We have started to hear murmerings about Back-to-Basics Tactics, which is something we haven't really covered to well in the past, with us thinking it is all assumed knowledge.
At the end of this series, I hope to have learnt something from my fellow authors, and I hope they have done the same!
The list so far (in no particular order and liable to change)
- Movement Phase
- Shooting Phase
- Declaring Assaults
- Wound Allocation
- Cover
- Target Priority
- Disembarking
- Judging distances
- When to Rapid Fire, When to Charge
Please pop in the comments and let us know what you would like looked into!
Digilante · 742 weeks ago
What do I choose if I won the turn order dice roll?
Stick together or split my forces?
How do I force deployment decisions for my opponent?
How do I react to my opponents deployment?
These are the sort of things I'm learning by trail and error at the moment. While it might be too much to go army by army, I think some general ideas for broad army classifications might work (i.e. assaulty vs shooty, gunline vs midfield, rock vs MSU, etc).
TheKingElessar 71p · 742 weeks ago
That's not to say that you can't pick up general rules and assistance - as long as you remember there are no hard anf fast rules when deploying - a lot of it is playing the odds. (Eg - if you set up against MvB's Ork list without knowing the premise [Orks jump out in midfield and advance behind Trukks for cover, Trukks race at you to try and get 12 {or whatever} Rokkit Shots at rear armour a turn] you would understandably risk shooting the wrong things, because the playstyle of the list differs from the obvious in a way other builds (FootDar, Necrons, CSM) cannot.
Kirby 118p · 742 weeks ago
Venerable Brother · 742 weeks ago
Ven
Von · 742 weeks ago
Venerable Brother · 742 weeks ago
TheWolfsLunch 61p · 742 weeks ago
fester40k 73p · 742 weeks ago
Kirby 118p · 742 weeks ago
SneakyDan · 742 weeks ago
fester40k 73p · 742 weeks ago
Jasonc · 742 weeks ago
This would be great simply to be able to refer people to a good article on this; so many newer players just have holes that they haven't though of properly.
Bro_Lo 82p · 742 weeks ago
I think you'll find deployment and a difficult and lengthy beast to tackle, but there is definitely something that can be produced to help real beginners.
fester40k 73p · 742 weeks ago
I think I am going to take the Assault Army mantle on this series. Makes sense really with my greenskins
Marshal_Wilhelm 61p · 742 weeks ago
oh that was embarrassing *embarrassed laughter*
I think if deployment was covered for the three scenarios, as both first and second deployer & for shooty, mêlée, mech, hybrid and foot lists, that would be an epic saga worthy of a Bon Jovi power ballad dedicated to the writer(s).... *if* done well.
Whilst 40K is not as awkward as Fantasy, getting a good set-up and/or taking advantage of enemy gaffs during deployment can get you a game lasting advantage that can be hard to shake. Like when a sumo starts rolling back the other sumo up and off the matt.
Etc.
Frowbakk · 742 weeks ago
SoCal Tom · 742 weeks ago
Brwrr · 742 weeks ago
Kirby 118p · 737 weeks ago
Archnomad 70p · 742 weeks ago
:3
SageoftheTimes 77p · 742 weeks ago
I can do general definitions of terms and look at how some, if not all of those relate broadly to each other both in the list design stage and the game itself.
Does that help?
I can leave it in draft in the blog articles section an people can add words/definitions to it so we get a good comprehensive base article set up if that works (at the other authors)? I did a similar article ages ago on ytth, not sure if it is still there but it was well recieved, just basic definitions to give new players and idea of the jargon. ••
Auretious Taak