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Friday, November 12, 2010

Email in: Unusual Space Marine army list [2000]


"Hello,

Just wondering what you think about my 2k Space Marine list. It's pretty unusual, but I've done fairly well with it thus far-- I play as an Iron Hands successor and thus love my Techmarine stuff!

++HQ++
Master of the Forge w/ conversion beamer- 120

++Elites++
Dreadnought w/ twin-linked autocannon, DCCW w/ built-in storm bolter- 115
Dreadnought w/ twin-linked autocannon, DCCW w/ built-in storm bolter- 115
Dreadnought w/ twin-linked autocannon, DCCW w/ built-in storm bolter- 115

++Troops++
Tactical Squad w/ meltagun, lascannon, Sergeant w/ combi-melta, Razorback w/ lascannon, twin-linked plasma gun, and dozer blade- 275
Tactical Squad w/ meltagun, lascannon, Sergeant w/ combi-melta, Razorback w/ lascannon, twin-linked plasma gun, and dozer blade- 275
Tactical Squad w/ flamer, multi-melta, Sergeant w/ combi-flamer and power fist, Rhino w/ dozer blade- 245
3 Scouts w/ sniper rifles and camo-cloaks, 1 Scout w/ missile launcher and camo-cloak, Sergeant Telion- 150

++Fast Attack++
Land Speeder w/ Typhoon missile launcher and heavy bolter- 90
Land Speeder w/ Typhoon missile launcher and heavy bolter- 90
Land Speeder w/ Typhoon missile launcher and heavy bolter- 90

++Heavy Support++
Dreadnought w/ twin-linked autocannon and DCCW w/ built-in storm bolter- 115
Thunderfire Cannon- 100
Thunderfire Cannon- 100

1,995 points total
50 models total (38 infantry, 10 vehicles, 2 artillery)

For 1850 point games, just remove the Scouts."

I'm afraid I think your points are wrong as the LasPlas tacticals are 310 points not 275 which puts you 65 points over. However, I don't really think you need the LasPlas RBacks and I think if you replaced them with Rhinos (and worked around the Tactical setup a bit) plus replacing the Thunderfires with Dreadnoughts you'd be keeping the theme of the Iron Hands whilst getting a better list. I know the Thunderfires add a ton of anti-infantry and some somewhat decent anti-tank with 4 S6 blasts, but they are really fragile. If you're happy with that extreme fragility, by all means you can continue using them but you'd need to shore up your anti-tank (i.e. make some of the Dreads 2x TL-autocannons). However, if you're willing to replace them with Dreads we can do something like...

6x TLAC/DCCW Dread, MotF w/Beamer, 3x10x Tacs w/flamer/MM/Rhino, 5x Scouts, 2x Typhoons, 2x MMHF Speeders which sits at 1895 points which gives you points to add in a Libby or more Speeders. Or if you want LasPlas RBacks you can replace a 10x Tac squad with 2x5x Tacs w/LasPlas but puts you 20 points over (which means you'll have to drop Telion). You could also simply make all the Dreads 2x TL-AC, drop a Typhoon and take 2 more MMHF Speeders.

In the end there's a lot of options to fiddle with the list but the main changing points are the LasPlas squads you've got. They just are too many points and not too efficient when you can get a cheaper LasPlas or proper Tactical squad. Again, if you want to keep the Thunderfires with the Techmarine love/Iron Hands fluff that's fine (just replace two of the Dreads above with Thundefires) but I'd aim to work on the over upgraded Tactical squads.

Comments (18)

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TLAC/DCCW Dreads make GWvsJohn sad. You'll get a lot better effect making half Riflemen and half MM Dreads. Better overall shooting, worse overall CC, but the CC Dreads actually WANT to get close.
2 replies · active 751 weeks ago
I've considered switching to 2x Mortis-pattern, 2x Ironclad, which seems to approximate the same sort of thing. What are your thoughts on Ironclads?
Agreed, three dual TLAC dreads and three MM dreads should work well - two rhinos + 3 MM dreads advance into midfield, 3 TLAC dreads and the scouts/MotF (and maybe a third squad in R B) hold back and use suppressing fire. Typhoons go and support where needed.

Similar could be done with the Thunderfire cannons, but then you either reduce the anti-tank firepower or the walking melta/combat support. I feel you need dual RB and dual Rhino in that build.
Original emailer here. Can you explain the points issue on those Tacs? I have much of the Codex memorized (or at least I think I do), and my math works out to:

Basic squad (inc. Sergeant): 90
5 additional Marines- 80
Meltagun, lascannon, and combi-melta- 25
Razorback w/ lasplas and dozer- 80
275 points total

If they indeed cost 310, I agree there's a lot of inefficiency there, and would not field the units for that cost.
4 replies · active 751 weeks ago
I swear I'm on drugs lately...

Your original points are correct. For some reason I thought there was PFist and HKM in there...

Anyway Jarelli, you're still expending a lot of points on what are essentially two heavys and 2 specials across 10 marines when chopping them back to normal Flamer/MM/Rhino Tacs essentially frees up enough points for a 'normal' LasPlas squad.

I do agree with GWvsJohn in terms of the Dreads and if you were okay with running some 2xTLAC Dreads I'd run the rest as MM/DCCW Dreads instead of Ironclads. The extra AV for Ironclads is only really beneficial in combat and AV12 is pretty good there anyway.
So, here's a sample new style list:

HQ
Master of the Forge w/ conversion beamer- 120
Librarian w/ Null Zone and The Avenger- 100

Elites
Dreadnought w/ multi-melta, DCCW w/ built-in storm bolter, extra armor- 120
Dreadnought w/ multi-melta, DCCW w/ built-in storm bolter, extra armor- 120
Dreadnought w/ two twin-linked autocannons, DCCW w/ built-in storm bolter- 125

Troops
Tactical Squad w/ flamer, multi-melta, Sergeant w/ combi-flamer and power fist, Rhino w/ dozer blade- 245
Tactical Squad w/ flamer, multi-melta, Sergeant w/ combi-flamer and power fist, Rhino w/ dozer blade- 245
4 Tactical Marines, Sergeant w/ combi-flamer, Razorback w/ twin-linked lascannon and dozer blade- 180
3 Scouts w/ sniper rifles and camo-cloaks, 1 Scout w/ missile launcher and camo-cloak, Sergeant Telion- 150

Fast Attack
Land Speeder w/ Typhoon missile launcher and heavy bolter- 90
Land Speeder w/ Typhoon missile launcher and heavy bolter- 90
Land Speeder w/ Typhoon missile launcher and heavy bolter- 90

Heavy Support
Dreadnought w/ two twin-linked autocannons, DCCW w/ built-in storm bolter- 125
Thunderfire Cannon- 100
Thunderfire Cannon- 100

2,000 points total
46 models total (34 infantry, 10 vehicles, 2 artillery)

I'm a little worried about the loss of 3 lascannons for long range anti-tank, to be honest. I was actually considering replacing the TLACs in the original list with TLLas thanks to the increased prevalence of Feel no Pain these days, and going from 4 lascannons to 1 doesn't entirely sit well with me-- I'm not entirely confident that the multi-meltas are an adequate replacement. Perhaps if I reconfigured the Rhino squads for melta/combimelta instead of flamer/combiflamer?
Three weapon dreadnoughts? Madness!
Heh. Those are supposed to be Riflemen, but it looks like there's no edit post function here...
1 reply · active 751 weeks ago
There is until someone replies to your posts which is annoying... but you can generally fix mistakes otherwise :P.
Let's take that list and squeeze out some fat.

Master of the Forge w/ conversion beamer- 120
Librarian w/ Null Zone and The Avenger- 100

Elites
Dreadnought w/ multi-melta, DCCW -105
Dreadnought w/ multi-melta, DCCW -105
Dreadnought w/ two twin-linked autocannons -125

Troops
Tactical Squad w/ flamer, multi-melta, Sergeant, meltabombs, Rhino - 210
Tactical Squad w/ flamer, multi-melta, Sergeant, meltabombs, Rhino - 210
4 Tactical Marines, Sergeant , Razorback w/ twin-linked lascannon - 165
4 Tactical Marines, Sergeant , Razorback w/ twin-linked lascannon - 165
3 Scouts w/ sniper rifles and camo-cloaks, 1 Scout w/ missile launcher and camo-cloak, Sergeant - 100

Fast Attack
Land Speeder w/ Typhoon missile launcher and heavy bolter- 90
Land Speeder w/ Typhoon missile launcher and heavy bolter- 90
Land Speeder w/ Typhoon missile launcher and heavy bolter- 90

Heavy Support
Dreadnought w/ two twin-linked autocannons- 125
Thunderfire Cannon- 100
Thunderfire Cannon- 100

Total: 2000 on the dot. By taking out things like powerfists, dozer blades, extra armor, and combi-weapons, as well as the overpriced Telion, we're able to fit in an entire fourth unit of Marines and a Razorback. That helps get back at least one lascannon. I'd probably go with Las/Plas on the RB myself, but TL-Las should work too.
3 replies · active 751 weeks ago
Without Telion, I'd drop the Scouts completely-- he's the part that makes them all worth it. It also seems confusing that you classify combi-weapons as fat, as these seem quasi-mandatory to me. I can see myself trying that list without the scouts and with some of the grades put back in, however.
I use the scouts in a similar list as a place for the MotF to sit. With camo cloaks and in fortified terrain, everyone in the unit has a 2+ save. They sit on a home objective. Combi-weapons aren't super-fat, and can certainly be useful, but you're mostly playing points to have a scoring box with a gun or two. There's nothing wrong with taking them in and of itself, but I don't know if the list really needs it is all. My personal preference is more boys, less toys.
I prefer this list but would prefer LasPlas on the RBacks, particularly if you're worried about FNP but you've got a lot of anti-infantry with Thunderfires, MLs, bolters, etc.
Yeah, I feel like with the two Razors and without Telion, the Scouts don't have much to do-- they're normally backfield objective holders that can also pick off key models when needed or in a KP scenario, and neither of those roles are applicable in the second list.
1 reply · active 751 weeks ago
Well, one option in that list would be to drop the Typhoons down to a MM/HF build. That saves you 60 points. You could spend 50 of those to bring back Telion, and then use the 10 spare points, plus the 10 in the meltabombs, to give the 5-man Razorback squads combi-weapons. You lose some long-range firepower, but gain blockers and mobile multimeltas.
I think the combis are actually more important on the Rhino squads than on the Razors, as two flame templates are far, far better than one. We'll see how things shift around-- I've also been considering avoiding 10-man Razor squads for fluff reasons, so that's another thing I'll have to think about. What do you think about potentially integrating a single Bike squad into a list (as Troops, of course)? Is that just too battleforcey?
1 reply · active 751 weeks ago
A single squad, especially as Troops, is a gross underutilisation of the cost you are paying for the Captain on a Bike. You'd want to be taking at least 2 full squads and building around that concept rather than having a token bike squad.

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