -125
Troops
Tactical Squad w/ flamer, multi-melta, Sergeant, meltabombs, Rhino - 210
Tactical Squad w/ flamer, multi-melta, Sergeant, meltabombs, Rhino - 210
4 Tactical Marines, Sergeant , Razorback w/ twin-linked lascannon - 165
4 Tactical Marines, Sergeant , Razorback w/ twin-linked lascannon - 165
3 Scouts w/ sniper rifles and camo-cloaks, 1 Scout w/ missile launcher and camo-cloak, Sergeant - 100
Fast Attack
Land Speeder w/ Typhoon missile launcher and heavy bolter- 90
Land Speeder w/ Typhoon missile launcher and heavy bolter- 90
Land Speeder w/ Typhoon missile launcher and heavy bolter- 90
Heavy Support
Dreadnought w/ two twin-linked autocannons- 125
Thunderfire Cannon- 100
Thunderfire Cannon- 100
Total: 2000 on the dot. By taking out things like powerfists, dozer blades, extra armor, and combi-weapons, as well as the overpriced Telion, we're able to fit in an entire fourth unit of Marines and a Razorback. That helps get back at least one lascannon. I'd probably go with Las/Plas on the RB myself, but TL-Las should work too.
BigBellyJarelli 23p · 751 weeks ago
Kris · 751 weeks ago
Kirby 118p · 751 weeks ago
BigBellyJarelli 23p · 751 weeks ago
Kris · 751 weeks ago
BigBellyJarelli 23p · 751 weeks ago
Kirby 118p · 751 weeks ago