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Monday, January 31, 2011

Email in: Starting Dark Eldar [1000]


"Oh mighty pink-one!
So I've been looking at starting dark eldar for a while now, and I wanted your opinion on a list before I commit to buying the models.

Archon; huskblade, soul trap, shadow field, grenade launcher, blast pistol
175
Incubi x5; In a raider with night shield
180
Warriors x5; Blaster, In raider
120
Warriors x5; Blaster, blast pistol sybarite, In raider
145
Warriors x5; Blaster, blast pistol sybarite, In raider
145
Ravager; flickerfield, lance x3
115
Ravager; flickerfield, lance x3
115

That comes to 995 for a 1000 point list.
Pretty much everything shoots, while archon and incubi drive up and try and assault. I feel like I might be lacking in troops, but I'm not sure how much to cut with out dropping my firepower too badly. Thank you for any suggestions you can give.
~Nick"


I'd look at putting the Warriors in Venoms rather than Raiders as you seriously lack on the anti-infantry side of things (though you have the issue of what model). Either that or compress the Warrior squads to two larger squads so you have some decent amount of poison shots. You could replace the Incubi as a Wych squad to up your anti-infantry but in combat. The Archon would add a bit of punch to the squad whilst improving your scoring and being a decent tarpit. From there you could start building up your 1000 point list by adding in Fast Attack and Elites and expanding your Troops/Heavy Support.

Comments (6)

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The incubi raider really needs flicker over night shield. I will echo kirby with the Venoms over raiders with 2 Splinter Cannons. I am not a fan of spendy Archons but this looks like a good 1000 points in the making.
Yup. Issue is, you aren't taking advantage of the DL rage and your anti-infantry is weak. Grab venoms for your warriors or consolidate in 10 man Warrior Squads with DL in raider.

If you do swap to Venoms, with those 30 pts get a Blast Pistol Sybaryte on your squad without one.
*range
If you want shooty, consider an Archon w/ blaster, venom blade, soul trap, and djinn blade. Gives you a combat monster HQ that should easily be able to get his Soul Trap up and running, along w/ FNP for himself and the Incubi.

Also, Venoms w/ 2x Splinter Cannons are amazing, consider taking them in low man squads.
Given that you are not going to see many IC or MC at 1000 point may I suggest the Agonizer rather than the Husk Blade/Soul trap build! I would be tempted to but in a unit of wyches and shardnets as a tarpit.

Also with the money saved on raiders to venoms etc. Splinter cannons are too nasty to ignore!
1 reply · active 740 weeks ago
The downside of the Agonizer is the 20p cost, though.

I do agree w/ a tarpit unit, though, if points allow, but massed poison shots is the main thing.

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