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Tuesday, January 18, 2011

Email in: DA list (needing to be submitted by Jan 31st)



"Hi Kirby (and team)

I think you are really really awesome and like lords of the internet or something. No really, I think your blog's fantastic.

The reason I'm writing is that I built (and painted) a 1750 DA list for tournaments this year. I literally just finished painting last week. My build was -
Belial,
Command squad, (2x melta guns, 1 x apocathary, 2 x power weapons)
6 x terminator squads. (one squad with wound allocation and apocathary, 4 squads with assault cannons).
All of the squads had sarg with powerweapon, and every one else (except for apcoathary squad) was storm bolter and p/fist.

The generaly strategy was to use the two apocathary's to cover the army (and each other) allowing me to ignore 2 failed saves each turn (via the old feel no pain rule, which had a 6' radius and just ignored one wound in this radius per round). This mean that I took very very few casualties until I reached the 12' range. One (or two) squads hung back on my objectives and went to ground. I'd played a number of test games with this army and I really liked it.

Now I've entered and paid for a tournament here in NZ running 12-13 of Feb and I have til 31 Jan to submit a list.

My old army really functioned around the old feel no pain rule. So I need to devise something new. I have 10 thunderhammers (on sprues) and I don't really want to spend more than I have to. (also my army is highly kitbashed, it's made up of 2 x Chaos Termi boxes, 1 x Space wolves, 3 x standard termies (one ass box, 2 x standard). This gives it a unique looks, so for every new terminator I buy I probably have to buy one 1 Chaos & 1 standard. (ouch!)

One idea I had -
Belial, (lightning claws)
Ezekial (for universal psychic hood)
1 x squad of termies (all with thunderhammers, 1 x standard, 1 x apoc, 1 x CSM, 1 x chainfist)
1 x squad of termies (all with thunderhammeres, 1 x CSM)
2 squads of termies ( Stormbolters x 5 in each, 1 x CSM in each)
1 squad of termies (2 x thunderhammers, sarg with p/weapon, 2 x pfist)
1 squad of termies (2 x thunderhammers, sar with p/weapon, 2 x pfist).

Which probably is only a minimal change. My thinking is -
Thunderhammers are more oblative wounds. It does lessen my bolter output (and that bolter output was great against hordes).
Again a squad sits on objectives and just goes to ground if shot at by anything dangerous.
I have more anti tank firing.

Questions -
1) Do you think it would be worth dropping 1 CSM for chainfists? Dreadnoughts were difficult to deal with.
2) Do you think I should mix/match the weapon configs in the squads, or do you think it should be 3 squads of thunderhammers, 3 of shooty marines.
3) Can you think of anything better?
4) I could drop Ezekial for a chaplain (or a librarian but at LD9 the librarian seems a bit useless) and pick up some chainfists, do you think that this is better?

Aside from the models I mentioned I have 5 more basic marines and nothing else in the marine codex.

I'm sorry this is short notice but I need to get started.

John W"


1) no. I'm assuming CSM = cyclone missile launcher and Deathwing need as many of them as possible to be a viable list.
2) mix and matching has benefits whilst going pure has benefits as well. Baiscally though, every squad needs a CML. Deathwing has issues killing things, even with the update. CML helps this.
3) in terms of pure Deathwing? Not really but you don't need Ezekial.
4) I'd just drop Exekial, get some chainfists and more CML. Again, every Termie squad needs a CML.

Something like this would be 'best' for Deathwing:

6x Terminator squads w/CML
Belial + Banner + Apoth

And you're sitting on 1595 points so go crazy from there. You can add in a few chainfists to each squad and I'd try and make as many more Thunder Hammer/SS but know you are restricted by model count. You still have some leftover points so an upgrade character for one of the squads or a command squad (potentially in a Pod?) for some more killing power so your Terminators can access the goodies inside a vehicle is a plausible option. Again I'd stress the importance of having a CML in each squad.

Comments (7)

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A psychic hood is potentially quite important for Deathwing, given that Null Zone tends to mess up their 3++. Most other powers don't bother them though, because most psychic powers are incapable of negating 2+/3++. So by not taking a libby, you're rolling the dice--it will hurt if you face Null Zone, but since DA psychic powers are equal parts fail and ass, it will hurt you if you don't end up facing psychic powers.
Belial
DW Squad. 2 TH/SS, 3 SB/PF (attach Belial in this squad)
DW Squad. 2 TH/SS, 3 SB/PF + 1 Cyclone
DW Squad. 2 TH/SS, 3 SB/PF + 1 Cyclone
DW Squad. 2 TH/SS, 3 SB/PF + 1 Cyclone
DW Squad. 2 TH/SS, 3 SB/PF + 1 Cyclone
DW Squad. 2 TH/SS, 3 SB/PF + 1 Cyclone

Landspeeder, MM/HF
Landspeeder, MM/HF
Landspeeder, MM/HF

This is a good starting point for a DW list. You would need to sacrifice some speeders for other stuff like Apothecary or Chainfist, but I prefer the simple set up as you really force your opponent to fire prioritize.
SB add nothing IMHO I say go all TH/SS + cyclone add in a couple of bike squads for some bolter fire/ teleport homers and your good to go. something like this....

DW Squad. TH/SS apothecary/standard + 1 Cyclone
DW Squad. TH/SS + 1 Cyclone
DW Squad. TH/SS + 1 Cyclone
DW Squad. TH/SS + 1 Cyclone
DW Squad. TH/SS + 1 Cyclone
RW Squad. x2 Meltas +1 MM attack bike
RW Squad. x2 Meltas +1 MM attack bike
1 reply · active 745 weeks ago
But I really don't want to have to buy 3 more assault marines and the bikes. Although it may not be as expensive as five speeders :(
Stupid errata.
Thanks for the response, and for the speed, Kirby.
I could drop Ezekiel and one CML (my error) and pick up 3 speeders with a CML and MM.
Or I could drop Ezekiel and one DW squad and pick up 5 speeders and some chainfists (which is a little more expensive)
The fact that I really really like some of the marines they were assembled means I'll do some mixing and matching.
1 reply · active 745 weeks ago
If you are willing to add in Typhoons that would help your firepower. They'd most likely only get one turn of shooting (so reserve them if you aren't going first) but that's some extra firepower which is a huge need of this list. As BroLo says below, these type of lists are hard to kill but don't kill hard. If you want competitive DA you have to run terminators and support but I know you don't want to buy all the extras at this point in time (well I'm assuming from your email :P).

Again, if you can add inthe Typhoons instead of Ezekiel I'd do that but you are going to have difficulty really killing things at range.
My concern with these Deathwing lists is that they are to 40k what Aresenal were to the early 90's English Premiership. Draw central. Yeah, missiles on SS terminators are nice, but only 2 per squad and only 8-12 overall is not going to impact on anybody. Equally, >30 SS terminators are nigh on unstoppable. A very tactical game, yes. A very exciting one... perhaps not.

p.s. why can't I use the plus symbol?

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