Kirb your enthusiasm!
"...generalship should be informing list building." - Sir Biscuit

Wednesday, May 4, 2011
Email in: Biker list!
Posted by
Unknown
"Hello again,
Back to the "something with Bikes" list V 0.1!
Don't be worried with dates, this is a long term project...Same Tournament, same date...December is the deadline!
This Tournament has a particular set of rules, in particular, a Squadron of Vehicles worth 1 KP for each vehicle... Tournament Missions are as Rulebook...so lets avoid squadrons!
I had the lucky to "acquire" a large quantity of 2handed space marine bikes (+/- 30...), a couple of Speeders and a pair of AoBR Dreads...
Not a big fan of Dual Command Biker Army, so no need to emphasize how awesome they are!
So...lets keep ti cheap!
Captain on Bike and Relic Blade
Librarian on Bike Null Zone and Avenger (or MoA)
Command Squad on Bikes x5 w/ Champion,3xSS, 2xLC, 2xMG and PF
Space Marine Bikes x8 w/2x meltagun, AB w/MM
Space Marine Bikes x8 w/2x meltagun, AB w/MM
Space Marine Bikes x8 w/2x meltagun, AB w/MM
Land Speeder Typhoon
Land Speeder Typhoon
Dreadnought w/2x TL-Autocannons
Dreadnought w/2x TL-Autocannons
Total: 2000 Pts
A couple of options:
1) A Chaplain instead a Librarian? The Librarian is more a utility tool Vs the Chaplain Command Squad CC augmentation;
2) 2xLand Speeder Typhoon Vs 3xLand Speeder MM. Kind of "I'll have to try both" here;
3) 2xDreadnought w/2x TL-Autocannons Vs 3xPredator AC/2xHB; Coolness factor goes to Rifledread!
4) Kind of Fast'N'Slow. Drop both typhoon for 3xSpeeders w/ MM and Rifledread for 3xDakkaPreds
Thanks!
Luís"
1) either works fine to be honest. With the single squad you want to be reliable in combat which the Chaplain provides but you're also a single rock which the Libby helps defend against.
2) Typhoons. You've got fast melta, you need fire support.
3) Another either or choice really. Dakka Preds increase your anti-infantry which you don't need too much help with thanks to all of your guns whilst the Dreadnoughts are better at dropping tanks at range or at least suppressing them.
4) Keep the Typhoons. Only changes I might make would be to run the Dreads as MM Dreads for combat support but they are slow so I think it's fine as is. However, Making one of the large Bike squads a smaller squad and giving the Sarges on the larger squads PFists and upping the Command squad to 3x LC and adding more SS (i.e. Captain) is important as well.
Comments (14)

Sort by: Date Rating Last Activity
Loading comments...
Post a new comment
Comments by IntenseDebate
Reply as a Guest, or login:
Go back
Connected as (Logout)
Not displayed publicly.
Connected as (Logout)
Not displayed publicly.
Posting anonymously.
Email in: Biker list!
2011-05-04T13:00:00+10:00
Unknown
Bikers|Email Army Lists|Space Marines|
Subscribe to:
Post Comments (Atom)
Inquisitor Ixe · 730 weeks ago
This mini squad costs 185, while the full squad costs 275. Per combat squad, the full squad costs 142.5, a savings of 42.5 points per squad. Those are significant savings, but you're left with half as many melta weapons! Two mini squads costs an extra 95 points, but they have 4 meltas and 2 multi-meltas, while the combat squads save you 95 points but have 2 meltas and one multi-melta. The mini squad costs you 61.66 points per melta weapon, while the combat squad costs you 91.66 points. So, while the mini squads are costlier, per meltagun they are cheaper. In other words, if you want to maximize your melta fire, mini squads are actually more efficient.
Kirby 118p · 730 weeks ago
Ajax · 730 weeks ago
Inquisitor Ixe · 730 weeks ago
wisdom like silence · 730 weeks ago
Ajax · 730 weeks ago
In a 8+AB squad, the attack bike is one model. In a 3 to 7 +AB squad, the attack bike is one model. But as soon as you split into demisquads, presto, "the Attack Bike counts as two models[.]"
Both demisquads will count as scoring (if the unit began life asa scoring it can be reduced to as little as one doodmenz and still score), but that little "counts as two models" rule has all sorts of other uses.
wisdom like silence · 730 weeks ago
I'm pretty sure everyone understands how combat squads work, no need to belabor the point.
Ajax · 730 weeks ago
Wow. Just... wow. That is an amazingly bad rule. Why must tournaments always #%^$ with the game as it was written? I don't claim to be a great player, but I wonder just how good some "tournament champions" actually are as the never seem to play the actual game. Doubling or tripling the points awarded for knocking out a squadron, no doubt simply because squadron rules make 6" range metlaguns slightly less effective, is just plain dumb. I think Kirby once refered to this as "Special Olympics Warhammer."
Okay, rant over.
Luís · 730 weeks ago
I have a typo in the list...all Bike squads Sarge have a Power fist. But the small squad suggestion is valid, though! I'll see what I can include. An extra Typhoon and a couple SS would be nice!
wisdom like silence · 730 weeks ago
Luís · 730 weeks ago
Captain, Bike, Relic Blade, Storm Shield, Artificer Armour
Librarian, Bike OR Chaplain on Bike
5xCommand Squad, Bike, 2xMG, 3xLC, 3xSS,1xTH
2x 8xBike, 2xMG, PF, Att Bike c/ MM
4xBike, 2xMG, Att Bike c/ MM
3x Land Speeder Typhoon
2x Rifle Dread
Smurfykins · 730 weeks ago
wisdom like silence · 730 weeks ago
Luís · 730 weeks ago
Single Command Squad is a Deathstar = Target on forehead... a couple of bad rolls and your are done!!
I feel I need more combat punch.
Since I was planing to convert a couple of AoBR Dread...I will try them with MM/HF in Drop Pod.