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Friday, April 29, 2011

Armies in 5th: Imperial Guard Part 3: Bubble-wrap & Parking Lots


In the last article for Imperial Guard we looked at their mobility and some potential issues which can arise compared to other armies due to a series of design concepts. Remember, Imperial Guard aren't immobile but without proper understanding and protection of key aspects of the Imperial Guard army (i.e. side AV10 of Chimeras or parking lots), an Imperial Guard player can find themselves quickly out-manoeuvred and on the back foot with their army.

One of the key ways to protect Imperial Guard tanks is with infantry or a bubble-wrap. Specifically, this infantry bubble-wrap protects the backfield tanks such as artillery pieces or what is commonly referred to as the parking lot. It can also apply to midfield simply by having units jump out and protect your tanks there. Less effective as your midfield tanks are closer to the enemy regardless and you may often be sacrificing a more important unit to do this (i.e. meltavets) but it is a viable option and helps you maintain movement BEHIND the bubble-wrap. This is where a lot of players go wrong.

We all know the basic premise of bubble-wrap and if you don't, here's a crash course (skip this paragraph if you do). Tanks are highly vulnerable to two things: meltaguns and high strength attacks in combat against stationary vehicles. There are obvious extensions of this (i.e. any gun which can easily defeat high armor and improves damage result due to AP1) but both of these attacks are able to virtually negate armor and generate penetrating hits. Both however, are close ranged which is a huge drawback and makes them easier to defend against. This is where bubble-wrap comes in. Bubble-wrap is a infantry squad (in the case of Imperial Guard, it is generally combined infantry platoons with meltaguns, a Commissar and autocannons) placed in front of the tanks to prevent meltaguns getting 2D6" penetration (or even be out of ranged altogether) and stop assaults on tanks by being in the way. It also provides a backfield scoring unit for the Imperial Guard player, has tank shock defenses with meltaguns and shooting potential with several autocannons. In short it's a scoring screen which protects your tanks and contributes to the overall battle.

What bubble-wrap then does is increase the survivability of the tanks you have wrapped and importantly, allows increased mobility of backfield parking lots. Bubble-wrap will limit your forward movement but often the backfield tanks such as artillery don't wish to go in that direction but when opponents begin to close in, the bubble-wrap can delay opponents as the parking lot remobilises laterally. There is lost firepower here as discussed before but importantly the bubble-wrap provides protection for the parking lot and if necessary, the parking lot can move away from the threats whilst maintaining effective fighting trim.

However, the forward elements of an Imperial Guard army really need to avoid bubble-wrapping themselves in early on as this really restrains the armies ability to move into midfield (outside of Vendetta/Valkyrie units but moving them closer to the enemy brings more guns to bear on them). For this reason you want to ensure you don't bubble-wrap these units as you will significantly hurt your mobility and whilst it will make your vehicles tougher and it's harder for your opponent to get side shots (more oblique angles), your opponent is more capable of controlling the board unless you literally shoot them off it.

Remember as well you can use this tactic in midfield to protect your tanks at the cost of a forward infantry unit. This is an obvious and immediate trade-off which needs to be considered and can be quite potent in the right army (look at MVB's Imperial Guard for example where the Veterans are actually capable in combat and there are supporting units around which are also capable in combat). This generally will save the tank whilst sacrificing the infantry squad which can be used for many reasons (further protection of other squads, protection of the squad inside the tank, mobility, etc.) and should be deployed at the time rather than deliberately set up like a backfield bubble-wrap.

Conclusion


Bubble-wrapping backfield tanks allows the Imperial Guard player to deploy them in a parking lot which provides numerous advantages. The bubble-wrap importantly provides assault defenses against these often stationary tanks so multi-assaults on them don't wreck multiple vehicles in one go. This deployment also protects these tanks from close-ranged guns and generally delays the opponent's ability to deal with them. All that being said, this deployment isn't mandatory as there are numerous advantages for not deploying in a parking lot (greater fields of fire, easier to get clear shots with some tanks, generate more fire lanes, improved mobility, etc.) so these need to be weighed against each other. The bubble-wrap unit will often find a use however even if it is wrapping just a couple of tanks.

This process can also be done mid-game in a more aggressive manner to protect other tanks with any infantry unit. This shouldn't be done as a set up however as bubble-wrap will hinder forward movement but can provide mobility escape routes laterally across the board. In the end bubble-wrapping is not a necessary part of an Imperial Guard army but the combination of protecting tanks from close ranged weaponry and assaults, providing them with safe lateral movement and allowing them to deploy in parking lot like formations whilst also providing fire support and scoring opportunities for an Imperial Guard army makes them a valuable asset to the army (wow that was a long sentence). Regardless of whether or not you take a dedicated bubble-wrap unit, protecting your tanks with infantry to preserve mobility for other units (and thus scoring ability and firepower) is an essential part of the army.

Comments (12)

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Excellent points all; but if you don't mind I'd like to add a few tangential thoughts regarding the Armoured Battlegroup (IA vol. 1) which I've been playing for a month now. You absolutely cannot use infantry to bubble wrap in any mission that requires more than a single scoring unit in your own deployment with this army list! With only two sources of Infantry - the mildly overcosted Stormtroopers (Elite) and the scoring Armour Fist squads (Troops) - you just don't have the bodies to spare.

This is where I've discovered the best option is to take all of Kirby's advice regarding bubble wrap and flipping it on its head: using Leman Russ Squadrons to bubble wrap the Armoured FIst's Chimeras. Two tricks make this work really well... First, tanks in the same squadron, just like any other unit, can shoot through each other freeing up LOS; Second, squadrons unique relationship with the damage table (shaken/shaken/wreck/wreck/kab00m) means that they are always mobile: a mobile tank is a tank shocking or ramming tank. Last, but not least, the Command Tank and/or Battle Hardened Crew let you ignore shaken results. These are gold.
3 replies · active 731 weeks ago
Ajax, I don't know what to say. You want to use a 300+ point Russ squadron to bubblewrap a bunch of 55 point Chimeras with 100 point squads inside? Come again?

Hellhounds or scouting ST Chimeras can be used as early-game blockers. You move them up into choke points and frustrate the other guy's advance. But that's not bubble-wrapping. Neither is sacrificing a non-essential tank or unit in the late-game to block an opponent's moves. No, bubble-wrapping is all about putting a cheap 60 point unit between your armor and the other guy's meltas/Fists. So that when they die you can jump on him with your meltas, heavy flamers, and battle cannons.
The Armoured Battlegroup simply doesn't have cheap units... there is the 105 minimum points cost for a Armoured Fist Squad, plus whatever points you spend on wargear to give them _something_ to do, and the "opportunity cost" inherent in spending the Force Org slot on them instead of a Russ squadron.

I would disagree with you're assertion that bubble-wrapping is simply about putting a low point-cost unit between one's armor and the other guy's close-range anti-armor. For 90% of the armies in 5th Edition this is how it works in practice, but a better way to understand the theory is that bubble-wrapping is about putting a durable and non-essential unit between your essential unit and any enemy that can easily kill that unit.

Thus, for a standard Codex: Imperial Guard list, a combined squad from one of several Infantry Platoons is a great bubble wrap for your Russ / Bassilisk / Manticore. The infantry squad has durability due to the sheer number of bodies, isn't being counted on to score or anniliate the enemy, and the tank(s) are probably essential to the Guard's offennsive push.
So, like I said, the Armoured Battlegroup needs to flip this on its head. In my typical 2,000 point list I've got two Russ HQs, a Russ-chasis Tank Destroyer (Heavy), three squadrons of two Russes each (Troops), three infantry squads in Chimeras (Troops). With 9 AV 14/13/10 chasis rolling around and only 30 infantry... why would I risk the scoring troops shielding the tanks?
So how does one quickly unbubblewrap?

Or is it just something that you have to whittle down if you hope to get to the transports?
4 replies · active 731 weeks ago
Do you mean as the opponent so you can access the battletanks behind?
There's an updated post on this later but there are two main ways:

1) move them (i.e. tank shock, assaults on the side, lash, etc.)
2) kill them (i.e. assaults, templates)
As the opponent, you have to whittle them down with fire (or Lash of Submission).
So how does one quickly unbubblewrap?
1 reply · active 731 weeks ago
Depends on what the bubblewrap is made up of... against Guard, who can easily have 20-30 infantrymen wrapping one tank's flank, your best bets are large blast anti-infantry artillery (e.g., Bassilisk, Whirlwind), high volume small arms fire, elite close combat, or my personal favorite (but one of the riskiest) just tank shocking straight through the blob.

Marine or marine-equivalent bubblewrap is made up of sterner stuff, but T4 / Sv 3+ (or better) will normally be in smaller numbers than the Guard. So high volume small arms fire or elite close combat attacks can still work. Due to their armor saves most large blast anti-infantry artillery is rendered far less effective and with access to reliable melta and `fists, and good Ld tank shock is much more dicey.
As a guard player, I get it. But I think that most folks will need some pics or diagrams.

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