Kirb your enthusiasm!

WEBSITE HOSTED AT: www.3plusplus.net

"Pink isn't a color. It's a lifestyle." - Chumbalaya
"...generalship should be informing list building." - Sir Biscuit
"I buy models with my excess money" - Valkyrie whilst a waitress leans over him


Thursday, December 23, 2010

Using old Dakkafexes: The Fexstar @ 2000 points



The majority of the old Tyranid players complain about their old Carnifexes being useless a lot; don’t they? Well let’s shut them up and show them how Carnifexes can be used in a true Fexstar list. This will be using everyone’s old Dakkafexes and combining them with the new Tyranid army to make an effective 5th ed list. There are a couple ways to do this but let’s start with our Dakkafexes. Most people have three but we want to take advantage of Broods so we’re going to take four Dakkafexes in two broods of two. Whilst this limits our damage potential and some flexibility is lost, these 380 point units are very scary T6/W8 monsters which can be joined by Tyranid Primes. Obviously all of the Fexes have been given 2x TL-Brainleech Devourers which gives us a lot of accurate S6 firepower on the go and an impressive presence in combat. This sets us back a whopping 760 points! We are going to need to add in two Primes as well to abuse wound allocation and cover and to make sure those Fexes are striking in combat! A Prime w/lash whip, bone sword, toxin and regeneration costs 115 points and taking two sends us down to 990 points used.

So we’ve got some impressive midfield survivability, suppression fire and combat ability but we need to add to our anti-horde and true anti-tank ability. We’ll start with our anti-tank and look at Hive Guard. We have a mild conundrum here as we’d like some Venomthropes as well to make our midfield a bit scarier to assault and always have cover on the Fexes. However, with the Primes in this current incarnation of the list we should be able to generate cover for the Fexes more easily so for the moment we will just run with Hive Guard. We’ll want a minimum of 6 but we’d prefer 9 so let’s put in 9 for the moment and see what we can work with from there. This sets us back 450 points to a total of 1440 and 560 left. Going to be tight once we add our midfield in!

We still need some more anti-infantry and staying power in midfield and what better to do this than Tervigons and Termagants? Tervigons will be making the army more survivable by handing out FNP to the Fexes or Hive Guard as needed whilst making the Termagants decent in combat (and obviously providing more bodies). For the moment we will leave onslaught off as we are relying on the list’s survivability to get us through early turns. Two squads of termagants and Tervigons w/Adrenal, Toxin and Catalyst sets us back 490 points, almost all of our allotted points left. Let’s see what we have...

2x Prime w/LW, BS, Regen, Toxin
3x3 Hive Guard
2x10x Termagant
2x Tervigon w/Adrenal, Toxin, Catalyst
2x2x Carnifex w/2x TL-brainleech Devs

Not really much we can add with 70 points spare with this list. We can drop 3 Hive Guard and add in two squads of Raveners with rending claws but they don’t add much. We could also replace the Primes with a Tervigon HQ but we’d then need to replace one of the HG squads with a Venomthrope squad and leaves us with only 4 real shooting units. Instead let’s drop two HG and add in a Warrior squad with a VC. We can fit in either a 5 strong squad with no upgrades or a 4 strong squad with a combat upgrade. For the moment I’ll go with just the 5 strong which gives some target priority issues with heavy weapons and when a Prime attaches, is pretty scary in combat if you don’t have multiple PFists.

The final army looks something like this:

2x Prime w/LW, BS, Regen, Toxin
2x2 Hive Guard
3x Hive Guard
10x Termagants
11x Termagants
2x Tervigon w/Adrenal, Toxin, Catalyst
5x Warriors w/VC
2x2x Carnifex w/2x TL-brainleech worms

Totals: 2000 points
6 MCs
35 infantry (56 wounds)

Again, there are quite a few options with this list and two Primes aren’t necessary though with their ability to absorb and regen wounds and attach to multiple squads means having two opens up more options. Having that many T6 wounds barrelling down on you, even at 2000 points, is pretty impressive and whilst some lists can get more, this list is balanced in terms of shooting and close combat. Fast Mech could still give this list issues and dropping the Warriors in favour of Onslaught is an option as is running a Swarmlord or three Tervigons. However, this concept or even running two Dakkafexes + Prime is a viable and competitive option and a way for people to use their old Dakkafexes. Carnifex broods when combined with Primes can be extremely survivable and potent and take a lot of firepower to bring down. Whilst expensive, in terms of raw number of T6 wounds in a single unit, the Fexstar has no equal.

Comments (13)

Loading... Logging you in...
  • Logged in as
love this article. classic 3++ thinking... and its actually made me think about going nids... always loved carnifexes.
Why have you not used onslaught in these lists. When I was proxying nids this summer, I found that essential for using TL Dev carnifexies as the 18" range was just not enough?
1 reply · active less than 1 minute ago
Onslaught is certainly viable (you could drop a Warrior for it) as you'll be running T1 regardless. However, are you going to be in range on T1 with an average run roll to shoot? Unlikely if the opponent is mobile and deployed back (which most good 5th lists are) and Catalyst can help dictate where firepower goes. It's one of the great and annoying things about Tervigons, two great spells but can only use one per turn.
Great article, don't understand why the Warriors are there though, I only like them as shrikes with boneswords :)
3 replies · active 744 weeks ago
Not much else fits into those points I'm afraid and 15 T4 wounds on 5 models which score is nice. Not great but nice. In a more balanced list not using double fexstar you can run something like double T-Fex, 2x Dakkafexes, 2x Tervigon, 6-9x HG, 2x Termagants + Prime.
How would you up this to 2500 points
Another Fexstar, Tervigon/Termagants and drop the Warriors. Or can add Tervigon/Termagants/T-Fex.
Is there any way to make this work at 1750 and 1500 points, other than cutting back on fexes, at which point it's not the same list anymore? (Not really a Nid player, just curious)
For 1750 you can drop the Warriors and either a Prime or Hive Guard.
You would have to drop a Tervigon for 1500 at which point I do not think it very viable.
A couple of questions:

What are you planning on using Catalyst on? Most of your list (really the point of it) is T6, meaning most likely candidates are termagaunts? or would you cast it on your primary fexstar to avoid death from mass fire?

Also, would you run both primes on one fexstar, until one of the fex dies, then split off?

Finally, I personally think fexes without frag spines don't really need primes with lash whips, but if you're going in to CC with them, you really need to be able to get the cover save. I'd probably simplify the tervigons (do you really need adrenal and toxin? ) and possibly the primes to make room for them.
2 replies · active 743 weeks ago
That is five questions not two! Yes you want to use Catalysis on the Fexstar so it gets two saves, not on Gaunts. You want Toxin and preferably Adrenal on the Tervigions. The only other upgrade you want for the Carnifex is Regeneration. You can instead run the fex for Melee with Talons, Adreanal and Frag but they lack fleet.
The formation you run is
*Enemy*
Gaunts - Mobile terrain!
Fex-Star - Gets cover save from Gaunts due to 50% (the primes) getting cover
Carnifex - Gets cover from the Fexstar
1) what I don't want dying that turn. Whether it's the Fexstars, Tervigons or Gants catalyst is basically a "don't shoot here" sign. If your opponent does, the majority of their firepower is 50% less effective
2) you can do this but then your opponent is much more likely to shoot at the other squad with no Primes. I'd prefer one per.

Cover save? CC? Frag spines? Confused? Adrenal and Toxin makes Termas hit on 4s, wound on 4s w/re-rolls and strike before MEQs. For 5 pts? Not bad.

Post a new comment

Comments by

Follow us on Facebook!

Related Posts Plugin for WordPress, Blogger...