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Wednesday, November 10, 2010

Email in: Why not? Trying to prove myself right? [Drop Dreads]



"Hello All!

We had a new player join our local play group. Matt, our new player, seems to have a unhealthy fixation on dreadnoughts. He bought, painted and played a unforgivably fluffy dread drop pod army for two months now, and has been steadily expanding it up to 1850'sh points. He's hating every single minute of playing and he said that he's going to quit due to the fact he has only won about 1/5th of his games. He's not a bad player, but his army is just really bad.

A bunch of us offered to help him out and he accepted. The problem is he still won't budge from a drop dread list. We managed to flip him over to the Blood Angels codex, and have convinced him to drop all the extra bling-like upgrades. We've managed to narrow it down to:


1x Librarian - 100
2x Furioso Dreadnoughts - Drop Pod - 160 each
1x Furioso Dreadnought - Blood Talons, Drop Pod - 160
1x Death Company (10 man) - Drop Pod - 235
2x Death Company Dreadnoughts - Blood Talons, Drop Pod - 160 each
2x Assault Squads (8 man) - Power Fist, Meltagun, Drop Pod - 189 each
3x Dreadnought - Twin-linked Autocannon, Twin-linked Autocannon, Drop Pod - 160 each

Total - 1993 (Because we all play at this level we decided to tool the list to 2k)

We've made only two suggestions to him, one being this list, and two being not to just drop only dread's on the first turn but to mix them up with the Death Company and Assault Squad list. We're hoping he'll realize how to screen and wrap his dreads to minimize the retaliation after the drop.

He's played two games just to test the army out. He likes it since he won both, but we're still feeling queasy. We know he's not going to be able to win most of his matches against most of our senior players who know how to counter it pretty effectively, but he'll be doing a bit better than before. I would really like to ask you guys for your idea's on how to improve this list and for any directions as to tactics when playing podding or dread armies.

Thanks for you consideration, and the comments on my previous email!

- Navitude"

Sorry late reply mate. The list concept is certainly a solid one and indeed best done by BA. The major change I would make would be replacing the TL-AC Dreads with MM Dreads. You gain no advantage drop podding in those Rifledreads whilst MM Dreads obviously prefer to be closer and are better in combat. This saves you 15 points per Dread (20 in your list since I think you misadded the Rifledread cost) which gives us enough for upgrading a Furioso to a Libby Dread for another Blood Lance (replace the Blood Talons Dread).

I also don't think you need two DC Dreads. They are great for what they do but the cost of needing 10 DC are a pain. If you drop those down you'll still have 7 Dreads and you can add in a HG squad in Pod and fill out the ASM squads, add heavy flamers to the MM Dreads and and potentially upgrade the Furisosos to Libby Dreads (unlikely). That's all tweaking though and general play preference but I think the major change you need to make is with the TLAC Dreads to MM Dreads (Heavy Flamers if possible). You've got a good number of Pods and Dreads who will hit hard on the Drop backed up by solid infantry numbers. No FNP which is a pain (hence the HG idea or adding Priests) but the DC are a solid torrent unit which is hard to kill. Issues are of course like all Pod armies in that they lose mobility quickly and can be bogged down but it's still a good list (but expensive to buy!).

Comments (11)

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Drop Podding rifleman dreads is a good idea. It gives you a clear shot at alot of side armor as you drop them in at a distance. It also brings the survivablity up drastically meaning you can effectively kill something the next round. Killing a chimera or predator on side armor is pretty easy with a rifleman. Compared to a MM which seems to just as often miss, and is closer and subject to return melta fire.
Angry Marine's avatar

Angry Marine · 753 weeks ago

Why are the assualt marines drop podding in? Would it not be a better idea to just drop them in with jetpacks?
2 replies · active 753 weeks ago
To add to the number of drop pods in the list, and thus getting more dreads dropped in the first wave.

There might be other reasons as well, I have no experience with drop lists.
Snugger is correct.
Well the advantage Rifleman dreads do have, is that you can leave the Pods empty in reserve while they will provide fire support by starting on the field. But when your openent has the first turn and you cant hide them, then they might end up dead without having done a thing of course. But in those cases you can choose to still drop them later in with pods; in which case their weaponry isnt optimal used. Trade-off imo, not a clear advantage.
Kirby, you should know better. Vanilla can do competitive Drop Dreads as well as BA, its just a little boring. At 1850 you can probably fit a 5/4 BA drop list. Keeping dreads in pods in reserve is a waste in my opinion. BA Libby dreads are also nasty on the drop (blood lance ftw) don't leave home without them.
1 reply · active 753 weeks ago
Did I say only done by BA? No; I said best done by BA ^^. When you can theortically fit in 9 Dreads...lol; BA can cover more bases and Blood Lance really, really helps with a Podding list. Yes Vanilla can do a decent Drop Dread list too but I feel BA are much better at it.
Riflemen on the table, drop empty deathwind pods?
Even if you don't go for double autocannons, a single one is still more utility than most other options available to dreads.

Regular marines do massed dreads much better, because they get guns on all theirs. In dread armies, you tend to have lots of points over, so can make venerable as you please. It's kinda recommended that you make them vens, too, since they last at least a turn longer.

Forgelord.
4 venerable dreads with one autocannon and a pod each.
2 with multi-melta and pods.
4x5 tactical marines in plasmabacks.

It's uhh, not all that great, but functional.
Without venerable, you've got 400 points to spend on other things, but there's not much else you'll want to fit in with a theme like this.
Mass reply in regards to Rifledreads...

Point taken but those MMs really help against bubble-wrapped armies when you need to drop far away and try and get melta range (let alone range). When all you've got is meltaguns on ASM/Furiosos and Blood Lance, a couple MM go a long way. However, Rifles can be put in and a couple of good cases were made for them in regards to side shots and starting on the table (I'd lean towards this as you can then drop nearly everything on T1 and have empty Pods coming in from reserve).

However, the list needs Blood Lance as much as possible. Blood Lance is what makes this list that much more deadly and helps overcome some of the Podding issues (i.e. castling/bubble-wrap) and I feel getting at least one more Blood Lance is worth losing some Rifledreads over.
If he doesn't fill out those assault squads to full size then at least make a 10-man and a 6-man or 5x3+1 instead of 8x2 and get a flamer with your 7 leftover points. 5x3 would mean an extra free pod too, right?
Im working on a drop list myself. decieded that pain is a great way to play 40k, one thing after 2 test games is the clear need IMHO of terminators in such a list. Assault terminators for the above list. I'm working on a small 1200 point list myself and have 2 rifle dreads and 5 normal terminators with assault cannon as a starter with assault squads etc. The opinion is with a sang priest they can be very very effective in providing a hard unit considering all of your infantry is out in the cold so to speak.

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