Kirb your enthusiasm!

WEBSITE HOSTED AT: www.3plusplus.net

"Pink isn't a color. It's a lifestyle." - Chumbalaya
"...generalship should be informing list building." - Sir Biscuit
"I buy models with my excess money" - Valkyrie whilst a waitress leans over him


Saturday, January 1, 2011

MotF List 4: Drop Dreads



So probably the most common and final generic MotF lists: Drop Dreads. This type of list is only really possible with Blood Angels and Vanilla Marines because they are able to take at least six dreadnoughts. This gives them great flexibility on the Drop and puts a lot of armor in the opponent’s face quickly. The MotF unlocks this list for Space Marines as you can take six Dreads so let’s take a look at how we can make this list work.

We want to Drop Pod everything in or at least have them start with the Drop Pod option so we have the numbers to drop the Dreads in on T1 if we want. This list is based on this premise. We need to start with a MotF shockingly enough. We have some options here in how we set him out. He can drop in with a Tactical squad and sit in the backfield and use the Conversion Beamer but this squad can be quite vulnerable and is a lot of points for just two heavy weapons so for the moment we’ll take him bare bones where he can lend some combat support to an infantry squad and potentially repair things… From there we’ll buy six basic Dreads w/MM, Heavy Flamer w/Drop Pod and Deathwind launcher which costs 160 points each. This sets us back 1060 points total so we’ve got 940 points to work in 5 more Pods and scoring units.

The most basic scoring unit and pod setup is the full Tactical squad with meltagun, MM, combi-melta (or flamer) and Pod which is 220 points. Four of these sends us to 1940 points but we then don’t have enough pods (sitting at 10) to be able to drop all the Dreads we want so we need to squeeze in the points for another Pod + Squad. We could cut one of the Tactical squads down and change it to two small squads but we then lose the special weapons which isn’t really what we want so let’s look at a small ASM squad. Yes I know, ASM in Vanilla Marines but a small 5 man squad can take a Pod and a flamer for a pretty cheap 110 points which means we need to shave 50 points somewhere; yikes! We’ll drop all of the combis then from the Tacticals and one of the Deathwind launchers from the Pods and gives us a round 2000 point army with 11 Pods, 6 Dreads and 5 infantry squads. Perfect! Let’s check out the list:

Master of the Forge
3x Dreadnought w/MM, Heavy Flamer, Drop Pod w/Deathwind launcher
4x10x Tactical squad w/meltagun, MM, Drop Pod
5x ASM w/flamer, Drop Pod
2x Dreadnought w/MM, Heavy Flamer, Drop Pod w/Deathwind launcher
Dreadnought w/MM, Heavy Flamer, Drop Pod

Totals: 2000 points
17 vehicles (11 Pods)
46 infantry

So a very basic list without much in terms of special Dreadnought equipment. This can of course be bought and the number of Tactical squads reduced to pay for this whilst maintaining the same number of Pods (again going for small ASM squads). The style of the list though allows one to drop either Dreads or Infantry in your opponent’s face depending upon who gets first turn and how your opponent defends against a full Pod list. You can see a similar styled list for Blood Angels here which offers up more variety but the Vanilla styled list is a lot more stable in midfield with 40 Tactical Marines.

And that really wraps up the main MotF list series. If there are any other lists someone would like to see with the MotF in, just let me know and I’ll see what we can whip up. Picture from FTW by Ron and brought to my attention by Alexander.

Comments (16)

Loading... Logging you in...
  • Logged in as
Delete a tactical squad and the assault squad, add another dread and 3 speeders.

Also, you can squeeze points for Vulkan, since he helps this list to do a massive amount of damage and this list doesn't care about his range issues. Win/win.
4 replies · active 743 weeks ago
Basically:

Master of the Forge = 100
Vulkan Hestan = 190

Dreadnought, Multi-Melta, Heavy Flamer, Drop Pod = 150
Dreadnought, Multi-Melta, Heavy Flamer, Drop Pod = 150
Dreadnought, Multi-Melta, Heavy Flamer, Drop Pod = 150

10 Tactical Squad, Multi-melta, Flamer, Drop pod = 205
10 Tactical Squad, Multi-melta, Flamer, Drop pod = 205
10 Tactical Squad, Multi-melta, Flamer, Drop pod = 205

Multi-melta, Heavy Flamer Speeder = 70
Multi-melta, Heavy Flamer Speeder = 70
Multi-melta, Heavy Flamer Speeder = 70

Dreadnought, Multi-Melta, Heavy Flamer, Drop Pod = 150
Dreadnought, Multi-Melta, Drop Pod = 140
Dreadnought, Multi-Melta, Drop Pod = 140

1995

Yeah, is one less pod, but I think that it compensates pretty nicely. You can delete Vulkan and some heavy flamers for another Tactical Pod, but I wouldn't bother.
"Delete a tactical squad and the assault squad, add another dread and 3 speeders. "

I'd love 7 Dreads lol.The list is an alright Vulkan alternative but you've only got 9 Pods (so the 3 Tac squads have to drop with at least 2 Dreads which you don't always want) and the Speeders role is being done by everything else in the army.
Oh yeah, didn't saw the last one. heh.

THe speeders are there because they fit better than the lonely assaut squad. Also, Vanilla assault squads suck and I don't like telling people to buy stuff that can only be used in one list.
Pod numbers are important and the ASM bring up the Pod numbers. ASM are also really easy to make from Tactical squad bits when they don't have JP.
I would love to see a list that uses DoA with podded blood claw dreads. Its like droping linebackers with blender fists that keep getting attacks until it fails.
2 replies · active 743 weeks ago
Yeah....no dice champ.

Drop Pods arrive turn 1, DoA jumpers arrive turn 2+. That's bad.
Ohh derp, plus u just saw a link to a BA drop list. Tired post was tired.
I want MOAR dreads...
This is a list I'd really like to be able to run one day, but 11 drop pods... my wallet already hates me.

Anyway I'm curious about the deathwind launchers. Pie-plates are nice, but if you dropped them (and the ASM) you could fit in another flamer tac squad in a pod. I also dropped the tac squads to flamers to shore up the anti-infantry side of this list (and also because I have my MotF modeled with a combi-melta).

Master of the Forge w/ combi-melta
3x Dreadnought w/MM, Heavy Flamer, Drop Pod
5x10x Tactical squad w/Flamer, MM, Drop Pod
3x Dreadnought w/MM, Heavy Flamer, Drop Pod

Total: 1995

With the limited range and poor ability to harm vehicles, are the deathwind launchers really worth it? I haven't had the chance to see them in a game, but since they can't fire on the turn the pod lands it seems like they probably won't get to shoot much.
3 replies · active 743 weeks ago
They make the Pods non-useless. They are never going to pop or suppress tanks but with 10 units capable of firing at least one melta weapon on the move, you're pretty set in anti-tank and the deathwinds cover up the lose of the flamers from the Tac squads (you've also got 6 HF on the Dreads). In the end Pods without upgrades are 35*X points of near uselessness once they've dropped their cargo. 10 points to make them effective anti-infantry/area denial? Done deal. They also force your opponent to deal with them. Even MEQs don't like pieplates and makes them more threatening on the Drop rather than just dealing with the Dreads.
Deathwind Launcher is 20 points. I think this army is at 2050 if I added right.
Yes they are, thanks Keith so upgrades need to be shaved.
I made a similar list a few weeks ago but used only five Dreadnoughts, 3 Tacticals, Sternguard, and Vulkan. Not sure if I still like mine better or yours. Yours definitely costs more to build. :p
Painting 9 Drop pods would be hell though...
Here are my thoughts of a deathwing launcher. Now with the blast rules in 5th edition, the deathwind launchers are near useless (specially for someone like me, with very bad luck with the scatter rules). Without twisting your list not too much, I think the points spent on the deathwings are better spent elsewhere, like adding a few more bodies to the assault squad or adding a power fist into a few tacticals (if you drop them close you're surely going to be assaulted, the tacticals need to survive in an objective-based game)

Post a new comment

Comments by

Follow us on Facebook!

Related Posts Plugin for WordPress, Blogger...