
No comp or painting scores which is nice but still using Battle Points though at least there aren't minor and major victories. Rather just W/D/L points system with extra or less points based on VP differential. This still encourages baby seal clubbing as Sandwyrm covered on his blog even though close games are covered by this system. Less of an issue one would expect with it being the 'Masters' though. Bla bla bla bla basically, again it's a decent system considering the paradigm of tournaments currently and not having terrible missions is nice. Oh and we'll ignore the fallacy of running a 'masters' event when there isn't actual a standardised tournament template on which to rank players :P. Let's take a look at the lists and we'll go from 1 through to 16.
Josh Roberts - Imperial Guard
1500: Double up the PBS please and put them in Chimeras. Lot of chassis and middling strength firepower but not a lot infantry. I'd rather see Vets in Chimeras (I know; boring) and PBS in Chimeras as well to make midfield more secure but solid list.
1750: Straight upgrade from 1500 so no diverse lists here (I'm not going to say this every time unless the lists really are different). Additional CCS and SWS and two chimeras. Still no double PBS or Chimeras for them which would of been the obvious upgrade and a bit light on scoring for 1750. Not a huge fan of plasma CCS (particularly pistol) and the loss of autocannons from the blob essentially makes them a 135 point paperweight. Still a decent list but lacks that little bit extra at 1750 I feel.
Gaz Jones - Dark Eldar
1500: 5 Haemons at 1500? 5? Wyches without Shardnets aren't as great tarpits and a lot of points are being dropped on FNP counters. There also isn't a good WWP unit which can withstand early firepower as the Wracks are too small. Incubi are the obvious choice but this gives your opponent an extra turn to attrition them down. Trueborn also are easy to shoot down if they start on the table (even with FNP) or lose a minimum of two turns shooting if in reserve without a lot of saturation going for them.
1750: This looks a bit better but 6 Haemons is still a lot at 1750 and still suffers from Incubi being the WWP carriers, Trueborn being easy to torrent off/lack of saturation and Wyches not having shardnets. Better scoring capacity with 3 Wrack squads and mildly improved anti-tank though Heat Lances would be good for both lists.
Filippo Cipriani - Tyranids
1500: Heavy reliance on the Hive Guard to do much with their shooting and I'd rather see multiple Carnifexes in Fexstar alignments to buff the MC numbers. Genestealers are nice but MCs are nicer when there is less pewpew on the battlefield. Tervigons get nerfed with bad FAQ.
1750: This takes what I just said and adds it to the 1750 concept but still not enough MCs to really saturate the board. The lone Tervigon is really a target at this points level. Hive Guard are still carrying the load but backed up now by the Fexes. Also not getting the 18 man Gant squad.
Rob Madeley - Chaos Daemons
1500: It's a fateweaver list with none, zero, nada, zilch, squat, zippo, crap-all shooting. This is bad.
1750: It's a fateweaver list with more points and less shooting!
Lee Brown - Eldar
1500: Minimal troops. I know they are to be reserved but eh, it's like spotting your opponent 228 points. One or two? Sure but your whole Troops? Not a fan. Falcons + Dragons are nice but the Dragons are better in Serpents as Falcons hate melta. Jetlock is nice if you can keep Eldrad close enough to double cast fortune (which is hard) to ensure it goes off but single rock meh. That's 1500 though. War Walkers are okay but the list would be much better off with Serpents and Prisms added in.
1750: No more Troops and an added Autarch which makes the single rock scarier in combat but that's about it. Same issues as 1500 list.
Chris Green - Tyranids
1500: Similar to the other Nid list but no Heavy Support. Too much reliance on Hive Guard and genestealers and 2 MCs staying alive.
1750: Same issues again. We've gone up in points but not MC numbers and we still have a ton of Genestealers. This list won't have issues with objective based missions but will have trouble killing mech armies though I haven't seen any mech armies yet...
Peter Cooke - Blood Angels
1500: Nearly a double rock list with Mephy and Termies but waste of points on Chaplain. Corb is nice but isn't bringing much more than a normal Priest to this list. Very minimal firepower since there are 600-700 points in the Terminator unit and no idea what the Razorbacks have thanks. Minimal scoring without FNP and contains 2/3rds of the army's melta. Very egg baskety.
1750: We've added a Third troop and some LasPlas upgrades which is nice but there are still nearly as many points into your egg basket as the rest of the army combined.
Richard Fielder - Space Wolves
1500: Another huge rock list (seriously people?). Single melta troops which often don't have a top-hatch and 700-800 points in a single unit backed up by again minimal firepower.
1750: Increased firepower is good and doubling up the meltas on the Troops but now has a scoring issue with only 15 scoring bodies at 1750.
Rob Buckley - Chaos Space Marines
1500: It's called Lash marines and it's one of the better lists I've seen so far in this range of lists. With 2 lashes it is likely to nullify super units and overcome psy defenses. It has generally equal or greater firepower with the Oblits compared to most lists (IG has a bit more) and although minimal troops, they are sturdy. You can now see why people still think Lash is good.
1750: The list goes backward with Zerkers and an LR added to the mix. I'd rather of seen more Plagues, 3x3 Oblits and Chosen in Rhinos for saturation, blocking, etc.
Stu Peterson - Dark Eldar
1500: Wyches are not MSU units and the Void Raven is probably the worst of the Heavy Supports. 195 points for AV11 w/5++? If the Wyches were Warriors w/Blaster + Pistol and maybe a couple extra smaller Hellion squads instead of the Wracks (and the Void = Razorwing) this list would be very balanced. As it is those Wyches aren't tarpits and there isn't much anti-tank whilst there is a whole lot of anti-infantry.
1750: Token incubi upgrade? Still anti-tank issues. Still Wyches which do diddly.
Luke Nurser - Space Wolves
1500: Much better than the other SW list we saw. Still a single rock but isn't as monstrous whilst still going to smash most of what it meets (except that other rock...). Grey Hunters are much more capable of midfield holding and all have 2 meltas which is nice (and Ld9) and Rhinos so they don't have to get out to shoot. Double fangs for down-field firepower which is nice but still suffering from the issue of a single rock.
1750: One Wolf Scout doesn't scare much and downfield firepower has stayed relatively the same with losing some fangs but gaining a Priest. Better at 1500.
Neil Kerr - Chaos Daemons
1500: There's some shooting here which is nice but still not much.
1750: Some significant upgrades in shooting with Soul Grinders and a very solid Troop; I think this is one list which upgraded really well so far but still suffers from lack of good anti-tank and susceptible to being blocked. However, other than the IG list there hasn't been a lot of tanks and there has been zero blocking units available. The Crushers and Fiends of both Daemons lists will enjoy seeing the rock units of the other armies.
Alex Harrison - Imperial Guard
1500: It's like a copy-paste job of the first Guard list... Still double up the PBS. Get them Chimeras. Stop relying on S7 firepower only! These two lists are still some of the better lists out there and would dominate the field if they had multiple PBS. Oh you took damage, here's 3 weaken resolves as I force my way through your defenses. Leave. Now.
1750: The platoons aren't paperweights this time which is nice and the SWS clearly have a roll but 3 BS3 meltas isn't reliable. Luckily they don't need to be since there isn't a lot of mech. Still only single PBS and no Chimera.
James Taylor - Chaos Space Marines
1500: It is a copy paste from the first CSM list... And it still looks viable in this climate.
1750: I like this 1750 version better. Wee bit light on scoring but 15 plagues isbetter than what most are bringing and I'd still like to see those Terminators turn to Chosen but better than the other CSM list and still looks good against all the bloody rocks out there.
Kiran Reddy - Eldar
1500: 365 points on HQ is a lot but compared to other lists here...well it's still a lot for an Eldar army. Much better use of Dragons w/Serpents and Dire Avengers in Falcons but Yriel makes no sense. Particularly in this rock climate all you want to do, is play keep away, drop a bunch of shots into people and play keep away.
1750: The list went backwards as it too become a rock-list with less mech. Troops are better than the other Eldar list as the Jetbikes are token scorers rather than the only scorers though with the type of lists running around, both seem to be the same due to minimal firepower.
James Ramsay - Imperial Guard
1500: DOUBLE UP ON PBS and put them in a Chimera. Please England. It's an IG foot list with Straken so it isn't bad but there are no Heavy Weapon teams (which arguably would get targeted which is why Hybrid is better) and whilst 140 FC/CA Guardsmen with a bunch of power weapons is kinda scary, it's not scary to the massive rock units out there. It becomes a war of attrition and they win when they can put out a ton of attacks and get good saves against all of your attacks. Add in some of those units need to sit back and fire their okay firepower and how does this list win games? It'll draw a lot I imagine due to the weight of bodies needing to be shifted or get run off the table if Ld9 doesn't work.
1750: 45 more infantry please. Doesn't solve the problem.
So not one mech list in there. The best lists are the first two Hybrid Guard lists and the Lash lists. Lash generally deals with foot quite well and has as much if not more firepower than most lists here whilst the Guard lists have way too much mech for people to deal with (12 tanks I think) and the firepower to attrition rock units down. If any Guard had multiple PBS they'd have a clear one-up on everyone since rock units seem to be so popular. I expect Chaos or one of the IG lists to win because they are the closest thing to balanced and can deal with the super units effectively rather than throwing another super unit at said super unit and having a super unit super fight to see who is the super winner of the super fight whilst the non-super units of the super army sit around eating supper. I wouldn't however be surprised to see another army win as it is battle points and super units = win big or go home (do we see how that relates to seal clubbing? If you were new would you want to versus those type of units?).
Anyway, this isn't a knock on these player's ability or list-skills as it clearly shows a pardigm within England. You can now see why there are so many arguments on the Internet relating to meta, how awesome Lash is, mech sucks, etc. etc. When these are the 'best' players in a country and most of them are running mostly unsupported super units? Meh.
Would love to hear from anyone who goes or watches the podcast of this to see how it unfolds. Oh and posting at 11:11 PM on 1/11/11 is tickling me pink.
garthmichel 38p · 748 weeks ago
Skurk3n · 748 weeks ago
Venerable Brother · 748 weeks ago
I've gone over them, and whilst I can see alot of good bits...I also see alot of crap...is it just me? I can see how and to an extent why all choices were made, but some are just plain poor...
@ Kirby - those razors in the BA list have the free weapons choice so HVB or HVF right? there are no points listing, but there are in the 1750 version, stating, to me, that the 1500 only contains flame or HVB on the 'backs...
I'm sure the guys are all excellent players, as I say I have met a couple and I'm sure they are representative of the group...so there is no arrogance or abuse intended in what I said above...just seems like outdated list building... ;)
neverXmoor 43p · 748 weeks ago
Kirby 118p · 748 weeks ago
And agree with your last statement VenBro.
VT2 79p · 748 weeks ago
At least there's no comp.
Dezzo · 748 weeks ago
Dezzo · 748 weeks ago
Kirby 118p · 748 weeks ago
Bro_Lo 82p · 748 weeks ago
Kirby 118p · 748 weeks ago
Dezzo · 747 weeks ago
Kirby 118p · 747 weeks ago
Dezzo · 747 weeks ago
Gaz Jones · 747 weeks ago
Skcuzzlebumm · 748 weeks ago
The idea behind 1500 and 1750 is that there is roughly a 50/50 split in the UK between those point sizes at tournaments (with a couple of exception but those are rare). So its more a test of how well your chosen codex can do at both point sizes since we all know some books get and increase or decrease in effectiveness-v-points at different levels.
Rock lists are a lot more common in the UK due to the lower standard point sizes which are played which can make them all the more devastating. But conversely it goes without saying that it is a gamble as if you loose it you loose the locus of your army and game strategy. Me personally I don't favour that style of play, I am more of an all-comer's gamer which explains a few of my unit choices (also that they are all none standard models done in a techno steam punk theme).
As for the FAQ, this has been taken principally from the UK 40K GT FAQ, of which I am one of the writers. The answers in there for things like the reflect conventions that have grown amongst the UK tourney community with regards to how rules and models should be interpreted (it is in itself based off the old GW GT FAQ that some of the guys involved in the UK 40K GT were writers for): i.e Tervigons; convention here is that it is a 6 wound TMC and therefore should be around the same size as other 6 wound TMC's etc. It's far from a new idea here so is probably not a shocker to the guys in the event. As for the requirement to have a lengthy FAQ document, I think it exhibits a bit of nativity to say that common sense should dictate and the rules themselves don't need all these pages of answers. 10 years of running tournaments across Europe has shown me that nothing could be further from the truth and the fact that these questions are actually emails that have being sent in looking for a resolution shows there is a need or if you will desire by tourney players to have such issues addressed. (sorry that is not supposed to be a dig, just my PoV and experience).
The Antipope · 748 weeks ago
As for the FAQ...I know lengthy FAQs can be a pain in the butt and I don't like it when tournament organisers try to force their rules interpretation and how the game should be played. However I think it's pretty reasonable and (if Neil, who has a vast experience attending and organising tournaments, believes so) necessary. My tuppence.
Skcuzzlebumm · 748 weeks ago
As for playing for fun, you have seen who else is going? Its going to be a great laugh, who cares where people finish. Its only toy soldiers after all.
The Antipope · 748 weeks ago
Bolt of Tzeentch can really hurt Chimeras mind you.
Yeah, seems a lot of people from Flame On are going, it's going to be a blast!
Skcuzzlebumm · 748 weeks ago
Kirby 118p · 748 weeks ago
Skcuzzlebumm · 748 weeks ago
Kirby 118p · 748 weeks ago
Kirby 118p · 748 weeks ago
The point of tournaments is essentially to see who was the best on the day and a 'masters' event takes this further. Whilst obviously everyone should have fun, there's a different between a campagin, escalation league and a tournament.
Skcuzzlebumm · 748 weeks ago
Kirby 118p · 748 weeks ago
Because the tournament has a point and moving points around dilutes the point. There's nothing wrong with what you are doing, etc. except how it's portraryed. The 'masters' event is supposed to be the best of competitive 40kers in the UK and whilst running escalation, campaigns, etc. are all great, they don't lend themselves to competitive play because there is more involved than player skill.
The most ideal situation will see player skill determine who wins games. This is why GW's latest books are good as they are quite balanced between each other. This is why random missions and moving objectives are bad (see: Conquest - Toronto). This is why W/L/D with battle points is bad in many opinions because winning big is different to winning small and people who lose can end up above people who don't lose. Again, there's nothing wrong with these systems based on opinion but if they are trying to be competitive then it's based on a flawed premise.
Skcuzzlebumm · 748 weeks ago
Kirby 118p · 748 weeks ago
Again, this is only an issue in relation to being 'Masters' which you would expect the best of the best to win on the given day. Whilst playing at different point levels and writing lists for them is certainly an important skill, does this tournament really capable of differentiating between poor and good players at each points level? Not really. Is it therefore needed? Not really.
Kirby 118p · 748 weeks ago
Skcuzzlebumm · 748 weeks ago
Kirby 118p · 748 weeks ago
Kirby 118p · 748 weeks ago
Skcuzzlebumm · 748 weeks ago
No it is not official but for many years in the UK the old ToS FAQ was considered the standard by pretty much every tourney player and organiser. Ergo it has a little pedigree here in the UK. So for the UK 40K GT we are bringing it back. Players are made aware of that there is a House FAQ for the event and that by entering they agree to subscribe to its rulings. We still use the GW FAQ's as 1st point of reference (again in the rules pack) but this way there is something else to back it up. It will also ensure at a 120 player event with multiple refs that rulings are dealt with quickly and consistently, avoiding the issue that has happened at so many events which don't employ a comprehensive FAQ were one ref makes a call one way, then another ref makes the same call differently.
If people want to use our FAQ outside of the UK 40K GT they are welcome to, as Josh has done with the Masters. No where have we said that this is official in anyway, we are merely accommodating the desires and requests of those players who have paid money to enter the UK 40K GT. Once again this need or desire for this is shown by the 100's of emails we have being receiving over the past 4 months with regards to how things will be played at the event that are not covered by GW's FAQs or rules.
Kirby 118p · 748 weeks ago
ToS is like ETC. No one really cares because it's so...un-40k.
Skcuzzlebumm · 748 weeks ago
ToS has gone down the pan since the rules change that much we can agree on. Its the reason we are doing to the UK 40K GT as a direct response to what a big mistake we think GW have made.
As for no-one caring about the ETC... mmm several hundred gamers currently competing worldwide to get into their nations teams for Switzerland would probably say otherwise.
Kirby 118p · 748 weeks ago
And sometimes this comment system can be so annoying. Fit into one please lol!
Skcuzzlebumm · 748 weeks ago
chumbalaya 79p · 748 weeks ago
Waltz · 748 weeks ago
pringles978 · 748 weeks ago
im with vt2, theres nothing there that can handle a solid mech list. i just need to scale down my marines to 1.5k and book some holiday for the next one.
gdmnw 50p · 748 weeks ago
But apply some logic. If no one is running lots of vehicles why equip yourself to deal with them? You'd just be buying kit you don't really need.
As for why people aren't running lots of vehicles. I think cash comes into it. A lot of these armies are the creation of multiple years effort. Theoryhammer is easy. Buying new models just to win doesn't help you show off your creations.
Kiran is a top level player. It would be interesting if it was possible to have him play some of the better known US 40k players.
VT2 79p · 748 weeks ago
Killswitch · 748 weeks ago
Kirby 118p · 748 weeks ago
Sorrowshard · 748 weeks ago
My Mechdar should be hitting the UK tourney scene first half of this year, nailing down a DE list is proving elusive ......
The prevailance of super units is most odd :o /
gdmnw 50p · 748 weeks ago
Killswitch · 748 weeks ago
Sorrowshard · 748 weeks ago
Skcuzzlebumm · 748 weeks ago
I am very aggressive in my gaming style, I could never for example play Tau or IG gunline. Hence me playing Daemons (above), Orks, Nids and fast moving Marine armies. I think it is all too easy to sit there and dismiss lists saying "phah I could beat that with X" but list hammer does not account for the most important thing, and players skill. Everyone at the Masters has consistently placed high in multiple tournaments across the UK, hence their ranking. Some of those players have won the old style GW GT. I can envisage every game this weekend being played at the same level you would expect on table 1 final round of any big tournament.
As a result I would advise caution and maybe checking out players achievements before dismissing things so easily. Consider the whole picture not just the lists on paper.
gdmnw 50p · 748 weeks ago
If it is the be all and end all then 40k really isn't that much of a game, skill should account for something.
James R · 748 weeks ago
Skcuzzlebumm · 748 weeks ago
TBH I would love to play your list as well, though not it is DoW as you could easily smother the board with a few good runs combined with "move, move, move" before I even get to land.
Auretious Taak · 748 weeks ago
Joe · 748 weeks ago
Rupert40k 49p · 748 weeks ago
I'm playing in the open which is run alongside the masters and am taking a truly horrendous list but one that plays quickly so I'll be able to play quick games and keep a close eye on where the real action is.
Very interesting to see the varying opinions from different parts of the world :) xx
Atreides · 748 weeks ago
honestly, they are not terrible lists by a long shot. its just the wierd choices that get me. single, tiny PBS without a chimera? really? large, expensive rock units? why?
Gaz Jones · 747 weeks ago
I kinda figured I've already shown I know how to play 40k I'd use the masters to play 6 mess about games against friends. Others have obviously taken it seriously but this isn't my style.
Kirby 118p · 747 weeks ago
1st Josh Roberts (Imperial Guard) --> told you so re: IG or Chaos winning =D? lol
2nd Neil Kerr (Chaos Daemons)
3rd Stu Robertson (Dark Eldar)
4th Peter Cooke (Blood Angels)
5th Alex Harrison (Imperial Guard)
6th Rob Buckley (Chaos Space Marines)
7th Filippo Cipriani (Tyranids)
8th Luke Nurser (Space Wolves)
9th Chris Green (Tyranids)
10th James Taylor (Chaos Space Marines)
11th Kiran Reddy (Eldar)
12th Richard Fielder (Space Wolves)
13th Gaz Jones (Dark Eldar)
14th James Ramsay (Imperial Guard) --> pure foot guard doesn't work tyvm, especially without HWT
jim · 746 weeks ago