
On Chatbox the other day I was asked to take a look at an IG list for one of the readers. I can't for the life of me remember who it was, but I suppose that's by the by... maybe he'll add his name later.
HQ: CCS - 4 plas, astropath, OotF - Chimera
HQ: Inquisitor Lord: 2 mystics 3warriors /w plasmaguns tarot psychic hood (ride in vets chim)
Elite: PBS 7 strong chimera
Troop: 30man blob squad 3 autocannons 3 pw 1 commissar
Troop: 2 x Meltavet /w 1 chimera
Fast Attack: 3 x Vendettas
Heavy Support: 2 x Basilisk
Heavy Support: 1 x Manticore
I didn't actually ask what point level the list was at, but a very quick adding up says to me that it's around the 2k mark (I may however be wrong though). With a quick look at the list, it contains the majority of the 'essentials', but a closer look and the list really lacks serious gunline punch. I think it actually breaks the record for the least number of autocannons in a competitive IG list.
Don't think I've missed the inclusion of the Callidus, but I've been asked to keep him/her due to individual importance. The bassys were also a present, so keeping them would be nice.
Trying to keep things on similar lines, but adding some efficiency, what can we achieve??
How about this at 2k...
CCS - Plasma x 2, OotF, Astropath - Chimera - HF - 195
Inquisitor Lord - Psy Hood, Warrior x3 w/ Plasma gun, Mystic x 2 - 137
Psyker Battle Squad (7) - Chimera - 135
Callidus Assasin - 120
PCS - 3 x Melta - 60
3 x Infantry squad - Autocannon, sniper (1 commisar) - 230
3 x Heavy Weapons Squad - 3 x Autocannons - 225
Veterans - 3 x Melta - Chimera - HF - 155
Veterans - 3 x Melta - 100
Vendetta - 130
Vendetta - 130
Vendetta - 130
Basilisk - 125
Basilisk - 125
1997
Although it's nowhere near as armoured as IG can go, it does have 9 hulls which is not shabby. You have far more punch in shooting now with 3 heavy weapon squads (4 including the blob), 3 Vendettas and the 2 Basilisks. On top of that, you have the important advisors, psychic defence, deep-strike defence and 3 triple melta squads. It's still not 100% optimised, but I think will be a lot more scary on the table.
The majority of the points were found from unnecessary upgrades including the power weapons on the blob. If you're planning on having any impact on combat, consider taking Creed, but otherwise, let them do their job of holding and be happy.
Hope that helps. Hopefully some more seasoned IG players will add their 2 cents...
Alexious · 746 weeks ago
1). Never mix autocannons and sniper rifles! Thats like putting a powerfist and a ML in the same 5 man squad of marines. Each has a use, they are both different. 30 guardsman fire at one target together. Not seperate ones.
2). Your putting three Chimera down... thats a little light for my liking.
3). You have little counter attack strategy here... Oh dear.. my 30 man blob got caught with 1 figure remaining in CC... or got bogged down in CC.
4). The bassy works if people are kept at bay. What might work better is dedicated anti assault forces like SWS of flamers and plasma as counter agents to protect the bassy's
As for the Air Cav section... it looks ok. But get the first turn or try too.... Tarot is a no brainer to be on your Inq lord here. especially with the Calli... moving something right in the gunsight of the bassy. Like Kirby's sky blue mardi gras marines for example..
kris · 746 weeks ago
I do agree with you guys that this does not have maximum firepower, ei mechvets with 2 manticores 2 hydras 3 vendies and rest chimeltavets.
Its a hybrid and i like some of the utility it brings to the table making it more versatile as an allcomers: psyhood, mystics, psykersquad, callidus are all utility that help imo.
I made an updated list to take in account some suggestions:
CCS- 4 plasma, Astro, OotF chimera
Inq- 3 plasma 2 mystic psyhood tarot
Psykers8 chimera
Callidus
Pcs 4 flamers
3 inf squad 3 ac commissar
3 vendettas
Hydras 2
Basilisk
Manticore
Vetsmelta
Vetsmeltachimera
Now im split on PWs in blob squads, you guys may think that they are wasted points but the blob WILL get into combat as it is bubble wrap, and those PWs put some serious wounds out. That being said i think they are the first questionable points to go so taking those out gave me this list. Also turning one basilisk into 2 hydras i think adds to the firepower output. I have a few points to play around with, depending on dropping tarot (15) and maybe 1 psyker down to 7 (10) and Ootf (30). I could change the bassy into a medusa/collosus with some converting.
thoughts?
kris · 746 weeks ago