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Saturday, March 12, 2011

Daemonhunters into grey knights: special inquisitor edition


If you thought the first one was short, here's something even shorter. Were I an artsy person, I'd claim that the shortness and emptiness is merely a reflection of the current demonhunters codex, but since I'm clearly above such things, I will not.

No, really.


It's been established that grey knights themselves are, well, bad, but there's more to the book, isn't there?
After all, it's called 'codex: demonhunters,' and has Coteaz with his hammer on the cover. So, yes - inquisition.

Yeah, yeah, yeah - you could do inquisitor-styled badassery. At least, you should be able to, right? Well, not quite.
There's stormtroopers, elite inquisitors, assassins, up to one lord inquisitor, chimeras, rhinos, orbital strikes, and demonhosts to pick from.
Yes, three of those eight are elites.
Yes, two of them are transports, only available to three of the entries.
No, you've never seen a demonhost, assassins other than callidus', or orbital strikes actually used.
Good going, team Gav!

Thus, the answer to the question is: 'no, you couldn't do inquisitor-styled badassery, because inquisitor armies are urban legends.'
If you stretch, and use the most reviled of all rules, you can take a weaksauce imperial guard/space marine army to accompany your dude, his six henchmen, ten stormtroopers, two taxis, and asssassin buddy.
Then what?

Then, my friend, you get destroyed, swiftly turning you into an elitist hobbyjerk who hates the game.
The only viable option is allying demonhunter units with imperial guard, but that's not playing demonhunters - or grey knights - now, is it?

That's really all there's to the hammer order of the emprah's holy inquisition. With that out of the way, time for some critical discussion of fail, that's guaranteed to drain your life faster than a culexus could with his current rules.

So, very little actual grey knights, poor showing of the inquisition, way too many elites for its own good, annoying and crowbarred 'ally' rules, lack of reliable anti-tank, lack of mobility, most of the models are expensive metal, and a grand total of zero fast attack choices.
Anyone still clueless why people don't play the army?

Hackjob.

One word to sum up two books, both supposed to detail the richer, less explored parts of the game's background, which was masterfully rewritten by Gav. Why? For the Inquisitor game, of course.
You know, where sisters of battle are the fighting force of ordo hereticus - as opposed to the crusading, gun-toting arm of the imperial church. It's a strange world, too; one where inquisitors have instant, plot-granted powers to demand ANYTHING from ANYONE, including chaptermasters, and the pleasure of seeing their every wish carried out in seconds, with zero complaining.

Alas, Gav has passed.
What was is being brought back, every trace of the grand experiment finally erased from history. The three-man hackjob codex, written by McNeil, Chambers, and a younger, less experienced Kelly, to be replaced by a more robust Ward creation.

For all the supposed customization, there's not a lot to say.
Very, very few things in the book are even remotely viable, with the majority of all choices not truly being such.
It's all lies to sell expensive, poorly ruled metal models, invented by a cabal of crazy people, with way too much time on their hands, and writers who weren't really up to the task of making such grand dreams and concepts reality.

At least everything's pretty.

Comments (19)

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WARD WITHIN
WARD WITHOUT
2 replies · active 735 weeks ago
'Ward' is the answer to the riddle of steel.
"But in the latin alphabet, Ward is spelt with an 'I' "
Edit made. More will follow.
Okay, I'm confused. Is this referring to the old, and now defunct Codex: Daemonhunters, or the brand new Codex: Grey Nights?
6 replies · active 735 weeks ago
hummm...reference to metal models and allies, so my guess is in the old book (not that the writters names gave it away or anything) =P.
Old, bad, 2003 codex, with Gav heavily involved.
Kirby posted it without it being completely ready, so I had to do a bunch of edits =P

Now it's presentable.
Don't save drafts then :P.
Yeah I'm thinking the same thing about now.
Old. Apparently there is a method to his madness. Don't ask. Don't know.
The magic's broken if you do =P
Is this Matt "The Imperial Fists and Salamanders cry themselves to sleep at night because they lack blue armor" Ward we are talking about?

I might have to rip out the entire fluff section of the book before I reading it makes me angry.
2 replies · active 735 weeks ago
How is that any worse then the book about the militant arm of the church having a grand total of three entries from said church in it? I'm looking at you, Witchunters...
Maybe you shouldn't take 'fluff' about greek supermen fighting demons too seriously.
You know, just pointing it out for you, in case you missed the boxy, world war 1 tanks, chainsaw swords, and space elves.
The Lieutenant's avatar

The Lieutenant · 735 weeks ago

Yep. Matt Ward's rules are just about fair.

The fluff is ridiculous to the point of unreadability. It makes me angry cause I love 40k and I love the fluff, and what Ward does is the equivilent of allowing a child to draw over a much loved piece of art with crayons.
3 replies · active less than 1 minute ago
Are you seriously suggesting that a universe that has chainsaw warriors, a superman with huge, blue fists, and is a total rip-off of dune, aliens, and starship troopers is art?

Ward adds character to armies that have none.
Dr. Mostly Worm's avatar

Dr. Mostly Worm · 735 weeks ago

But did Dune, Aliens and Starship Troopers also have chainsaw warriors, supermen with huge blue fists, world war 1 tanks and space elves? I think not. Sure it's fair to say that 40k is a rip-off of many things D&D, Lord of the Rings etc... and it is, but it's over the top world has some unique qualities to itself as well, and art can be made, even from as ridiculous context as 40k, as is evident with some of the codex illustrations. They are good enough to be called art. So why wouldn't it be fair to criticize some background fluff if you feel it's not as well written as in the past? As was the case with the newest Space Marine Codex.
wisdom like silence's avatar

wisdom like silence · 735 weeks ago

All 40k fluff is bad, full stop.
Dr. Mostly Worm's avatar

Dr. Mostly Worm · 735 weeks ago

You are looking at the army books purely from rules perspective I think. It's a valid point, since with good rules you can still enjoy your games, creating your own background if needed. When instead with good fluff and shitty rules, enjoying the game isn't as easy as the two things can't be made to match. But I think you are taking the term art too seriously yourself. It is a bit too vague term these days. If taking a piece of shit to a museum somehow makes it a piece of "modern art", why isn't it fine if someone sees 40k as art? I don't but someone might...

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