"Figured it'd be easier to mail you guys the list, than wait for you to be online to chat. With the new FAQs updating the rules for Stormshields, Cyclone Launchers and Power of the Machine Spirit, how would you rate this army list?
130 Belial
240 Deathwing Squad
4x Thunder Hammer, Storm Shield
1x Cyclone Launcher, Chainfist, Stormbolter
240 Deathwing Squad
1x Power Sword, Stormbolter
1x Chainfist, Stormbolter
1x Cyclone Launcher, Powerfist, Stormbolter
1x Powerfist, Stormbolter
1x Thunder Hammer, Storm Shield
240 Deathwing Squad
1x Power Sword, Stormbolter
1x Chainfist, Stormbolter
1x Cyclone Launcher, Powerfist, Stormbolter
1x Powerfist, Stormbolter
1x Thunder Hammer, Storm Shield
240 Deathwing Squad
1x Power Sword, Stormbolter
1x Chainfist, Stormbolter
1x Cyclone Launcher, Powerfist, Stormbolter
1x Powerfist, Stormbolter
1x Thunder Hammer, Storm Shield
265 Land Raider Crusader
Extra Armour
265 Land Raider
Extra Armour
130 Predator
Autocannon, Lascannon Sponsons
1750
Cheers,
Dan."
I knew you'd be happy to see your beloved Deathwing useable again mate, especially since its your only fully painted army :D. Righto, on to things I can see that are glaringly wrong. The predator has to go. As far as being useful, your better off sinking the points into other things, for supression purposes. I've got a fair idea of what models you have, which makes this a WHOLE lot easier. PS Fluff is not included, because new speeders are goddamned amazing, at 75pts per typhoon.
Disclaimer: DA Codex is STILL at a friends place so working the AB. Corrections may be needed.
This is what I'm seeing for you.
Belial, TH/SS
5 Man Deathwing Squad, Apothecary (yay FNP!) 4 TH/SS, 1 x Chainfist/SS/CML
5 Man Deathwing Squad, 4 x TH/SS 1 x Chainfist/SS/CML
This is your DW assault half, by the way.
5 Man Deathwing Squad with 4 x SS/P-fists 1 x Chainfist/SS
5 Man Deathwing Squad with 4 x SS/P-fists 1 x Chainfist/SS
Land Raider Crusader, no upgrades
Land Raider Godhammer, no upgrades
1 x Speeder Typhoon
1 x Speeder Typhoon
4 x Missile suppression shots, + the raiders. Doesnt seem like a lot of shots, but its basically some very awesome thunderbubble in practice. DW Assault drops the 2 x cml squads in close on turn 1, and they can hopefully supress something. Other 2 squads jump raiders, and roll forward, typhoons hug cover and try to snipe suppress stuff. Leaves some points spare, as well, assuming AB is correct.
This is a quick reply to everyone else, I'll be talking to Dan in detail later.
Cheers, Sneaky