Vulkan. He’s that guy everyone complains about being in every single SM list as a no-brainer choice. News flash; he’s not. This was sparked by a comment by LKHero saying that the Space Marine codex is limited in builds, not internally balanced and a Vulkan is a no-brainer choice. Whilst I believe the SM codex is the weakest in terms of internal balance of the 5th edition books, only Heavy Support is really limited. Every other FoC has at least three good options (Bikes cheat and fit into both Troops and FA) which leads to a whole bunch of different lists. However, the focus of this post is Vulkan, so let’s take a gander at him.
Vulkan is a great character and adds quite extensively to many Marine lists. For an extra 90 points over a regular captain he has a good combat presence and statline with a S6 power weapon, 3++ and heavy flamer to boot but importantly makes all flamers/meltas in the SM army twin-linked and thunder hammers master crafted at the cost of combat tactics. For an army with a lot of flamers and meltas in every slot, this can be amazing. In case you missed it, that was a conditional. An army with lots of flamers and meltas in every slot (except Heavy Support. Do NOT buy MM Devs lol). Not every SM list has this and thus not every SM list needs Vulkan. Let’s explore why.
At anything above 1750 Vulkan is going to be extremely cost efficient in most Marine lists. A normal Captain with Relic Blade, digital weapons and SS clocks in at 150 points so for 40 extra points you get twin-linked on all of your meltas and flamers over combat tactics, master-crafted on the Relic Blade and a heavy flamer. So if you were going to take a Captain w/Relic Blade & SS and not on a bike, yes Vulkan is pretty much a no-brainer at appropriate point levels. However, most SM lists don’t run Captains like that for good reason. They don’t add anything to the army other than some S6 power weapon attacks. So the real comparison needs to be made against a Librarian which means we are coughing up and extra 90 points for Vulkan. That’s a whole Land Speeder and extra plus the loss of psychic defense and powers such as Null Zone to gain twin-linked on our flamers and meltas. Although this is a steeper price difference between the ‘standard’ HQ and Vulkan, it still doesn’t rule out his efficiency.
Looking at an SM list with something like 10 MM, 6 flamers (3 combi) and 6 heavy flamers you’ll quickly see why he is very efficient (hell buying 9 MM/HF Speeders essentially ‘pays’ for Vulkan’s efficiency) and that's without Termiantors. However, is that extra 90 points always worth it? In point efficiency terms, more often than not yes. But in relative terms, not always. Let’s take a gander at my potential Centurion list (1750):
Libby w/Null Zone, Avenger
3x Riflemen Dreads
2x10xTacs w/flamer, MM, Rhino
2x5xTacs w/LasPlas Rback
2x2xLand Speeders w/MM/HF
3xPredators w/HB
Vulkan only impacts on 4 units (large Tacs and Land Speeders) and I need to make room for him. Sure dropping the Dreads down to MM Dreads adds to the number of units he effectively helps whilst saving points but also makes this list suffer from lack of ranged anti-tank. Whilst adding in Vulkan doesn’t make it a bad list (with some working), it’s a different style of list. The list is a lot more focused on close-ranged firefights (which it will usually win) and when you add in Terminators ala Thunderbubble, this advantage is heightened. However, a Vulkan Mech or Vulkan Thunderbubble list is fundamentally different as you need to ensure you are taking as much advantage of Vulkan’s abilities as possible which ends up forcing your list to focus on close-ranged firefights.
Is one better or worse than the other? Not really, they have different advantages and disadvantages but blindly putting Vulkan into a list isn’t always going to get you a maximum return on points invested and needs to fit the style of list. Adding Vulkan into the above list is the same problem as a normal Captain; what need do I have for that S6 combat firepower when I’d rather not be in combat? It’s a nice back-up but since I’m not gaining the most out of his Chapter Tactics, he doesn’t fit that list. This obviously means Vulkan isn’t a no-brainer choice. Yes he is probably always going to be point efficient but that doesn’t mean the unit fits into an army. By adding Vulkan you change the dynamic of the army list and either need to build around this or change your list to account for this. This is a great thing of 5th edition army books. A single character takes a ‘standard’ codex build (builds even) and modifies them to make a distinctly different list. Vulkan is good but he's specific to a certain army style and even though he's point efficient, blithely putting him in any list doesn't make the list necessarily better.
Darth Izuna · 752 weeks ago
Kirby 118p · 752 weeks ago
Unless you want to simply grab Vulkan and attach him to a bike squad which goes slowly and/or deep strike Termies, this isn't really going to work until 2500 where you can grab multiple Terminators in Raiders and some speeders for saturation.
Cambrian · 752 weeks ago
I have to say I do really like Vulkan lists. Just something about marines running around with tons of flamers and TH/SS termies.
ManusCelerDei 53p · 752 weeks ago
Folkert0 · 752 weeks ago
Kirby 118p · 752 weeks ago
Jason · 752 weeks ago
kimchi loves company · 752 weeks ago
GWvsJohn 44p · 752 weeks ago
Kris · 752 weeks ago
abusepuppy 121p · 752 weeks ago
Drop lists are very fluffy and fine for casual play and low-level competitive, but they fare very poorly against anyone who understands how to use reserves.
Gx1080 · 752 weeks ago
Frowbakk · 752 weeks ago
Now, if it's a player with Missile Launchers or someone like Zen who brings along a Thunderfire cannon (and knows how to use it) then I know I'm in for more of a real fight.
Gx1080 · 752 weeks ago
Kirby 118p · 752 weeks ago
HERO · 752 weeks ago
Oh, and maybe it's just me, but I've seen too many lists based on Vulkan marines in the competitive scene. To a point where I feel that's the only build worth taking to tournaments. SM isn't as mono-build as most people think, but I think the strongest of the competitive builds hover around Vulkan's ability to buff all the strongest elements of your army for free. Here's an example of my Vulkan list here:
http://lkhero.blogspot.com/2010/03/salamanders.ht...
You can also find my other Space Marine builds here.. featuring the Raven Guard and Crimson Fists Chapters :) http://lkhero.blogspot.com/2010/03/raven-guard.ht... http://lkhero.blogspot.com/2010/03/crimson-fists....
Kirby 118p · 752 weeks ago
Good lists can still come out of SM without Vulkan even in a list where you can include Vulkan (i.e. my 1750 list). Changes to that list to include Vulkan would make it a much different army as overall I'd have to be more aggressive and would invarabily drop the Rifledreads down to MM Dreads, etc. Also, other lists like Bikers have a hard time fitting him in at all and I feel too many people focus on his efficiency which is always high rather than whether or not he's right for the army.
abusepuppy 121p · 752 weeks ago
That said, he inclines your army to be woefully short on medium/long-range firepower, which can be a very dangerous thing. He also, as Kirb points out, costs a non-insignificant number of points and does not, himself, bring a whole lot to the table. Sure, he's got a Relic Blade and nice saves, but so what? That doesn't help when you're trying to shoot the enemy to death, like his army generally is.
Vulkan, along with Khan and Shrike, is one of the "good" SM chapter leaders. He is far from overwhelming and he is anything but a no-brainer; if all you do is toss him into a regular SM list, you're wasting points.
Lyracian 59p · 752 weeks ago
Vulkan may not be the best primary HQ to take for all armies. As a secondary HQ though the only reason to take a Captain on foot over him is to make use of the Command Squad.
HERO · 752 weeks ago
Kirby 118p · 752 weeks ago
Woops re: points and yes I forgot about AA ^^.
Lyracian 59p · 752 weeks ago
Kirby 118p · 752 weeks ago
Even though Kantor is meh each of those HQs you said changes the army in some way. Vulkan leads to a short-ranged but very reliable army. Kantor improves combat effectiveness and makes Sternguard scoring. Khan gives you a better combat unit w/H&R + FC and provides deployment differences for the whole arm. Shrike makes Terminators plain scary but has limited applicability, etc. Let's look at other characters commonly seen. Dante makes SG scoring. Logan makes WG scoring. Swarmlord/Tyrants make their armies and units better. Bike Captain makes Bikes scoring. Hell even Warbosses lead to Nobs as Troops. Most of these are good combat models themselves but are taken for their abilities. Let's look at good HQs who are really only combat monsters.
Mephiston. Winged Nurgle DPs. Nothing else is jumping to mind...Primes? Though they are cheap. Anyway, other things like Chaos Lords, Captains, etc. with a bunch of buffed wargear just aren't worth it anymore. All the above models like Vulkan, Logan, Dnate, etc. may be good combat fighters but their use is based around their abilities and FoC changes which is why Vulkan is such a bargain in the appropriate list even ignoring his cheapness compared to a similarly equipped Captain. In the right list twin-linking all my melta/flamers + master-crafted TH can easily cost 200 points and I'm getting a guy who does this for 190 who can do stuff himself? Neato. Still doesn't make him an auto-include in all armies and makes all armies better.
Lyracian 59p · 752 weeks ago
Unlike other marine dex I have never seen Ultramarines taking two Librarians. The most common choice of second HQ in a Mech-marine list is Vulkan and Kantor (even if you do not like him). If you are taking two HQ's the only reason to take a foot Captain over one of those two is to make use of the command squad, or you really want combat tactics.
I do not see it as 190 + Captain, you are getting ~30 point discount on your special character so you can take the Command Squad not the other way around. As I said about your army list, even if he just buffs Tactical Marines and Speeders I would still take Vulkan as the second HQ in a mech-marine list.
For me Vulkan is the default second HQ for mech-marines. I might replace him with another choice if I had some purpose in mind such as wanting to use a Plasma-command squad or Khan's hit-n-run. I disagree with your last sentence. Vulkan does make all mech-marine armies better even if he only boosts Tactical squads.
Kirby 118p · 751 weeks ago
If I'm taking Vulkan and all he does is improve my 2-3 tac squads, I shouldn't be taking Vulkan. If I'm taking Vulkan and running MM Dreads, Termies, Preds, MM Speeders/ABs and flamer/MM tacs, then we are talking but to just buff Tacs? No. In 1750 list he would at least buff Tacs and Speeders but you lose the utility of the Libby and have to shave points elsewhere. If you dropped the Dreads to MM Dreads then yes he becomes a good buy. Is it a better or worse list? No; it's a different list.
He's simply not an auto-include. He's good for what he does in making a close-ranged army even more potent and is very point efficient and whilst he can fit into most SM lists due to the Imperium's reliance on flamer and melta technology, it doesn't mean he has to go into the list.
Joe · 751 weeks ago
fowlplaychiken · 750 weeks ago
My salamander army has 3 tactical squad MM, 3 tactical squad flamers, and vulkans heavy flamer; thats all that qualifies for twin linkage. I have a ton more MM and heavy flamers; they just are not twin linked because the FAQ clearly states they do not benefit.
I do have thunder hammer terminators, and the master crafted hammers rock ;-d
Kirby 118p · 750 weeks ago
Vulkan's rule states: All units in army lose the combat tactics special rule. Instead, all thunder hammers in your army will count as master-crafted, and all flamers, heavy flamers, meltaguns and multi-meltas count as twin-linked.
Not lose and replace with bonus. Lose. Bonus. It's an absolute rather than a conditional.