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Saturday, June 25, 2011
Storm of Magic - Warhammer Fantasy
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So the first expansion for Warhammer Fantasy. One doesn't expect much when we can look at Games Workshop's history of expansions for Warhammer 40,000. Will this be any different? No idea but I doubt it. With 8th edition not being a massive success due to some serious imbalances (magic domination, yes?) which makes or breaks games, I wouldn't imagine Storm of Magic is going to be either. In fact, with access to supposedly even more powerful and titanic Magic options than before, this imbalance might even be more heightened than before. It's not like whole infantry blocks don't just disappear as it is now and you want to make Magic more powerful? Cool.
Now I must admit, Magic is by and large, the main reason I got into Fantasy (however shallowly) and more in-depth knowledge, background and rules for Magic in some way excites me. But the competitive player in me who likes game balance winces. Add in the usual new rules which highly encourage the purchases of new products, in this case Arcane Fulcrums and monsters, and there are bound to be lots of people jumping up and down about Games Workshop trying to make money. *tear* for you.
This is all released at the same time as a world-wide Fantasy campaign. I don't know about anyone else but the couple of 40k ones over the past decade were pretty fun so I'm looking forward to this - less so if you have to use the Storm of Magic rules though. When the rules are released we'll go through them here and give an ultimate verdict (whilst having our fingers crossed for something good). Until then...
...here are some pictures of the new products. If nothing else they are pretty and the rulebook (whilst expensive) looks like a good read with pretty pictures. Whether or not it helps kick-start some good Fantasy sales or revives the game? We shall see.
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Storm of Magic - Warhammer Fantasy
2011-06-25T22:00:00+10:00
Unknown
Warhammer Fantasy|
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Saramoff · 724 weeks ago
dat dark elf, man
Trent · 724 weeks ago
If anything it is the Monster & Magic allowance that makes this expansion so cool. Getting to use cool monsters or units with any army really adds a lot of fun options to the game. Heck they're even bringing back ZOATS and FIMIR!
Like Sgt. Hulka would say, "Lighten up, Francis."
Anonannoyed · 724 weeks ago
VT2 79p · 724 weeks ago
Anonymouse · 724 weeks ago
Marshal_Wilhelm 71p · 724 weeks ago
The other things look neat, and I really like the look of the templates-dome-swirls. Definitely coolzors.
I wonder if we'll see anyone using the scythe for Deathguard.... ^^,
TheWolfsLunch 61p · 724 weeks ago
Joe · 724 weeks ago
SandWyrm · 724 weeks ago