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Wednesday, November 17, 2010

Taak, Centurion and the Gladiator Combat Patrol Event.



Greetings everybody,

I've not been too active recently due to horrendous technical difficulties, but that asides, lets look at Centurion seeing as IF, and it's a BIG IF at this point, i can make it along for the weekend, I am confident i can make it through to teh second day depending on my pairings but if not, being prepared is the way to go and the Centurion Combat Patrol Tournament, which I'm going to Dub 'Gladiator' as it's in effect a side event on a small scale, whether fester adopts this terminology so we have a Centurion and a Gladiator at the end of the event is another matter!

I digress. The Gladiator event is standard 4th edition Combat Patrol rules from the 4th edition Rulebook. this made me chuckle in evil delight when I found this out and some clarrification later saw me grinning devilishly as I've seen alot of combat patrol forces and also know that many armies struggle in the format.

The Combat patrol rules are as follows:

Armies are no more than 400 points.

You must have one Troops choice.

You may have one HQ choice, but no more then one.

You may spend remaining points from anywhere in the Codex.

No models can have more then 2 Wounds.

No special characters.

No 2+ saves.

No vehicles witha total Armour Value greater than 33. This is calculated by adding the Front, Side, and rear armour (only count the side once).

No ordnance weapons.

Games are played using the Combat patrol mission.

The combat Patrol mission should ideally be played on a 4' x 4' area.


So, that's the rules we get to mess with.

My list is, to be quite frank, horrendously broken, and I am releasing it so as I don't end up clubbing a bunch of baby seals and walking away with the event without even the slightest challenge, so step up to the plate and at the end of this drop down your best lists under the system. I can see thunderwolf cavalry lists having alot of fun, especially as Rune priests are also able to go off with stuff like Murderous Hurricane et al.

So, what am i bringing:

Taak's Dark Eldar Scout Wing - Combat Patrol for Centurion's Gladiator event:

Troops 1: 5 Dark Eldar Kabalite Warriors with Splinter Rifles (45)
Dedicated transport: 1 venom, Twin-linked Splinter rifles, Splinter Cannon, Flickerfield (55) = 100 pts

Heavy Support 1: 1 Razorwing Jetfighter (145)
1 twin-linked Splinter Rifle, 2 Wing Mounted Dark lances, 4 Monoscythe Missiles, Flickerfield (10) = 155 pts

Heavy Support 1: 1 Razorwing Jetfighter (145)
1 twin-linked Splinter Rifle, 2 Wing Mounted Dark lances, 4 Monoscythe Missiles = 145 pts

Total = 400 points.

Analysis: So, The Scout Wing brings to the field the ability to bust even the heaviest armour reliably and also to deal with massed infantry with horrific ease. The Kabalite warriors are basically there because I ahd to bring them, but their load out again deals with enemy infantry no matter the toughness relatively easy and with careful positioning of large blasts from the monoscythe missiles (they aren't ordnance but the ability to drop down 8 str 6 AP 5 large blasts from two razorwings on teh first turn is hilarious - you better spread out or be awesome!) you can trim enough numbers off of units thaat they score a kill on the first turn and suddenly generate a pain token and get Feel No Pain just for lulz. Oh and one of the Razorwings has a 5++ like the venom so that is amusing indeedy. It's fast and shooty and a most amusing force indeed as few, if any other armies can hope to match that sort of firepower saturation at this points level. If i get second turn, cover will be my friend, if i get first turn well, rape happens. Nuff said really.

All the best everyone, and assuming Humans Vs Zombies doesn't clash with Centurion I'll be along for the weekend.

Auretious Taak.

Comments (6)

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That's fairly tame.
Compare it to the 5 fireknife and 6 firewarrior tau.
What about :
4 guardian jetbikes, shuricanon 88
3 * 1 Warwalker, 2 scatter laser 3*60
Vyper, Scatter laser, shuricanon 70
Vyper, 2 shuricanon 60
398
or if the FOC is not used:
3 jetbikes, shuricanon 76
8 *1 warwalkers, 2 shuricanons 8*40
396
Yeesh, and people used to whine about the Dark Eldar being a wimpy nothing list. That one made the metal testicles on my Dreadnoughts constrict.
5 Grey Hunters
2x 5 Long Fangs, 4 ML
4 Long Fangs, 3 ML

Rawr

10 Grots
3x 8 Lootas

Dakka dakka
The e-peen in that post is classic taak ^^.

Have to agree with the aboves though, there are quite a few lists you can think of which break that as you're basically relying on 1st turn and a bunch of infantry. Someone takes a bunch of cheap ass tanks or spreads out and most of your firepower becomes rather meh.

Gogo everyone breaking the list :P lol.
Auretious Taak's avatar

Auretious Taak · 750 weeks ago

@Icareane,

FOC is being used, as per the rules for the format.

@Kirby,
It'll just make the format better and more enjoyable for everyone. I know that Lonestar down in Woolongong in May'ish ran a Combat Patrol tourney with a few other restrictions like no large blasts, no phsyic powers, couple other bits and bobs and no one could beat the simple 4 ork trukk mobs, which amused me alot (annoyed I missed it, I slept in, happens on 1.5 hours sleep before needing to wake up...). :p

Raging e-peen aside (I'm blaming Antique Nova for it this time, he did write a very useful article which I've forgotten to forward to you Kirby) the Combat Patrol format usually gets down to who goes first. The boards are small, the forces usually small, and some armies just can't stand up to it well even when they do go first.

Pairing off lists above verse each other, Chumbalaya's Long Fang spam list suffers from immobile firepower, if there is just the tiniest bit of terrain on the board, cover suddenly becomes available and there is a lesser chance of him dominating the DE if he goes first. If he goes second, the mobility of the Razorwings see twin-linked splinter rifles, 2 dark lances and 4 Monoscythe Missiles (4 str 6 AP 5 large blasts) ripping the big units to pieces from torrented wounds, with the Warriors then shooting the other LF's. Statistically that's alot of dead long fangs and then it's mop up time next turn. Same thing with the Fire Knives and Fire Warriors list, it's all down to who gets the first turn, those Fire warriors aren't gonna cover all the fire knives, and instant death from dark lances and torrented wounds on them will see them crack - it'd be close thereafter but it's first turn wins syndrome.

The real question is how are you winning? Asides from a wipeout, are Kill Points going to be used? If so, then that might prove problematic for alot of players (spam armies heh).

Tyranid Spore Mine spam lists are most amusing in the format though (all about board control):

Taak's Tyranids:

10 Termagants (Fleshborers) 50pts

Hive Guard 50pts
Hive Guard 50pts

4 Spore Mines (Cluster) 40pts
4 Spore Mines (Cluster) 40pts
3 Spore Mines (Cluster) 30pts

1 Biovore 45pts
1 Biovore 45pts
1 Biovore 45pts

395/400 points.

Have an awesome day guys and girls,

Auretious Taak.

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