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Thursday, April 28, 2011

Email in: 2k GK Orbital Strike



"The Idea here is to deploy only the IC's 1st turn with the GKSS, using the Orbital Strike Relays to weaken the enemy. Reserve everything else and use the Servo-Skulls to ensure safe arrival of the Terminators and Psychic Communion allows me to control when they arrive. I think the Shield of Blades Grand Strategy would be best, this way it doesn't matter if my opponent assaults the Terminators after they arrive.

Bhaal006

HQ

GKGM: 240
-x3 Servo-Skull
-Orbital Strike Relay


GKGM: 240
-x3 Servo-Skull
-Orbital Strike Relay

Elites

Techmarine: 149
-x3 Servo-Skulls
-Orbital Strike Relay

Troops

MSU GKT: 230
-x4 NFH
-Psycannon
-MC Daemon Hammer

MSU GKT: 230
-x4 NFH
-Psycannon
-MC Daemon Hammer

MSU GKT: 230
-x4 NFH
-Psycannon
-MC Daemon Hammer

MSU GKT: 230
-x4 NFH
-Psycannon
-MC Daemon Hammer

x9 GKSS: 180

Heavy Support

Dreadnought: 135
-x2 TL AC
-Psybolt Ammo

Dreadnought: 135
-x2 TL AC
-Psybolt Ammo"


Don't like it I'm afraid! You're spending 600ish points for three orbital strikes which is really inefficient. If you want to run a bunch of Orbital Strikes I'd be looking at Techmarines rather than Grand Masters as they are really pricey. The whole concept of lots of Orbital Strikes is pretty useless though if servo-skulls don't reduce their scatter and an aggressive opponent can make a bunch of skulls disappear quickly though you can conceivably get 15 of them with three Techmarines and two Inquisitors. You could run Grand Masters for five of them but I'd rather Inquisitors as cheaper HQs and access to henchmen units.

I like the rest of the list other than the foot GKSS squad but would probably consider some Henchmen units for AP1 (i.e. reliable anti-tank). That being said, GKT probably aren't the best choice. The problem will become that you cannot move your units and shoot the OSR so you rely don't gain anything by spending the extra points on the GKT for relentless psycannons. You could change these then to Psyback GKSS squads w/a psycannon and run the Techmarines in them. Push these guys midfield early and deploy them as you would a ''normal' GK list with the bonus of five orbital relays. You could use henchmen units then as screens, tank shock defense and melta weapons.

Here's a rough outline:

2x Inquisitor w/Skulls
3x Techmarine w/OSR, Skulls
6x MSU Psyback units
3x Psyfledreads

This takes you to 1895. You'd really want the Inquisitors in TDA w/psycannon and then building henchmen units with melta acolytes, MM, extra acolytes and a Chimera so we're going to need to shave some points. I'd drop a Psyfledread and see if we have the points. Let's see what type of points we're investing in the henchmen units first. We want a Chimera, 3 MM Servitors and a bunch of acolytes which is going to cost around 105 points for each squad and a further 55 each for the Inquisitors to get TDA and a Psycannon.

This leaves us at 2080 points unfortunately so we'll have to drop the TDA + Psycannon from the Inquisitors and use those 30 points elsewhere (i.e. Incinerator on each Inquisitor). The end list ends up looking like this:

2x Ordus Mallus Inquisitor w/Incinerator, 3x Servo Skulls
2x Henchmen units w/3x MM, 5x Warrior Acolytes, Chimera
3x Techmarine w/Orbital Strike Relay, 3x Servo Skulls
6x 5x GKSS w/psycannon, Razorback w/Psybolt Ammo
2x Psyfledread

Totals: 2000 points
51 infantry
10 tanks

If you're willing to sacrifice a Techmarine so you only have two OSR you can run the Inquisitors in TDA which adds some reliable firepower. You could also combine four of the MSU GKSS to two large squads and use that extra points to get another Dreadnought for extra ranged firepower or 3 MSU GKSS squads + 2 large ones.

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