A break from all the FAQ talk... here's an email in:
"Hi Kirby,
I really like your website. I’ve been making use of it as best I can to try and get a grasp of the game, and I’ve enjoyed many of the articles.
Anyway, I’m a total novice looking to immerse myself in Warhammer 40,000. The problem is, there’s so much information to take in, and it can be a little overwhelming. As a result, I’m really not sure where to start. I want to play competitively, but as far as the hobby side of things is concerned, I want to have a lot to paint and not build up small armies incrementally around a certain type of play.
I figured the best way to do this, was to pick two (very different) armies, and amass about 4,000 to 5,000 points worth of figures in each of them. That way, I will hopefully have the diversity to piece together 500–2000 point armies to play with.
The problem is: I need help doing that, from someone who can explain things to me without all the acronyms and lingo. Which units should be in higher numbers? Which units should be avoided altogether? General advice on how to think about my armies. That sort of thing. I’m hoping you—or someone else who contributes to your site—can do that for me.
I know that one of my armies is going to be Tau: I like the miniatures, and from what little I’ve been able to read up on them, I like their mythology and philosophy. I have no idea what I’d like my second army to be, I just know that I don’t like Orks, I want them to play differently to the Tau, and I want them to be competitive.
So if you could help me piece together a large force of Tau units that would give me some flexibility, and maybe just recommend a few potential second armies to me, I’ve be very appreciative.
Reeven"
Well Reeven, what you've asked is a very broad topic and is determined a lot on what army you play. Currently only the 5th edition books are really capable of having 4000+ points of models and making effective and competitive lists out of those models that aren't always the same. With Tau for example here's all you could ever want for a couple of 2000 point variety lists:
- 12+ crisis suits
- 12 Fire Warriors
- 2 Devilfish
- 2 Hammerheads
- 6 Piranhas
- 8 Pathfinders
- 6 Broadsides
- 30 Kroot
- 14 Kroot Hounds
- assorted Drones
Otherwise I would recommend Marines for your 2nd army. Marines fit the bill of having lots of points making multiple armies very well because with a bit of modelling expertise, you can make one Marine essentially work for one of five books (Black Templars, Dark Angels, Vanilla, Space Wolves, Blood Angels) and you basically just get the core for each army being the same and buying the extras to make each army unique. You can also fit many playstyles across these five books and multiple army lists so you'll never exactly get bored.
Now with regards with what's good and bad, well a post on that would be long. Too long. I would recommend reading the Tau Review, How To and Armies in 5th articles for them and the same with the Space Marine articles (or if another army has tickled your fancy, read those articles) and ask questions in those posts. This blog is basically around teaching tabletop tactics and army/unit analysis so there is quite a bit of information if you use the back-links which can help you identify the good from the bad. From there the best thing to do is to start writing lists and playtesting. Trial and error not only helps you learn the system and tactics but the actual armies you've chosen and where your list(s) need work. You can proxy models, use Vassal (I would only do this if you have a good grasp of the game and are using the program to test models you otherwise don't own) or borrow a friend's/store's so you can decide if you like the feel or not.
Otherwise I would keep your eyes peeled for the Back-to-Basics series we as a blog are putting together which will hopefully address some of these points. The Armies in 5th basics articles would also be a good place to start. So here's where the community comes in. Any other ideas or comments or assistance for Reeven? I remember when I started out I just bought what was cool and not until much later did I try and design a plan. Whilst this has led to some cool ideas and concepts (which often don't see fruition) it's not exactly a wise investment of money. Having done some plans for my current Marine armies, I've saved a lot of money whilst being able to field a lot of forces from the same pool of models. Not only does this make the missus happy but I really like my Marine force as it doesn't bore me due to multiple armies and books and is very personalised.
Bro_Lo 82p · 742 weeks ago
I don't like to dissuade anybody from buying what they want/like, but i wouldn't recommend Tau to somebody new to 40k. They're a tough nut to crack and very one-dimensional, so you're unlikely to get the variety you're looking for in a 4k force. With Tau you could get a 2k force and be happy. Another benefit of Tau is you comparatively don't need to paint so many.
I'd agree that marines would be the best way to go - you have a lot of 'count-as' options with the newly added-to range of playable codices.
For example...
Captain on Bike
Libby
3 x Dakka dreads
10 x TH/SS termies
30 x Speesh Marines with 3+ rhinos/razors
10 x Scouts
30 x Biker marines with some attack bikes
3 x Preds
3 x Devs
3 x Speeders
Throw some magnets into the mix and you have such a varied force it's unbelievable. It covers the majority of SM lists here on 3++ and with a few small additions (sang priests, sang guard, TWC and 3 more rhino hulls) you can cover way over 90%. That is a big investment of cash and effort though!
bully · 742 weeks ago
Spend a few days looking at all the codex's (Vanilla / Blood Angels / Space Wolves / Dark Angels / Black Templars and even Chaos Space Marines) have a look at a few of the lists here (E.G Kirby's mass centurion lists in which he names a good few variants of some of these codex's) and then think about modeling etc..
Thats what I kicked myself over, with a bit more thought I could have modelled to have more believable armies for all the codex's, instead when remaking my blood angels I went head long with the new BA models, and now its a hard sell for Wolves for example (not that I play them).
From that you can really just go crazy on modeling/magnets and have an absolute ton of options with just 1 army.
Marshal_Wilhelm 61p · 742 weeks ago
I think a mêlée army is always a good choice in contrast with the Tau, as the play style is different.
Armies I would not take are vanilla Marines and Guard, as they are the other shooty armies.
Wolves, Templars, Bloods and Chaos all have more bite in combat and so offer more fun because of diversity :)
Via the xenos:
Necrons are shooty. You don't like Orks.
Nids and the Eldars. Nids are fun due to being not Mech and having Monstrous Creature hulking around. I think at the moment that Deldar are better and more fun on the table than Eldar, but some people [like me] don't like playing space perverts :P
So my list for you:
any non-Vanilla Marine, Nids, Eldar.
*** Maybe wait until Grey Knights come out in April :D
Reeven · 742 weeks ago
By the way, when creating an army, how many points should I aim for? Are 1,000 point games the most common? I'm not sure which is the "standard" and most likely to yield opponents at the local game store...
Kirby 118p · 742 weeks ago
Reeven · 741 weeks ago
I'll keep that in mind, but from my humble overview, I don't think that's too much of a concern for Tau.
Thanks for pointing me to Vassal as well. That right there is a *fantastic* utility, and I'm so sorry to learn of its official demise. I'd image a lot of veterans were absolutely heartbroken...
loudanddeep 48p · 741 weeks ago
See if there are any local gaming clubs or local message boards, and try and meet some new people.
While I am sure there may be a few jerks out there, overall I have found the majority of gamers I have met through 40k to be decent people.
You need to find an army that fits your style of play...watch a lot of games and bat reps, to get a feel for how they are different.
Of course, some armies can support multiple ways of doing things, so an army with variety can help.
I do not recommend jumping in with two huge armies off the bat...it takes time to learn an army, and how to play.
Thats a lot of time (and cash) spent just to assemble 4000 points.
I would maybe pick up a battleforce, or a used army from someone and start learning with that. Many local groups have guys who can teach you to play, and smaller games will help get a handle on the rules (500 points).
I can say space marines is a great starter army; they are VERY forgiving to mistakes, yet have enough tactical options that even experts won't outgrow them anytime soon.
Finally, on tau; they are not easy to play, but they were my first and favorite army. I loved the models and the fluff, and have been playing them for a long time. Find some locals who you can do some starter games with, and watch a lot of games. See if anyone will let you borrow an army, or maybe play half?
Lastly, read, read and read more. The rulebook is actually quite good (I have seen a lot worse out there in my years of gaming) read it cover to cover many times.
If you can't find anyone in your area who has the patience or character to help teach you and loan you an army....let me know what city you are in, I got 10,000 points and happy to share- we could be next door.
Keith · 742 weeks ago
If you do marines remember, never buy a Rhino, always get the Razorback for a few dollars more. You can leave the top unglued and use the same model as either type of tank (and you WILL want transports). Also check out the Assault on Black Reach box for cheap marines, dreadnought and rulebook!
Reeven · 741 weeks ago
And on a similar note, does that mean I have to refrain from adding any of those other support systems on the models, because their presence would imply that the suit in question is equipped with them. It just seems like a shame to leave cool-looking bits off models.
loudanddeep 48p · 741 weeks ago
There are numerous tutorials on this online, and may forums with information on this. Hit up youtube, and type magnetize tau, or magnetize 40k. You can get rare earth magnets at hobby stores, or a few online places.
drinniol · 741 weeks ago