Greetings everybody,
I've not been too active recently due to horrendous technical difficulties, but that asides, lets look at Centurion seeing as IF, and it's a BIG IF at this point, i can make it along for the weekend, I am confident i can make it through to teh second day depending on my pairings but if not, being prepared is the way to go and the Centurion Combat Patrol Tournament, which I'm going to Dub 'Gladiator' as it's in effect a side event on a small scale, whether fester adopts this terminology so we have a Centurion and a Gladiator at the end of the event is another matter!
I digress. The Gladiator event is standard 4th edition Combat Patrol rules from the 4th edition Rulebook. this made me chuckle in evil delight when I found this out and some clarrification later saw me grinning devilishly as I've seen alot of combat patrol forces and also know that many armies struggle in the format.
The Combat patrol rules are as follows:
Armies are no more than 400 points.
You must have one Troops choice.
You may have one HQ choice, but no more then one.
You may spend remaining points from anywhere in the Codex.
No models can have more then 2 Wounds.
No special characters.
No 2+ saves.
No vehicles witha total Armour Value greater than 33. This is calculated by adding the Front, Side, and rear armour (only count the side once).
No ordnance weapons.
Games are played using the Combat patrol mission.
The combat Patrol mission should ideally be played on a 4' x 4' area.
So, that's the rules we get to mess with.
My list is, to be quite frank, horrendously broken, and I am releasing it so as I don't end up clubbing a bunch of baby seals and walking away with the event without even the slightest challenge, so step up to the plate and at the end of this drop down your best lists under the system. I can see thunderwolf cavalry lists having alot of fun, especially as Rune priests are also able to go off with stuff like Murderous Hurricane et al.
So, what am i bringing:
Taak's Dark Eldar Scout Wing - Combat Patrol for Centurion's Gladiator event:
Troops 1: 5 Dark Eldar Kabalite Warriors with Splinter Rifles (45)
Dedicated transport: 1 venom, Twin-linked Splinter rifles, Splinter Cannon, Flickerfield (55) = 100 pts
Heavy Support 1: 1 Razorwing Jetfighter (145)
1 twin-linked Splinter Rifle, 2 Wing Mounted Dark lances, 4 Monoscythe Missiles, Flickerfield (10) = 155 pts
Heavy Support 1: 1 Razorwing Jetfighter (145)
1 twin-linked Splinter Rifle, 2 Wing Mounted Dark lances, 4 Monoscythe Missiles = 145 pts
Total = 400 points.
Analysis: So, The Scout Wing brings to the field the ability to bust even the heaviest armour reliably and also to deal with massed infantry with horrific ease. The Kabalite warriors are basically there because I ahd to bring them, but their load out again deals with enemy infantry no matter the toughness relatively easy and with careful positioning of large blasts from the monoscythe missiles (they aren't ordnance but the ability to drop down 8 str 6 AP 5 large blasts from two razorwings on teh first turn is hilarious - you better spread out or be awesome!) you can trim enough numbers off of units thaat they score a kill on the first turn and suddenly generate a pain token and get Feel No Pain just for lulz. Oh and one of the Razorwings has a 5++ like the venom so that is amusing indeedy. It's fast and shooty and a most amusing force indeed as few, if any other armies can hope to match that sort of firepower saturation at this points level. If i get second turn, cover will be my friend, if i get first turn well, rape happens. Nuff said really.
All the best everyone, and assuming Humans Vs Zombies doesn't clash with Centurion I'll be along for the weekend.
Auretious Taak.