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Tuesday, December 21, 2010

MotF List 3: Fast'n'Slow w/Dreads


Still not done with these lists! Especially considering my dilema currently with my 1750 Mech Marine list. So let's check out a Fast'N'Slow list using the MotF. Once again our opportunity cost is going to be based around losing the Libby as one HQ is going to be taken by the Captain on a bike to access Bikes as Troops. This means we have no psychic defense, no null zone (less of an issue here as there isn't much AP2 or good combat units) and no extra cool blast or template. We can live with that. The Fast'N'Slow list is based around the concept of throwing bikes into your opponent's face and supporting them with a bunch of mech firepower so this will essentially be a Mech list with the Tacticals replaced with the Bikes. The Bikes are better in comparison to Tacticals in every respect but are correspondingly more expensive. So let's see what we can build...

We'll start with the MotF and Captains on Bikes as they are both required for this list. The MotF could start on foot and start with a Scout squad and Beamer but for the moment we're going to run them both on Bikes. This sets us back 135 and 165 points respectively as we give the Captain a Relic Blade. Now let's take a look at the Dreads we want. Our force is quite aggressive with bikes zooming on T1 so we're going to need some combat support. We can do this with Dreads or Terminators if we wish... I'm going to lean towards Dreads atm as they can advance and help out the Bikes and then charge into combat. We'll therefore take two barebones Dreads w/MM and DCCW and the other four Dreads will be Rifledreads giving us an impressive amount of suppression fire. This will set us back a further 210 and 500 points respectively so we've used up just over 1000 already.



Let's get to work on our Bikes then. Three full squads would be ideal but unlikely so we'll start off with one full squad and make two smaller squads to support it which will give us 4 bike squads running around with combat squads. A full squad is 285 points with 3 meltas whilst a 5 man squad w/3 meltas will set us back 185. All three therefore sets us back 555 points and gives us 19 bikes with 9 melta weapons. We've so far used a total of 1565 points so this list might actually be possible at 1750 points.

We've still got options available in Fast Attack and Troops so for the moment we'll add some Speeders. We've got a bunch of fast melta in our Bikers so we don't really need MM/HF Speeders though they'd add some anti-infantry and blocking ability. We'll therefore look at Typhoons (two of which takes us to 1745 and a rather decent 1750 list) and take three squads of one and have 165 points left to play with. We can grab another small bike squad or take one up to full strength or add in a Scout squad and have the MotF camp with them. I like this idea so we'll do that. Drop the Bike from the MotF and give him a CB whilst dropping 100 points on Scouts gives us 5 with cloaks and a heavy weapon. For now we'll take a ML which makes the squad fairly decent anti-infantry and anti-tank. This takes us to 1920 which isn't enough for much but if we drop one of the Typhoons down to an MM/HF speeder we can upgrade one of the smaller Bike squads to a full-sized squad and that gives us:

Captain w/Bike, Relic Blade
MotF w/Conversion Beamer
2x Dread w/MM
4x Dread w/2x TL-autocannons
2x8x Bikes w/2x meltaguns, AB w/MM
4x Bikes w/2x meltaguns, AB w/MM
5x Scouts w/Camo Cloaks, Sniper Rifles, ML
2x Typhoon
1x MM/HF

Totals: 2000 points
24 bikes + 6 infantry
9 vehicles

Not really sold on the MM/HF change so that could always be dropped in favor of more Bikes or changing some of the meltaguns to flamers can work it back up to a Typhoon. Also running 3 MM/3 Rifledreads saves 20 points which can bring back the 3rd Typhoon which levels out shooting and improves combat.

Comments (17)

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An interesting list - I wonder, how might you change it to make it 1,500pts (that's the level I usually play) Would you have to drop some of the dreads or could you still do 6 dreads at 1,500pts?
Thanks for the great content, I think it's making me a better player week by week. Cheers
1 reply · active less than 1 minute ago
At 1500 I wouldn't bother with the MotF or extra 3 Dreads, or the scouts which takes you to 1445 points. You'd really be gimping your list if you took 6 Dreads at 1500 and is more possible in a list not using bikes.

Glad you like the site and it's helping you improve!
Quick question. Do all the scouts need cammo cloaks to confer the stealth USR to the unit?
And will the MotF gain the stealth USR when you park him with the scouts?
2 replies · active 746 weeks ago
Yes. -> the unit entry indicates all or none have to buy the cloak; Telion comes with a cloak so gives it to everyone based on FAQ
Yes. -> See FAQ
Right. Adding the scout squad now makes more sense to me. It is something you would usually not do, because scout are often no more than expensive objective sitters... All I needed to know ;)
Maybe you could write the list without 6 dreads. I mean, tbh, who has six dreads, especially 4x TL AC conversions.
The Terminator substitution mentioned above sounds interesting. Thoughts?
2 replies · active 746 weeks ago
That would be the normal "Fast 'n' Slow", should be in the army list compilation.
What maddoc said; what's the point of a MotF list without taking advantage of Dreads? And considering how cheap Dreads are atm with the AoBR one, quite a few people have a fair amount of Dreads. I have 4 without having specifically bought many and cheap autocannons are easy to get, especially if you have a Guard friend willing to swap.

Terminator substitution would basically be replacing the MM Dreads with some Terminators. You lose some advancing firepower but are able to bring in amore reliable and sturdy hammer unit. Issue here is getting them across the board compared to a THunderbubble list where they are the defensive line.
Still don't like the Scouts. I wold prefer simply putting the MotF on a bike. And something more even would be 3 riflemans and 3 mm dreads.

With that and swapping the speeders to 3 mm/hf, I suggest buying more bikers.
Or, 3 riflemen, 3 mm dreads, MM/HF speeder back up to a Typhoon. That may just be because I like having things in 3s. :)
Captain, bike, relic blade, storm shield. 180
Master of the Forge, bike, conversion beamer. 155

8 bikes, two melta, multi-melta attack bike. 285
8 bikes, two melta, multi-melta attack bike. 285

3 Multi-melta dreads. 315
2 Twin-autocannon dreads. 250

3 Land Speeder Typhoon. 270

Total. 1740

Add another twin autocannon dreadnought for 125. Add some other unit for 135 points.
pringles978's avatar

pringles978 · 746 weeks ago

ive just been thinking about a similar list at 1.75k. im only using 5 dreads at the momet and ive gone for

captain w bike, blade and shiels
techmarine w bike and beamer

5 mm/hf dreads

4x6 bikes w 2mg, mm attack bike and combi flamer.

as soon as i pick up another dread, im dropping 4 bikers and the shield off the cap for the points, and the combi flamers may be exchaged for rifleman upgrades, im not too sure.
4 replies · active 746 weeks ago
I like pringles but isn't that ~1900 points

5x MMHF Dreads = 575
6x Bikes w/2mg, MM AB, combi = 245 * 4 = 980

Total: 1555 without HQs which are 155 and 195.. without the MotF you're spot on 1750 lol
Bike blade and shield is 180. Artificer armour takes you to 195, although thinking about it since the army relies on dreads for head busting possibly the artie is a good investment for when you have to charge into a bunch of plebs to bail out your bikers.
pringles978's avatar

pringles978 · 746 weeks ago

dammit... long hours at work over xmas party season messing with my head again...
pringles978's avatar

pringles978 · 746 weeks ago

right, i'll try again...

captain w bike, blade and shield
techmarine w bike and beamer

5 mm/hf dreads

4x6 bikes w 2mg, including mm attack bike (210pts/sqd)

the attack bikes were supposed to be included in the 6, and i dropped the combi flamers in the final draft. for the 2k version, the motf looses the beamer and i can slot in 3 typhoons. i can still loose the shield and 5 bikes for the 6th dread, might do for the 2k to keep the saturation up.
Thinking about it, I'm going to keep hunting for Black Reach dreads, I only have two at the moment, and go for the 6 multi-melta dread option (because I'm too lazy to convert them).

Captain, relic blade, bike 165
Master of the Forge, conversion beamer, bike (have a starcannon from bitzbox on its way) 155

6 multi-melta dreadnoughts 630

At 1500.

4 bikes, two meltaguns, multi-melta attack bike 185
4 bikes, two meltaguns, multi-melta attack bike 185

Land Speeder Typhoon 90
Land Speeder Typhoon 90

Total 1500

At 1750, add a bike to one of the squads, add another five man+attack bike triple melta squad (235 down) and give the Captain a storm shield (15).

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